Quantcast
Channel: The Lord of the Rings - Reactor
Viewing all 314 articles
Browse latest View live

The Lord of the Rings: The War of the Rohirrim Brings Miranda Otto’s Éowyn Back to Middle-earth

$
0
0

Eowyn (Miranda Otto) weilds a sword in The Lord of the Rings: The Two Towers

It’s been twenty years since Miranda Otto swept onto movie screens as a totally perfect Éowyn in The Two Towers—and she hasn’t left that role entirely behind. Deadline reports that in the upcoming anime film The Lord of the Rings: The War of the Rohirrim, Otto will return as the beloved character, who is the movie’s narrator.

The War of the Rohirrim has also found its Helm Hammerhand in none other than Brian Cox (Succession, X2Good Omens).

The film is set 183 years before The Hobbit, meaning we probably won’t actually see much of Éowyn. It focuses on Helm, the eventual namesake of Helm’s Deep (which was known as the Hornburg). When a vengeance-seeking enemy attacks suddenly, Helm and the Rohirrirm must make a last stand. Helm’s daughter, Hera, “must summon the will to lead the resistance against a deadly enemy intent on their total destruction,” as Deadline explains it.

Hera will be voiced by Gaia Wise (A Walk in the Woods). The ensemble voice cast also includes Jude Akuwudike (Chewing Gum), Lorraine Ashbourne (Bridgerton), Shaun Dooley (The Witcher‘s King Foltest), Janine Duvitski (Midsomer Murders), Bilal Hasna (Extraordinary), Yazdan Qafouri (I Came By), Benjamin Wainwright (Gangs of London), Laurence Ubong Williams (The Capture), and Michael Wildman (Ready Player One).

Kenji Kamiyama (Blade Runner: Black Lotus) directs the film, which Philippa Boyens (who co-wrote Peter Jackson’s Lord of the Rings and The Hobbit trilogies) is executive producing. Phoebe Gittins and Arty Papageorgiou wrote the screenplay, based on a script by Jeffrey Addiss & Will Matthews, which is of course based on the work of J.R.R. Tolkien. Frequent Tolkien artists Alan Lee and John Howe are also part of the creative team.

The Lord of the Rings: The War of the Rohirrim will be in theaters April 12, 2024.



A New Tolkien Collection Will Answer All Your Second Age Questions

$
0
0

Amazon’s The Lord of the Rings: The Rings of Power takes place during the Second Age of J.R.R. Tolkien’s Middle-earth—which is not necessarily a time every Tolkien reader knows about, even if you were the kind of kid that read the Lord of the Rings trilogy every year. (Yes, I mean me, I did that.) You would have had to dig deeper, into The Silmarillion and assorted other posthumous volumes.

HarperCollins is making it easier to answer your Second Age questions with a new collection of Tolkien’s writings. The Fall of Numenor and Other Tales from the Second Age of Middle-earth collects stories from this fictional era, edited by Brian Sibley and with new art by Alan Lee

There’s just one odd little catch: You’ll have to wait until November to get your hands on this volume, which won’t help much if you find yourself with questions while watching The Rings of Power when it premieres in September.

The book’s lengthy promotional copy explains all the places Sibley’s collection pulls from:

J.R.R. Tolkien famously described the Second Age of Middle-earth as a “dark age, and not very much of its history is (or need be) told.” And for many years readers would need to be content with the tantalizing glimpses of it found within the pages of The Lord of the Rings and its appendices, including the forging of the Rings of Power, the building of the Barad-dûr and the rise of Sauron.

It was not until Christopher Tolkien published The Silmarillion after his father’s death that a fuller story could be told. Although much of the book’s content concerned the First Age of Middle-earth, there were at its close two key works that revealed the tumultuous events concerning the rise and fall of the island of Númenor. Raised out of the Great Sea and gifted to the Men of Middle-earth as a reward for aiding the angelic Valar and the Elves in the defeat and capture of the Dark Lord Morgoth, the kingdom became a seat of influence and wealth; but as the Númenóreans’ power increased, the seed of their downfall would inevitably be sown, culminating in the Last Alliance of Elves and Men.

Even greater insight into the Second Age would be revealed in subsequent publications, first in Unfinished Tales of Númenor and Middle-earth, then expanded upon in Christopher Tolkien’s magisterial twelve-volume The History of Middle-earth, in which he presented and discussed a wealth of further tales written by his father, many in draft form.

Now, adhering to the timeline of “The Tale of Years” in the appendices to The Lord of the Rings, editor Brian Sibley has assembled into one comprehensive volume a new chronicle of the Second Age of Middle-earth, told substantially in the words of J.R.R. Tolkien from the various published texts, with new illustrations in watercolor and pencil by the doyen of Tolkien art, Alan Lee.

The Fall of Numenor and Other Tales from the Second Age of Middle-earth will be published on November 15th.

New Images From The Lord of the Rings: The Rings of Power Shows Middle-earth Looking Good

$
0
0

Amazon is continuing to give us more morsels from its upcoming Middle-earth series, The Lord of the Rings: The Rings of Power. And while we’re still waiting for more than a short teaser to give us a glimpse of what’s in store, Amazon has released some new photos from the series that shed light on the characters (including the harfoots) and as give us more views of some locales in Middle-earth that we’ll visit.

Based on the images, Middle-earth looks like a pretty nice place! And Amazon hopes we’ll want to spend time there as they’ve already committed to streaming five seasons of the series on Prime Video. And while we’ve known the show has been in the works for years, the good news is that we have less than two months to see the first season when it premieres.

Until then, check out the photos below and ruminate on what locations and characters they’re showing and what that could mean for the series.

 

Credit: Prime Video

 

Credit: Prime Video

 

Credit: Prime Video

 

Credit: Ben Rothstein/Prime Video

 

Credit: Prime Video

 

Credit: Ben Rothstein/Prime Video

 

Credit: Ben Rothstein/Prime Video

 

Credit: Ben Rothstein/Prime Video

The Lord of the Rings: The Rings of Power will premiere on Amazon Prime Video on September 2.


The Enemy Is Out There in the New Trailer for The Lord of the Rings: The Rings of Power

$
0
0

Galadriel has seen things. And with the latest trailer for The Lord of the Rings: The Rings of Power, we get a glimpse of what the elven queen has seen. It’s not good! But the trailer is interesting, if still fairly vague about what, exactly, Amazon’s epic and expensive new series is really about.

Darkness. Threats. The clash between the past and the present. Power. Messy hair and grubby faces for the harfoots, the hobbits’ ancestors. Some very nice horses. Dwarves forging things. A comet. And Elrond (Robert Aramayo), somewhat obnoxiously telling Galadriel (Morfydd Clark) to pack it in. “It’s over,” he says, in a tone that makes me want to push him over that ice cliff.

Some parts of this look appropriately epic (those cities!); some parts look a little bit like a cover version of Peter Jackson’s Lord of the Rings films. (One shaggy-haired gentleman tips his head very like a memorable shot of Viggo Mortensen as Aragorn.) Here’s the summary:

Prime Video’s The Lord of the Rings: The Rings of Power brings to screens for the very first time the heroic legends of the fabled Second Age of Middle-earth’s history. This epic drama is set thousands of years before the events of J.R.R. Tolkien’s The Hobbit and The Lord of the Rings, and will take viewers back to an era in which great powers were forged, kingdoms rose to glory and fell to ruin, unlikely heroes were tested, hope hung by the finest of threads, and the greatest villain that ever flowed from Tolkien’s pen threatened to cover all the world in darkness. Beginning in a time of relative peace, the series follows an ensemble cast of characters, both familiar and new, as they confront the long-feared re-emergence of evil to Middle-earth. From the darkest depths of the Misty Mountains, to the majestic forests of the elf-capital of Lindon, to the breathtaking island kingdom of Númenor, to the furthest reaches of the map, these kingdoms and characters will carve out legacies that live on long after they are gone.

For more consideration of what it all means, take a look at resident Tolkien expert Jeff LaSala’s speculation post and previous trailer breakdown.

The Lord of the Rings: The Rings of Power premieres September 2 on Prime Video.

The Rings of Power Teaser Trailer — What’s Going On Here?

$
0
0

Well, here it is, two and a half minutes of Middle-earth… and even some Valinor! Amazon Prime is calling this the “Main Teaser,” for The Lord of the Rings: The Rings of Power, which means maybe a regular trailer is still to come? It’s a more thorough stage setting this time and a better introduction to our protagonists. And maybe—just maybe—a glimpse of some of our villains. But mostly the former.

It seems the welfare of Elves, Men, Dwarves, and Harfoots are on the line. We also get a few new glimpses of places: Lindon (where the Noldorin Elves who remain in Middle-earth have settled); the kingdom of Khazad-dûm (Moria), the most famous and wealthy of Dwarven realms; the island kingdom of Númenor, where the Men who have been blessed with many gifts have been established; possibly even Ost-in-Edhil, the capital of Eregion. Not to mention Belegaer itself, the Great Sea, which isn’t a realm but Elves and Númenóreans do sail across it often enough.

The trailer starts off with Númenor, but we move quickly over to one of the more established characters, Galadriel. When we see her, we also hear the beginnings of the Rivendell theme as composed by Howard Shore in The Fellowship of the Ring. Nice. Will they continue with this musical call-back or is this just for the trailer? Curiously, it’s not the Lothlórien theme.

Galadriel says :

There was a time when the world was so young, there had not yet been a sunrise… but even then, there was light.

The Two Trees of Valinor are revealed, there in their heyday before falling victim to Sauron’s old boss and his gal pal Ungoliant (Shelob’s mom). I don’t expect we’ll have more than this look in the actual show, just elements of a prologue. I don’t think Amazon has the rights to explore that much further. But wow, they look amazing. In this version of the cosmology, from the published Silmarillion, there was no Sun or Moon in such ancient times. They came later. Galadriel’s been around since before the sunrise.

Then we get glimpses of woodlands, mountains, and pastoral lands, and a Harfoot (Hobbit) voice:

Elves have forests to protect, Dwarves their mines, Men their fields of grain. But we Harfoots have each other. We’re safe.

Except for the risk of falling sky rocks, it seems. So, Meteor Man remains unidentified, though we do get a quick look at him without all that fire around him. One assumption many have made is that this is somehow Sauron, signaling his entrance to the world. Never mind that he’s supposed to have been on Middle-earth for thousands of years already. I hope this isn’t the case. They’ve been teasing the hell out of this meteor guy, so I hope it pays off.

Now back to the Elves. We see Galadriel and some other Elf standing in a frozen wasteland, probably Forodwaith in the far north of Middle-earth. That’s not Elrond, though we’re hearing him talk. This guy looks different, and anyway Galadriel is royalty; she’s sure to have the help of any number of Elves. Hopefully not a red shirt Elf.

Credit: Prime Video

The voiceover is Elrond, from some later conversation, saying to her:

You have fought long enough, Galadriel. Put up your sword.

I do wonder if Elrond will always keep Galadriel on a first-name basis like this always, even after she becomes his mother-in-law, or if he changes it up out of respect. Let’s be clear: She’s his elder by, like, a lot. Hmm. Anyway, we’ll probably not hear his mode of address change during the course of this show (but I’d love to be wrong). I do hope we get to meet Celebrían, Elrond’s future wife. But still, we can’t meet her until we have Celeborn, Galadriel’s husband. In the published Silmarillion, Galadriel meets Celeborn in the First Age. She will have been married long before this point in time in the Second Age. In fact, by the time the Rings of Power are made, she and Celeborn will have crossed the Misty Mountains and settled in the forest that will later be called Lothlórien. But I don’t think Patrick McKay and John D. Payne, the Rings of Power showrunners, are doing it that way. Timelines are shifting to make way for the story they want to tell in this show.

Anyway, back to the trailer. Galadriel answers Young Elrond:

The Enemy is still out there. The question now is where?

Presumably Galadriel knows that Morgoth, the big bad through all of the world’s history, has already been defeated and removed. In this version of events, she was obviously part of those past wars. Now, Sauron is a name known to Elves, but maybe not to everyone else. And they don’t necessarily know he’s going to be a problem at the start of the Second Age. But is this the start of the Second Age, or further in?

Elrond again:

It is over.

Films and TV shows love having people make bold statements that even the viewer knows is going to be very, very wrong. Boy will there be egg on Elrond’s face when Sauron is revealed.

Galadriel persists:

You have not seen what I have seen.

Elrond counters:

I have seen my share.

Nevertheless, she persists (as Galadriel does):

You have not seen… what I have seen.

By which she means some First Age shit. Morgoth-fueled war, death, and destruction, stuff that little-kid Elrond will barely have glimpsed at the tail-end of said age. Though, to be fair, while Elrond may not have seen half of what Galadriel has, he’s inherited it. His father was Eärendil, “of mariners most renowned,” whose voyage to Valinor helped bring about the end of the First Age and the final ultimate of Morgoth (at great cost). Elrond and his brother, Elros (first king of Númenor!), did not have their mom and dad around for most of their lives.

In any case, the trailer gives us a little morsel of what Galadriel has seen.

Credit: Prime Video

Gosh. McKay and Payne sure did make that red light and its glowing source very Barad-dûr-ish, didn’t they? A call-back for Jackson film moviegoers, but not book readers. Still, it’s fine if the implication is that Barad-dûr, Sauron’s Dark Tower, took its inspiration from Angband, his old boss’s digs. Also, is it a trick of the light that makes Galadriel eyes here no longer blue? Maybe it’s just the darkness.

Time for more Elves. This time we’re in Lindon, where the High King of the Noldor, Gil-galad, presides. He is also talking to young Elrond. It seems he and his kinswoman Galadriel are of like mind here (which is a bit more canon). Which I love. They’re both doom and gloom, worried about a hidden Enemy. They should be, especially Gil-galad. That’s very canon. He’s the most antsy of them all. Now, as we see orcs, torchlights, and some ominous eyes-to-the-sky shots, Gil-galad says:

Darkness will march over the fate of the Earth. It will be the end of not just our people, but all peoples.

Now over to the Dwarves in Khazad-dûm (Moria)! We see a new chap we’ve not seen before, some sort of lord or king. Not Prince Durin IV yet. Durin III, maybe? Setting aside we’re not generally supposed to be seeing more than one Durin (reincarnated) at a time…

I am sorry. But their time has come.

Oooh. Whose time? And this shot of Elrond-as-ambassador visiting the Dwarves is worth drooling over. I wonder if it’s a deliberate call-back to Jackson’s hobbits wandering across the bridge into Rivendell (Elrond’s later abode) and looking around with wonder for the first time.

Credit: Prime Video

You know what’s extra cool in that view? The green on the left! Plants, moss, whatever it is. Hey, Dwarves need to cultivate food, too. Sunlight must be let into the mountain.

All right, now over to Arondir, our new Elf character. A Sylvan Elf, we’ve been told. I like his serious tone. As we’re witness to some action footage among all the races, he’s telling us:

The past is with us all.

Then someone else, a Man of Númenor, possibly even Elendil—father of Isildur—says:

The past is dead. We either move forward or we die with it.

Some context: Elendil of Númenor, together with Gil-galad, will lead the Last Alliance of Men and Elves against the power of Mordor at the very end of the Second Age. It’s supposed to be Elendil and Gil-galad who, in hand-to-hand combat, kill the physical body of Sauron, but they die in the process. Isildur, eldest son of Elendil, then cuts the One Ring off the hand of the already-defeated Sauron (not quite how Jackson portrayed that moment).

Anyway, we have more action shots of ships, beaches, horses! And that is definitely Ar-Pharazôn in politician mode.

Credit: Prime Video

Very unclear what they’re doing with Pharazôn here. He’s going to be the last king of Númenor; not by rights, but by force. Presumably he’s not king yet here, and I guess we’ll get to see that transfer of power. In Tolkien’s lore, he forces the rightful heir, Míriel, daughter of Tar-Palantir, to marry him. We do see her now. According to the recent EW article, they’re calling her the “queen regent.” Hmm. While most monarchs of Númenor are dudes, at a certain point the laws did change to allow the eldest child to inherit the scepter of rulership, son or daughter, thus allowing legitimate queens. Míriel has no siblings, so she should be more than a regent. So what are McKay and Payne doing here?

Anyway, they’re not giving villains a speaking part in this trailer, so we don’t get any words from the man who steers Númenor completely off its metaphoric cliff.

Now the trailer zips over to the Dwarf prince Durin IV as he holds up some sort of stone or crystal:

This could be the beginning of a new era.

Credit: Prime Video

You can’t tell me that’s not mithril!

Mithril (“truesilver”) becomes a big part of the identity and wealth of Khazad-dûm and yeah, it could be considered a game-changer for the Dwarves. In the lore, it’s also partly why the Elves of Eregion (Celebrimbor, etc.) settle so close to the Dwarf kingdom. Now, it’s the Dwarves’ greed for that mithril that also eventually uncovers their not-so-friendly neighborhood Balrog.

Back to the trailer! We see a chained-by-the-ankle Arondir doing some Legolas-style Elf-o-batics among some wolves/wargs. I’m not loving that, especially, but I’m also not surprised by it. If Legolas skating down stairs on a shield at Helms Deep was meant to be popular with teens, then I suppose Amazon wants to bring in some crazy Matrix moves, too. I will say, I hope we see similar moves from Celebrimbor or Gil-galad, too. If all Elves have superhero moves, then I can accept that as part of this adaptation. It looks like Arondir is a captive here and we’re possibly witnessing his escape.

Then we get a split second or two of Galadriel squaring off against a troll. That snow-troll from the original teaser? Then over to that mysterious fiery meteor from the previous teaser. Followed by the soot-footed Harfoots doing what they seem to do in the Second Age: Travel. Migrate. Be nomads.

Credit: Prime Video

I am optimistic about the Harfoots. I don’t love the names they’ve given them, which sound very much like Shire names thousands of years later. Like Elanor, which is what Samwise Gamgee names his daughter because he was fond of Elanor the flower that grew in Lórien. But as long as this show keeps these proto-hobbits under the radar of remembered history, it’ll probably be fine. Remember that Treebeard himself had never met hobbits before. And in “The Shadow of the Past,” chapter 2 of The Fellowship of the Ring, Gandalf tells Frodo that Sauron finally has learned about them—that is, there at the end of the Third Age.

He knows that it is not one of the Seven, or the Nine, for they are accounted for. He knows that it is the One. And he has at last heard, I think, of hobbits and the Shire.

So it’s got to be mum’s the word about Harfoots until then.

But dang, this trailer’s music is working overtime to make us excited. I’ll give it that.

Jeff LaSala is responsible for The Silmarillion Primer, the Deep Delvings series, and a few other assorted articles. Tolkien nerdom aside, Jeff wrote a Scribe Award–nominated D&D novel, produced some cyberpunk stories, and works in production for Macmillan and Tor Books. He is sometimes on Twitter.

The Trailer for The Lord of the Rings: The Rings of Power Is Here and Extremely Epic

$
0
0

If we thought we’d gotten a good glimpse at Prime Video’s The Lord of the Rings: The Rings of Power before, well, we were wrong. The new trailer, just released at San Diego Comic-Con, is absolutely packed with new footage—including a serious look at a familiar enemy.

Say hello to Sauron, everybody! The trailer is filled with contrast: wars ending, piles of helmets, days of light, hours of darkness. There’s such a sense of people seeing the edge of a beautiful moment—and having it ripped away. It’s not just the first mention (and view) of Sauron, but so many familiar enemies: orcs! a balrog! A creepy-looking fellow who can’t possibly be up to any good! And some gorgeous moments, including that flowering tree, a sword made of shadows, and a moment that’ll get me in the heart every time: warriors clasping arms.

There’s still not a lot of sense of plot, though the SDCC panel may offer a few more hints.

If the music sounds appropriately epic, there’s a reason for that: Peter Jackson’s Lord of the Rings composer Howard Shore has returned to provide the show’s main theme, and Bear McCreary (Battlestar Galactica, The Walking Dead) composed the rest of the show’s music.

The skies are strange and the days will dim when The Lord of the Rings: The Rings of Power premieres September 2nd on Prime Video.


Six Soap Opera Tropes in SFF

$
0
0

In 2022, the soap opera is alive and well, both in daytime and in primetime. Its twists and turns, complete with Friday cliffhangers, still leave viewers gasping, and steamy love scenes that make even the most modest viewers blush. And such sensational drama isn’t unique to the soap; plenty of sci-fi and fantasy authors have ensnared legions of fans with sudsy plot points. Here are classic soap tropes that have added oodles of drama to some of our favorite genre titles.

 

The Return From the Dead

A return from the dead packs an emotional wallop and can send a story spinning in an unexpected direction. On Days of Our Lives, villainous Stefano DiMera was presumed dead so many times—and resurrected just as many!—that he earned the moniker “the Phoenix.”

In J.R.R. Tolkien’s The Fellowship of the Ring, the wizened wizard Gandalf squares off against the Balrog of Morgoth. Just as he cuts the bridge on which the Balrog stands, Gandalf is ensnared by the Balrog’s whip, falling to his (seeming) death in the Mines of Moria. In The Two Towers, though, Gandalf is revealed to be alive. He states that “darkness took” him and he wandered down unclear roads until he was sent back, naked, to finish an unnamed task. Eventually snapped up by the lordly eagle Gwaihir the Windlord, Gandalf was then reborn, known as “the White” instead of “the Grey.”

 

The Baby Switch

What could be tougher than someone discovering the child they had raised—and the person they believed themselves to be—wasn’t their own? This is the dilemma facing characters who have had their little ones switched at birth—only to find their worlds turned upside down when they discover the shocking truth.

Perhaps the most famous baby switch storyline in daytime took place in a soap crossover extravaganza. In 2004, on All My Children, BFFs Bianca Montgomery and Babe Carey Chandler, both heavily pregnant, were stranded in a cabin during a storm. Both women gave birth to live babies, but before they came to, nefarious Paul Cramer—a character from sister soap One Life to Live—intervened.

Determined to get a baby for his sister Kelly, whose child was born dead, he took Babe’s live son and gave him to Kelly, who raised him as her own; meanwhile, Paul gave Bianca’s living daughter to Babe—also his ex-wife—and told Bianca her little girl had died.

The changeling trope is plenty popular in fantasy and mythology. Amanda Hocking’s Switched features Wendy Everly, whose mother slaps her on her sixth birthday before declaring Wendy isn’t her daughter. As it turns out, there’s a good reason Wendy feels like a fish out of water; she was indeed switched at birth. At the same time, she grapples with her irresistible attraction to the enigmatic Finn. Seemingly rude at first, Finn soon reveals to Wendy hidden—and seemingly impossible—truths that begin to unravel her identity. But can Finn guide Wendy through the emotional and political minefield of returning to the magical (and royal) world into which she was born. Or is Wendy destined to remain torn between who she was born to be and who she wants to be?

 

Amnesia

Forgetting your past can create a confusing future—especially once characters figure out their real identities! Guiding Light’s Reva Shayne drove her car off a bridge, suffered amnesia, wound up living in an Amish community, and eventually reunited with her true love, Joshua Lewis. Eventually, Reva discovered that, while she’d been an amnesiac, she had married Prince Richard of San Cristobel and had his son—who turned out to be town troublemaker and Reva’s tormentor, Jonathan Randall.

In 2019, The True Queen by Zen Cho deployed the amnesia trope to great effect. Sisters Sakti and Muna wash up on an island with no knowledge other than their sibling bond. Slowly, it is revealed that they are suffering from a curse, and they must be separated to save themselves. But with the connection that has kept them together still so strong, how can one sister say goodbye to another? And can they work together—and separately—to regain their pasts…and create viable futures? Cho memorably depicts an indelible connection between the sisters that confounds society, magic, and geography, keeping family and love at the heart of her characters’ relatable conflicts.

 

Doppelgängers

If you aren’t switched at birth and die before returning to life, you shouldn’t be surprised if you have a lookalike who has tried to take over your existence.

Many soaps feature doppelgängers who turn out to be separated-at-birth twins of deceased beloved town residents; currently, The Young and the Restless has two such characters. Starting in the late 1980s, the CBS soap has made a habit of surprise lookalikes. Perhaps the most memorable instance came when society dame Katherine Chancellor was abducted by criminals. In her place, the bad guys subbed in Katherine’s lookalike Marge Cotroke, a blue-collar waitress, to pretend to be Kay…and give them access to the Chancellor millions. Marge and Katherine eventually figured out the scheme and swapped back, although they briefly switched lives once again in the 2000s.

Last year’s sci-fi thriller The Anomaly, penned by French author Hervé Le Tellier, provides Agatha Christie-level intrigue for characters flying on the same plane. As it turns out, each passenger has a double somewhere in the world—an exact copy of themselves. That echoes the soap trope of someone’s double taking over their life by pretending to be them.

 

The Love Triangle/Quad

When a person has chemistry with multiple partners, drama arises…and viewers and readers tune in! One of daytime’s most memorable quads came during the 1990s on The Young and the Restless. Sisters Drucilla and Olivia Barber fell for a pair of half-brothers, Neil and Malcolm Winters. But although each couple seemed destined for happily ever after, sparks also flew between Neil and Olivia, who bonded over their fractured relationships with Dru, while Malcolm pined for ballerina-turned-model Dru. One night, Dru took cold medicine and made love to a man she thought was Neil…only for it to turn out to be her brother-in-law! Cue years’ worth of story.

In fantasy, no author does love triangles like Jacqueline Carey. In Kushiel’s Dart, an indentured servant-turned-purveyor of passion, Phèdre nó Delaunay often withholds emotion from intimate acts. But that isn’t always the case. She falls head over heels with her exact opposite, the avowedly-celibate Joscelin Verreuil. As they spar, sparks fly, and slowly but surely each learns more about themselves as they discover more about the other. But Joscelin isn’t Phèdre’s only love. Her ultimate frenemy is the seductive, scheming noblewoman Melisande Shahrizai, who intrigues and repels her in equal measure. And while Phèdre does her best to outwit Melisande and foil her plots, the passion between them burns fire-bright throughout the series.

 

The Wedding Bust-Up

There’s no better time for a big showdown than two parties pledge their love to one another. Last year on The Bold and the Beautiful, fans were overjoyed to see fashion heiress Steffy Forrester finally extricate herself from a decades-long love triangle and find love with hunky ER doc Finn. The two blissfully wed at her family estate but found a shocking surprise waiting for them. Finn’s birth mother decided to show up for the reception: and she was none other than villainous Sheila Carter, who had shot Steffy’s mother decades before. Awkward!

Katherine Kurtz pulled off a similar plot device beautifully in her Deryni novel, The Bishop’s Heir. To unite his realm, King Kelson Haldane of Gwynedd reluctantly agrees to wed a rebellious cousin. The woman in question, Sidana, princess of Meara—once an independent province, now technically part of the realm of Gwynedd—seems nice enough; it’s her brothers and mother that are really causing political problems.

Hatred and desire for freedom grow within hearts on both sides of the conflict, especially within the bride-to-be’s family; they want Meara to be a sovereign principality once again, and they despite the magical Deryni race that populates Gwynedd. So as Kelson and Sidana stand at the altar, the reader is waiting for the pair to say “I do”…only for Sidana brother, Llewell, to commit the ultimate betrayal by cutting his own sister’s throat rather than seeing her give herself to a man he hates. Sidana bleeds out in front of her groom, ending the story on an excellent and tragic cliffhanger…and upping the political stakes for the next Deryni novel even further.

 

A public historian, Carly Silver has written for BBC News, History Today, Smithsonian, Atlas Obscura, The Atlantic, Narratively, ThoughtCo/About.com (for which she served as the ancient/classical history expert), Biblical Archaeology, Eidolon, All That’s Interesting, and other publications. She works as an associate editor at HarperCollins and resides in Brooklyn, New York.

The Lord of the Rings: The Rings of Power’s Galadriel saw herself as “more of a Hobbit” than an Elf

$
0
0

The Lord of the Rings: The Rings of Power (or LOTR: TROP for short) is only a month away from premiering on Prime Video, and we’re finally (sort of) getting more details on the show’s many characters.

Entertainment Weekly released a primer of sorts on 13 of the show’s 22 series regulars. It gives a very brief and unsurprisingly vague overview of the characters, but it also includes some fun quotes from the actors about how they approached their roles.

If the latest trailer is any indication, it looks like Galadriel — played in TROP by Morfydd Clark — may be the closest the series has to a main protagonist. Clark is taking on the Elven role played by Cate Blanchett in Peter Jackson’s Lord of the Rings trilogy, which is something she didn’t expect prior to TROP’s audition process.

“I always saw myself as more of a Hobbit,” she jokingly told Entertainment Weekly. Elvish, however, came naturally to her because of her fluency in Welsh. And then there was her character’s armor.

“Rehearsing in my joggers in an office as Galadriel, that was probably the least fun,” she said. “How can you pretend to be an immortal, thousand-year-old magical being in that? Then you get in the ears and the costume, and you’re like, ‘Thank God. Now it makes sense.’”

One of Clark’s co-stars, however, has been ready to play an Elf since he was a child. When he was young, Ismael Cruz Córdova would pretend he was Elven and carry an imaginary bow. Córdova’s character, a Silvan Elf soldier named Arondir, is a non-canon character, which gave the actor freedom he appreciated.

“There’s so many qualities to the role, but being a non-canon character, there’s also a boundless possibility,” he said. “It just felt like a fertile landscape to create.”

We can see Galadriel, Arondir, and the 20 other recurring cast members in action when The Lord of the Rings: The Rings of Power premieres on Prime Video on September 2, 2022.


Middle-earth: A World on the Edge of Destruction

$
0
0

Ballantine paperback editions of The Lord of the Rings

“Other evils there are that may come; for Sauron is himself but a servant or emissary. Yet it is not our part to master all the tides of the world, but to do what is in us for the succour of those years wherein we are set, uprooting the evil in the fields that we know, so that those who live after may have clean earth to till. What weather they shall have is not ours to rule.” –Gandalf, The Return of the King

Recently, a friend of mine tried to convince me that The Lord of the Rings is a story of good versus evil, a simplistic fable of light triumphing over dark, and that Tolkien liked to write in black and white morality. This is a deep misunderstanding of morality and the nature of conflict in Tolkien’s storytelling: in fact, the pull toward loss and catastrophe is far stronger than the certainty of victory, and the world of Middle-earth is always on the edge of a fall into darkness.

The promise of destruction hovers constantly over The Lord of the Rings and The Silmarillion. The Silmarillion in particular is, in many ways, a story of what Tolkien once called “the long defeat” (Letters, no. 195)—the entire world is devastated not once but twice in battles that shatter continents. Of the six major battles against Morgoth, the rebellious god and Satan-like figure of Tolkien’s mythology (Sauron, in comparison, was only a henchman), three are devastating losses, one is a temporary victory that ends in the death of one of the greatest Elves to ever live (if also one of the most divisive), and one causes the aforementioned destruction of half a continent.

Oh, sure, the latter ends in Morgoth’s imprisonment. But lest we forget, eventually he will break free again and throw the world into darkness.

Splintered Light by Verlyn Flieger is one of the first full-length studies of Tolkien’s writing and one of the few on The Silmarillion (a sort of mythological history of Middle-earth—to give you some perspective, the entirety of The Lord of the Rings is encompassed in two paragraphs in the last chapter of The Silmarillion). In it, Flieger argues that the back and forth pull between two emotional poles of despair and hope is a constant of Tolkien’s writing.

Following Flieger’s lead, it’s necessary to look closely at The Silmarillion, and specifically at Tolkien’s creation myth, to understand the complex nature of good and evil in his world. The first section in the published Silmarillion, the “Ainulindalë”, describes the universe as created by Eru (roughly speaking, God) and sung into being by the Valar (roughly speaking, angels). However, all is not well in the choir: the rebellious Melkor seeks to make his own music outside of that composed by Eru, thus introducing discord and conflict into the melody.

It’s this rather poor decision that precipitates Melkor’s eventual fall (more on that later), but its significance for Tolkien’s cosmology is far greater than that: Eru weaves the rebellious theme into the overarching music, making it part of the grand design, but the problem with incorporating angelic rebellion into your creation is that—well, you’ve incorporated angelic rebellion into creation.

As Tolkien put it in a letter to a friend in 1951, explaining his conception of the Middle-earth mythology:

In this Myth the rebellion of created free-will precedes creation of the World (Eä); and Eä has in it, subcreatively introduced, evil, rebellions, discordant elements of its own nature already when the Let it Be was spoken. The fall or corruption, therefore, of all things in it and all inhabitants of it, was a possibility if not inevitable.” (The Letters of J.R.R. Tolkien, Letter 131)

He contrasts this with the version of creation given by “what may be perhaps called Christian mythology,” where “the Fall of Man is subsequent to and a consequence (though not a necessary consequence) of the ‘Fall of the Angels’” but not an inherent part of the world’s nature. In notes, Tolkien described the entirety of the Middle-earth universe as “Morgoth’s ring”—the essence of his evil is baked in, as it were, from the start.

Perhaps this inherent corruption is why the idea of the Fall endlessly haunts Middle-earth. The Silmarillion is dotted with falls, figurative and literal, great and small. The mighty Elf Fëanor falls to his pride and jealousy, just as Melkor did. The house of Hurin collapses into ruins amid tragedy that can only be described as sordid. The great sanctuaries—Nargothrond, Gondolin, Doriath, and the island of Númenor—are all sacked and destroyed.

Númenor itself makes a perfect test case for the ways in which goodness in Tolkien is not a given, even in his heroes. Founded as an island nation for the descendants of the savior-hero Eärendil, Númenor is created as a kind of in-between land, a liminal space between the paradise of Valinor and the mundane world. Númenor and its people are favored above other humans—but even before Sauron manages to slip in as an advisor to the king, the island has already begun to fall apart. Driven by a fear of death, the Númenoreans turn away from their special relationship with the Valar, dabbling in the twin evils of necromancy and imperialism.

This gradual moral decay eventually culminates in a disastrous attempt to invade Valinor by force, and the island of Númenor is utterly destroyed by Eru himself, in his first direct intervention in events, ever. A remnant survives (the ancestors of Aragorn and the Rangers), but the glory of Númenor is gone forever, and as an additional consequence, Eru reshapes the world, sundering Valinor from the earthly realms.

The reshaping of the world after Númenor’s destruction is a loss that resonates with another major theme of Tolkien’s: the world is moving ever away from the divine. In the beginning the Valar walk among the Elves, but they gradually retreat from the world, eventually leaving altogether. This is a process begun at Númenor’s fall, and the resultant removal of Valinor. Tolkien wrote that

The Downfall of Númenor…brings on the catastrophic end, not only of the Second Age, but of the Old World, the primeval world of legend (envisaged as flat and bounded). After which the Third Age began, a Twilight Age, a Medium Aevium, the first of a broken and changed world. (The Letters of J.R.R. Tolkien, Letter 131)

The course of Middle-earth’s history is the gradual motion away from a beautiful past that is always growing further beyond reach. Tolkien’s nostalgia for a bygone age is a simultaneous yearning for and awareness of things lost beyond recovery; not only are the Valar retreating from the material world, but even the Elves begin to leave the world of Men.

It isn’t only on a grand scale that Tolkien illustrates the tendency of the world toward destruction, however—the falls of individuals are every bit as dramatic. The history of Middle-earth is dotted with other characters who succumb to pride or arrogance: Fëanor in the First Age, Isildur in the Second Age, and others. No one is so pure that they are not at risk: not without reason do Gandalf and Elrond both refuse to take charge of the Ring, and while hobbits are able to resist longer, Frodo ultimately fails to let the Ring go, claiming it as his own (it’s only Gollum’s intervention that prevents disaster). The Ring may be a force of its own, but it speaks to the inner darkness in everyone.

Tolkien’s pessimism shows clearly in an unfinished “sequel” to The Lord of the Rings that he began writing but never finished, which takes place in Gondor during the reign of Aragorn’s son. In the story, a sort of “Satanic” cult has arisen and young boys play at being Orcs. Human beings, Tolkien wrote in his letters about the tale, grow quickly dissatisfied with peace (Letters, no. 256 and 338); the title “The New Shadow” alludes to the growth of new evil even after the destruction of Sauron. Tolkien deemed the story too dark and never finished it.

On the other hand, there is a version of Tolkien’s cosmology that holds out hope for a final victory: the Second Prophecy of Mandos promises that while Morgoth will escape and cover the world in darkness, in the end he will be killed and a new world created, free of the flaws of the old. This messianic, Revelation-like story lingers in a few places in The Silmarillion. In the story of the creation of the Dwarves, Tolkien mentions the role they will play in “the remaking of Arda after the Last Battle” (The Silmarillion, “Aule and Yavanna”). However, the prophecy itself was not included in the finished version, and it seems Tolkien did not intend it to be. Not only does Tolkien’s history not reach this promised conclusion beyond prophetic mention, but by its exclusion it is eternally deferred—always just beyond reach, positioned in a nebulous future-conditional.

Thus far, I’ve mostly focused on the darkness that dwells in the heart of Middle-earth, but that is primarily because it is the facet most often overlooked by readers. Equally important is the other side of the coin—glimmers of hope, the turn toward the light: what Tolkien called “eucatastrophe” in his essay “On Fairy Stories”.

According to Tolkien’s definition, eucatastrophe is “the sudden joyous ‘turn’” at the end of a story that averts disaster. It gives “a fleeting glimpse of Joy, Joy beyond the walls of the world” that does not deny the existence of sorrow and failure but nevertheless offers hope for something other than universal and final defeat. The story of Beren and Luthien is one such glimpse, as is the ultimate destruction of the One Ring even after Frodo’s failure. Each victory may be small, or temporary, but that does not make them meaningless.

In the 1950s, Tolkien wrote a philosophical dialogue between an Elf and a human woman called “Athrabeth Finrod ah Andreth,” (subtitled “Of Death and the Children of Eru, and the Marring of Men”). In this piece, Tolkien offers two different Elvish words for hope. One, amdir, describes the expectation of good “with some foundation in what is known”—a realistic kind of hope based on past experience. The other is estel, which the Elf Finrod describes thusly:

“But there is another [thing called hope] which is founded deeper. Estel we call it, that is “trust.” It is not defeated by the ways of the world, for it does not come from experience, but from our nature and first being.” (“Athrabeth Finrod ah Andreth”, Morgoth’s Ring)

Estel describes a hope that flies in the face of expectation but is nonetheless sustained, remaining despite loss and despite defeat. It represents what might be called faith, not only in the religious sense but in the manner of a deeply held belief that does not require “evidence.” Tolkien’s hope seems closer to estel than amdir, not to be defeated by the ways of the world. Estel, it is worth noting, is one of Aragorn’s many names.

The story of Lord of the Rings, and of the history of Middle-earth more generally, is not that of one battle of good versus evil, but of instances of a battle that is ongoing, where the final victory (or defeat) is always deferred, just at one remove.

Tolkien’s ethos is not that good will always triumph over evil. Rather, it is that good is locked in a constant struggle against evil, and that victory is far from inevitable and always temporary. Nonetheless, the fight is still necessary and worthwhile. Even in the face of futility, even if it is all a part of “the long defeat,” as Galadriel describes her ages-long fight against the dark (The Fellowship of the Ring, “The Mirror of Galadriel”), it is valuable to remember the infinitely wise words of Samwise Gamgee’s song in The Two Towers:

Though here at journey’s end I lie
in darkness buried deep,
beyond all towers strong and high,
beyond all mountains steep,
above all shadows rides the Sun
and Stars forever dwell:
I will not say the Day is done,
nor bid the Stars farewell.

This month, we’re celebrating the legacy of J.R.R. Tolkien with a look back at some of our favorite articles and essays about Middle-earth. A version of this article was originally published in March 2017.

Elise Ringo is an enthusiastic nerd putting her English degree to good use by writing about anything other than the literary canon and thinking far too much about pop-culture. She runs a blog at Becoming the Villainess and tweets as @veliseraptor.

On Remaking Myths: Tolkien, D&D, Medusa, and Way Too Many Minotaurs

$
0
0

Recently, I was one of the guests of honor at Mythmoot, an annual speculative literature conference hosted by Signum University. That is a sentence I still feel like I haven’t squared with properly. I was asked to give a keynote, to share the metaphoric stage with Dr. Faith Acker, Dr. Michael Drout, Dr. Tom Shippey, and of course Signum’s president, Dr. Corey Olsen (aka the Tolkien Professor)—all scholars, professors, and industry luminaries. I can scarcely wrap my head around it all even now. In that same company were dozens of attendees and other presenters who gave illuminating and well-researched talks. It was an amazing experience and a memorable weekend.

Mythmoot rolls around every June and is usually hosted at the National Conference Center (NCC) in Leesburg, Virginia. If you’re interested in future conferences but can’t make it, you can attend digitally. They’ve been making it a hybrid (in-person and remote) event for two years now. Signum University also hosts a number of smaller regional “moots” throughout the year—like Mountain Moot (CO) in September, New England Moot (NH) in October, or even their first overseas one coming next January, OzMoot (Brisbane, Australia). Well worth looking into!

So anyway, this year was Mythmoot IX, and the theme was Remaking Myth. With Signum’s blessing (and of course Tor.com’s own approval), here follows a contextually adjusted writeup of my Mythmoot keynote on this theme, which I titled “Dungeons & Dragons & Silmarils; or, The Modern Mythologizer.

Oh, but first. About that theme, Remaking Myth. What does that mean? Well, the Mythmoot XI page described it like this when they sent out a call for papers:

Writers are simultaneously makers of new mythologies and remakers of timeless tales. Their skills in creation show us that the same stories return again and again, from one era to another, from one culture to another, in hundreds of guises across dozens of worlds. Our contemporary tales draw from sources as diverse as ancient manuscripts and timeless oral traditions to the latest release from Disney or Pixar—which in turn reimagine earlier stories, and so on, in endless iterations. A Greek goddess may show up in a Medieval morality play, on the Shakespearean stage, or on the streets of Chicago wearing jeans and a T-shirt. Dragons still roar and burn their way through contemporary children’s picture books, YA novels, HBO series, and serious literary fiction from ancient times to the present. Hobbits have wandered into worlds other than Middle-earth. Humans keep on telling and retelling myths and legends even while the world around us changes: Why? Why does King Arthur keep appearing in animations and allegories and anime? What is the timeless appeal of certain tales? What archetypal essence remains throughout a character’s evolution? And how do stories change in the telling?

My fellow keynote speakers were excellent. Faith Acker’s talk was “Remaking the Myth of the Good Servant,” tracking and comparing characters like Samwise Gamgee, Enkidu from Gilgamesh, and Eumaeos from The Odyssey (among others!) in their roles as faithful servants in well-known tales of old. Michael Drout spoke of Beowulf and Tolkien’s preference for “history, true or feigned” over allegory. Tom Shippey discussed real and fictional cities in popular urban fantasy, like London Below from Neil Gaiman’s Neverwhere and monster-haunted Chicago in Jim Butcher’s Dresden Files series.

There were presentations on magical theatrics; Ursula Le Guin’s maps; the recurring role of prophecy in speculative fiction (in The Dark Crystal as much as Tolkien!); the healing power of fairy tales (best illustrated in The Princess Bride), and the use of air power in Tolkien’s legendarium. And don’t get me started on Christopher Bartlett’s tear-jerking composition and recitation “Of the Reuniting of Beren and Lúthien.” Someone would not stop cutting onions in the room during that one, I can tell you. Memorable talks and gratifying conversations throughout.

Well, here’s more or less what I came up with for my talk…

 

Dungeons & Dragons & Silmarils; or, The Modern Mythologizer

What are creation myths but the ultimate prequels—the tales that precede all the tales we tell today? Old myths and legends are the start of era-spanning chain reactions of the imagination. And every time we revisit one, we have the opportunity to ask new questions of it, or to reimagine it outright. 

“Minotaur” by Susana Villegas (Used with permission by artist.)

What if, when the Minotaur met Theseus, instead of getting himself slain, he teamed up with the famous son of Aegeus and they escaped the Labyrinth together and went on seafaring adventures, buddy-cop style? Better still, did so with Ariadne, the Minotaur’s mostly-human-but-kind-of-divine half-sister—because siblings really ought to stick together.

Or what if Medusa wasn’t one unfairly cursed woman but the name of an entire race of civilized, highly intelligent, and secretive stonemason-architects who put to cunning use the petrifying power of their gaze? Yes, their eyes would still be deadly and they can turn trespassers to stone, but what if, within their own culture, they used this power more as a tool than a weapon? A dying elder medusa or a close friend who is mortally wounded could be preserved in stone, saved from true death.

“Medusa” by Julio Azevedo © KB Presents (Used with permission by artist.)

On that note, I would argue that when you sit down to play a session of Dungeons & Dragons, or recount any folktale, or fable, or legend—or even, say, relay the events of J.R.R. Tolkien’s The Silmarillion to an audience—you are mythologizing in some way. Intransitively. See, the Oxford English Dictionary says that if you’re mythologizing, you are “recounting a myth or myths.” Merriam-Webster adds that you’re “creating or perpetuating myths.” We’re not even using the word myth in the modern sense, as when one dispels or propagates a myth, meaning “an unfounded or false notion.” As in the phrase: the myth of Balrogs’ wings. 

No, here we’re running with the OED’s first definition:

A traditional story, typically involving supernatural beings or forces, which embodies and provides an explanation, aetiology, or justification for something such as the early history of a society, a religious belief or ritual, or a natural phenomenon.

Aetiology just means cause or origin. When it comes to the Oxford English Dictionary, you need to have a dictionary handy!

In plainer words, myths are a way to see where a group of people came from—historically, culturally, psychologically. They’re stories from somewhere out of the past (or at least written like they were, like Tolkien’s) that have societal meaning and staying power. By their very nature, they’re meant to be retold, recast, and revisited—perhaps even refurbished or reupholstered? But they are fluid things; they change as we do, and as the world does. And we’ve been retelling myths since the first was spoken out loud. It’s just in our DNA. As soon as one person finishes telling a great origin story, someone else runs off and tells it to another, kicking off the everlasting, humanity-spanning game of mythological telephone that we still enjoy today. Heck, some myths are about how such stories even get started and spread. 

In the Ashanti myths of West Africa, there is Anansi the spider: a shapeshifting culture hero, sometimes a kind of god himself, but always seen as a wise yet mischievous trickster (not unlike Ma’ui or Coyote). Being an underdog, Anansi uses his wits to overcome obstacles physically greater than he. He often intercedes on behalf of humanity, causing chaos but bringing much-needed change.

Anansi environments by Ian Kirkpatrick (Used with permission by artist.)

In one such myth, long ago, humans were bored, and knew nothing of their own history. That’s because the sky-god, Nyame, possessed all the stories in the world—stories being magical things that could bring happiness and meaning. So Anansi spun his web up into the heavens and made a bargain with Nyame, who in exchange for the stories required him to capture four impossible-to-catch things: a deadly hornet swarm, a killer python, a stealthy leopard, and an elusive forest fairy. Using his smarts, Anansi succeeded, and thereby purchased all the stories from the sky-god. Anansi then brought them down to the world to be shared with mankind. Thus we have a story that explains how we have so many stories. Very meta.

Now, I don’t intend to just relay a bunch of myths, merely to point out how some have been remade and that it’s worth doing so ourselves. All the old myths come with cracks and hollows, spaces for us to explore and seek new meaning. What isn’t said in the original that we can ask about? What can we change to make it more relatable? Anyway, who tells any story exactly as it was told to them? Nobody, is who. We never just copy-and-paste the things we love when we share them. So whether we’re rewriting a myth or setting out to invent a new one—by creating art, by writing a story, by playing a roleplaying game—we instinctively leave our mark. 

First, let’s look at a few familiar examples of myths remade in history. Starting with some monsters. Like the winged sphinx of Greek myth…

“Oedipus and the Sphinx” by Gustave Moreau (1864, public domain)
and “Sphinx” by Nathan Rosario (Used with permission by artist.)

She was a singular creature who prowled around outside Thebes, devouring travelers who couldn’t answer her riddle. I’d say Gustave Moreau’s “Oedipus and the Sphinx” painting takes it a step further, invading her would-be victim’s personal space like a real cat, whether to annoy him, whine for food, or ask him a riddle. But see, the sphinx had been imported from Egypt and repurposed. Back in Egypt, the sphinxes, plural, weren’t chomping on anyone in the stories (that we know of), just guarding temples and tombs; they had the faces of pharaohs and queens and were—like Balrogs—usually wingless. Through trade and cultural cross-pollination, sphinx-like creatures started popping up everywhere: In Persia, in Assyria, all across Asia… Carved in stone, they became benevolent guardians, warding off evil, not unlike the gargoyles centuries later spouting rain water from the sides of medieval churches. (Though, gargoyles were also meant to illustrate evil. Topic for another day, maybe.) Ah, but even ’goyles existed in pre-Christian times, after a fashion. They were more lion-mouthed prototypes, and both the Egyptians and Greeks had them first.

Speaking of the Greeks, let’s go back to the Minotaur, whose tale was adapted from the rituals and relics of the Minoan culture that preceded them on the island of Crete. The Minoan reverence for bulls, their art of bull-leaping, their mazelike dances, and their many-chambered palaces birthed the legend of the labyrinth and its monster. In fact, the frescos discovered in the ruins of the Palace of Knossos make bull-dancing (not to be confused with bull-fighting) look impossibly hard but quite fun. Everyone’s having a great time? Maybe the bull isn’t? But they did revere their beasts.

Toreador Fresco (Bull-Leaping Fresco) (Photo: CC0 1.0)

Then there’re the Romans who followed. They famously borrowed the heroes, monsters, and gods of the Greeks they conquered. Sure, they already had some deities of their own—like Janus, the two-faced god of transitions, beginnings, and ends—but over time the Romans assimilated most of the pantheon. Some gods were tampered with more than others. Dionysus was the Greek god of wine, revelry, and impulse, but the Romans rebranded him with one of his epithets, Bacchus, and merged him with Liber, the god of freedom. Others they kind of just kept as is, like Apollo, the god of light, truth, and prophecy. (Remember these last two for later.)

“Apollo and Dionysus” by Leonid Ilyukhin (Used with permission by artist.)

Zeus was absorbed into Jupiter, Aphrodite became Venus, Heracles became Hercules, and so on. But in “remaking” these divinities, the Romans made underlying cultural changes. Their gods were aloof by comparison, associated more with material objects, and had their human-like physical characteristics de-emphasized. Then again, sometimes the Romans reversed things. Like how they took Eros, originally a Greek primordial god, parentless and lacking a humanlike form, and reimagined him as Cupid, the god of love and the son of Venus. He became enmeshed in mortal affairs and eventually found his way to us in the twenty-first century as a…matchmaking baby archer.

Because that’s a lot cuter on Valentine’s Day cards? The poor bastard.

Of course, it’s not like it was only whole cultures that recast the myths of others. Sometimes lone individuals did so. Like, say, a nineteenth-century Gothic novelist who just happened to invent the genre of science fiction. Cue Mary Shelley with her book:

Frankenstein; or, The Modern Prometheus. So, it looks like Shelley may have been borrowing that subtitle from the German philosopher Immanuel Kant, who in turn seems to have coined it with Benjamin Franklin in mind, but that’s all part of the great telephone game. Obviously, Shelley’s tale isn’t a retelling of the deeds of the Greek Titan Prometheus. It is a borrowing of that myth’s conceits—creation and the subversion of nature. Yet she took things another direction, making her novel more of a cautionary tale. 

Most writers and artists in her time saw Prometheus as a culture hero (like Anansi). First, he formed man out of inanimate material (clay), which alone qualified him as a stand-up guy. He made a thing! And he liked it! But where the gods would have had mortals just barely scraping by, subsisting on their fickle gifts, Prometheus went to bat for them. Defying Zeus, he stole what wasn’t technically his to give (fire, i.e. the power to harness nature) and gave it to mankind with good intentions. He loved his creations and wanted them to prosper. Yet he went on to suffer grisly consequences for his actions.

“Frankenstein’s Monster” by Paul Tobin
and “Gift of Fire” by Silkkat (Used with permission by the artists.)

Meanwhile, Victor Frankenstein, a student of natural science, creates a humanlike creature from inanimate materials (likely dead tissue from “the dissecting room and the slaughter-house”). He, too, takes what isn’t his to give (the spark of life itself!) and he uses it to animate his 8-foot lab experiment. Now, Victor’s intentions are not selfless like those of Prometheus. He pursues his studies for his own purposes and he very markedly doesn’t love his creation in the least. In fact, he runs from responsibility rather than facing it right from the start, when “the wretch” at last moves and stands over him, seeking understanding. Victor runs from responsibility several times, actually. Despite what Hollywood has done with him from time to time, the creature is neither a great force of evil nor a rampaging monster; he does take his vengeance, though, by murdering only the people his creator loves. Hence Victor suffers grisly consequence for his actions.

One might say Mary Shelley galvanized the Prometheus myth, giving it new life, which has of course inspired countless retellings of her own tale in all mediums, which all in turn have spawned countless more spin-off concepts.

Not the least of which is Sally and Dr. Finkelstein from The Nightmare Before Christmas. Just saying.

Screenshot: Touchstone Pictures

Man, I am such a Frankenstein fanboy. Topic for another day.

Anyway, the Sphinx, the Minotaur, the Roman gods, and Victor’s “daemon” are just a few of a zillion examples of remade myths in centuries past. But let’s jump forward to the twentieth century and the present. For my part, I’m looking mostly at J.R.R. Tolkien and his legacy, so I’d like to start with some of his remade myths. Particularly those in The Silmarillion.

But first I want to acknowledge the challenge that book poses and the need, I felt, for “remaking” it. Maybe not remaking; repackaging. See, I started the Silmarillion Primer series here on Tor.com back in 2017 because I always felt more people ought to know about it. It’s a famously formidable book even among fans of The Hobbit and The Lord of the Rings. There are real barriers to entry, some of which have to do with expectations. Consider this 1977 criticism from a review by author John Gardner in The New York Times:

The central tale…has a wealth of vivid and interesting characters, and all the tales are lifted above the ordinary by Tolkien’s devil figures, Melkor, later called Morgoth, his great dragon Glaurung, and Morgoth’s successor Sauron. Numerous characters here have interest, almost always because they work under some dark fate, struggling against destiny and trapping themselves; but none of them smokes a pipe, none wears a vest, and though each important character has his fascinating quirks, the compression of the narrative and the fierce thematic focus give Tolkien no room to develop and explore those quirks as he does in the trilogy.

Which is…fair.

Glaurung the Golden, the Great Worm of Angband, the father of dragons, slayer of Elves and Men, bane of Azaghâl the Dwarf-lord of Belegost, dragon-king of Nargothrond…

“Glaurung and the Dwarf King” by Justin Gerard (Used with permission by artist.)

…very likely did not wear a vest. 

But it’s true. As published, The Silmarillion leaves little room for the “quirks” that John Gardner was referring to. Thus it falls to us to ask what else fills in those cracks and hollows. Meanwhile, that same year, the book was called a “stillborn postscript” to The Lord of the Rings by The School Library Journal; it was called “pretentiously archaic” and “at times nearly incomprehensible” by Newsweek; and a reviewer in UK’s New Statesman who clearly didn’t like Tolkien in the least wrote that he “can’t actually write” and that he is “an unadventurous defender of mediocrity.”

Of course, we know better. Yes, the text is lofty, and even more archaic in mode and style than The Lord of the Rings. At least that’s how Tolkien began it; we can see from his later writings (especially in the recently published The Nature of Middle-earth) that he intended to circle back and rewrite the ‘Silmarillion’ as a more boots-on-the-ground fantasy romance like The Lord of the Rings. Had he actually done so, the stories of the Elder Days of Middle-earth would have become, perhaps, far less mythic to us. (And maybe more widely read.) But he did not, and so what we have is this primeval drama of Arda’s past presented in a higher mode. 

As for where his ‘Silmarillion’ mythologies come from, well, plenty has been said and written, I know. But for this discussion, I’d like to begin with two sentences from Tolkien’s famous 1951 letter to Milton Waldman: 

These tales are ‘new’, they are not derived from other myths and legends, but they must inevitably contain a large measure of ancient wide-spread motives or elements. After all, I believe that legends and myths are largely made of ‘truth’, and indeed present aspects of it that can only be received in this mode; and long ago certain truths and modes of this kind were discovered and must always reappear.

So what Tolkien tells us here is true…from a certain point of viewEven so, he speaks to the inevitability of myths being remade, again and again. And it does seem evident to most of us that in crafting his secondary world, Tolkien cherry-picked, as we all can, from primary world myths, legends, and fairy tales. Or at least, as he would prefer it said, from the same “truths and modes” that spawned the original real-world myths. But here’s the thing. Even when Tolkien’s ‘Silmarillion’ myths—let’s say—bore some resemblance to other myths, his usually featured an inversion of their elements. 

Take the Valar, “whom the Men called gods.” 

Manwë, Varda, and Ulmo by Dymond Starr (Used with permission by artist.)

The Valar are not direct analogues of any real-world deities, but they do seem inspired by such pantheons. Manwë, the King of the Valar, is not Zeus, nor Odin the All-father of Norse legends. But the kingly authority of such mythological figureheads can still be seen in Manwë. Aspects of Odin can even be found in Gandalf, not the least of which is his sometimes “disguise” as an old wanderer in beggar’s clothes.

The water-loving Ulmo might seem like Poseidon at first glance, the great smith Aulë like Hephaestus, or nature queen Yavanna like Demeter. But the “gods” of Tolkien’s world lack the human impulses, the petty grievances, and the chronic infidelity of the Greek Olympians. This lifts the Valar above that mythic “ordinary,” makes them more akin to angels, even if Tolkien was reluctant with that term. And like angels, they are subordinate to their own creator: Eru Ilúvatar, the God of his legendarium. Not so the Olympians, who actually overthrew their parents—yet they were just as flighty as the mortals they ruled over, just far more powerful. And where Zeus and Odin commit many acts of violence, Manwë, Tolkien wrote, “was free from evil and could not comprehend it.” Likewise, Aulë the Maker (who is called Mahal by the Dwarves) had pride only in the love of his craft and never in possession itself. Whatever he made, he gave away freely to others, so he could start on the next project. Speaking of Aulë… 

“Prometheus Creating Man in Clay” by Constantin Hansen (c. 1845, public domain)
and “Aulë and the Seven Fathers” by Ted Nasmith (Used with permission by artist.)

In Aulë’s creation of the Dwarves, you can see a bit of that shaping-people-from-the-substance-of-earth approach of Prometheus again. Now, did Tolkien mean to invoke the Greek Titan directly? Probably not, but the “ancient wide-spread motive and elements” are there, just as they are in the making of Adam in the Abrahamic traditions. Sumerian and Egyptian mythologies had them, too, and many more. 

And while there may be no direct link, I’ve always seen some of the same ingredients at work in the 16th-century legend of the Jewish Golem, which was fashioned from clay by Rabbi Loew (the Maharal of Prague) to defend the Jews from persecution. Even though the rabbi’s piety and his considerable mystic knowledge could animate the Golem, he could not give it free will, nor a soul. It could only follow specific directions, ultimately to a fault; this imperfect control eventually led to a murderous rampage that forced Rabbi Lowe to deactivate the Golem for good. Only God can breathe true life into a created being, is the lesson. Tolkien makes this super clear in his myth. The Valar themselves cannot do it. Ilúvatar points out to Aulë that his newly crafted Dwarves would only be able to move at all if he wills them to, saying… 

therefore the creatures of thy hand and mind can live only by that being, moving when thou thinkest to move them, and if thy thought be elsewhere, standing idle.

Like puppets. Only when Ilúvatar himself accepts the Dwarves, which he does almost immediately, does true life imbue them.

In her book Splintered Light, Dr. Verlyn Flieger draws a comparison between Fëanor and Prometheus—yes, Prometheus strikes again! She describes them both as overreachers whose “excess” is punished yet whose accomplishments brought a “spark to humanity that can elevate it above its original condition.” Which is spot on, of course. Prometheus brought fire to the world and, as Dr. Flieger writes, “Tolkien makes sure that images of fire in all its negative and positive associations attach to Fëanor from his very beginning.” But just as Tolkien’s mythological influences are seldom one-to-one, I find both the intrepidness and the fate of Prometheus extends beyond just Fëanor. In fact, it ropes in the character of Maedhros, Fëanor’s eldest son—in whom, Tolkien wrote, “the fire of life was hot.”

“It Ends in Flame” by Jenny Dolfen (Used with permission by artist.)

To say nothing of the fact that Maedhros eventually meets his end in “a gaping chasm filled with fire.”

Now, for his crime of defying Zeus, stealing fire, and giving it to mankind, Prometheus was chained to a mountain. Each day, the sky-themed king of the gods sent an eagle to devour the Titan’s liver, which would regenerate during the night so it could be torn out anew. The eagle is an instrument of punishment and pain. 

“Prometheus Chained” by Nathan Rosario (Used with permission by artist.)

Meanwhile, for his crime of defying Morgoth and, well, being an Elf (not to mention being Fëanor’s kid!), Maedhros was captured and bound up on one of the Dark Lord’s own foul mountains. He was kept alive, hanging from his wrist and no doubt starved in daily torment, yet his rescue was achieved with the help of an eagle sent by Manwë, the sky-themed King of the Valar. It is an act of mercy and partial forgiveness on his part; Tolkien’s eagles are an instrument of salvation (and eucatastrophe, for those familiar with that term), and so again it’s quite clear—in case there’s any doubt—that the Valar are not Olympians.

“Fingon Rescues Maedhros” by Rick Ritchie (Used with permission by artist.)

Despite the imaginary visual parallels.

Now let’s scale things down a little bit and look at a simple, damsel-in-distress fairy tale. To which Tolkien seems to have said, “Oh, neat ideas! But it needs fixing.”

We see an echo of Rapunzel in the Beren and Lúthien story. Rapunzel’s tower is accessed when her surrogate-mother, the very witch who imprisoned her there, commands her to let down her crazy-long golden hair so it can be climbed up. Or, in the translated Grimm tale, calls out this rhyme: “Rapunzel! Rapunzel! Let down your hair / That I may climb thy golden stair!” The witch visits her adopted daughter regularly but keeps her caged.

“Rapunzel” by Mélanie Delon (Used with permission by artist.)

Meanwhile, over in Middle-earth, the Elf-princess Lúthien is imprisoned in a tower-like treehouse (the great beech Hírilorn) by her own possessive parent, the Elf-king Thingol. Her dad does this because he knows his willful daughter wants to run off and try to save her mortal boyfriend from the clutches of Sauron—which he really doesn’t want. I mean, there was a reason the Elf-king sent that good-for-nothing mortal Beren off on an impossible quest!

“Lúthien Escapes the Treehouse” by Ted Nasmith (Used with permission by artist.)

Yet to Tolkien, Lúthien is no damsel-in-distress but the hero of her own story. She is not the love interest to Beren; they are both protagonists who get things done, who have a high destiny, and while they sometimes contend with one another (for love’s sake) they always end up working together. It could be argued that the more productive of the two is Lúthien, for whom Tolkien’s wife, Edith, was an inspiration. Thus she escapes from bondage under her own power. Lúthien “puts forth her arts of enchantment” to grow her crazy long black hair, weaves a shadowy magical sleep-cloak with it, then braids the leftovers into a super-long rope so she can climb down. At which point she runs off to go rescue her boyfriend from the dungeons of Sauron. 

Okay, but let’s scale back up again for just one more of Tolkien’s remade myths. 

We see traces of Orpheus, Eurydice, and the underworld of Hades sprinkled throughout the rest of that same story. Seriously, the tale of Beren and Lúthien is positively dripping with Orphic elements. So the two lovers reach the gates of Angband and are stopped by its massive canine guardian, Carcharoth—reminiscent of Cerberus, the three-headed guard-dog of Hades. Lúthien, like Orpheus, coaxes the beast to sleep, then they descend together through a physical underworld all the way down to Morgoth’s throne room.

“Lúthien in the court of Morgoth” by Pete Amachree (Used with permission by artist.)

There Lúthien puts on a musical performance, singing the entire monstrous court to sleep, and even causes the Dark Lord himself to nod off. Beren pries a Silmaril from the crown that rolls of Morgoth’s head, because that’s what they went there for. Then they make a beeline for the exit.

They do escape, just barely, but not before the aforementioned guard-wolf, Carcharoth, bites Beren’s hand off—Silmaril and all! In battling the great wolf later, an effort that takes a whole team of high-level Elf hunters (including King Thingol himself), Beren is at last mortally wounded. Rent and bitten up by Carcharoth. He dies from his terrible wounds. As a brief aside, Carcharoth is no normal wolf; he’s a werewolf, an evil spirit imprisoned in the body of a ginormous lupine body; moreover, his fangs are venomous. In the Greek myth, Eurydice dies from the bite of a venomous snake—the impetus behind Orpheus’s quest into the underworld of Hades.

Dead now, Beren’s spirit departs and goes to the purgatorial Halls of Mandos—a more spiritual underworld this time. But Lúthien’s not done. She follows suit, and her spirit leaves her body and ventures to the same realm. There, in spirit form, she kneels before Mandos directly to plead their case. Mandos is the Vala of Judgment, the Keeper of the Houses of the Dead. He calls the shots in this realm. So right there before his feet she sings a lament, “the most fair that ever in words was woven, and the song most sorrowful that ever the world shall hear.” Mandos is “moved to pity,” brings the matter to his boss, and secures the couple’s joint release from death. Where Orpheus failed to bring his bride out of the underworld, Lúthien succeeds, restoring her husband (and herself) to the world of the living (if only for a limited time). 

“Lúthien’s Lament Before Mandos” by Ted Nasmith (Used with permission by artist.)

Curiously, in Tolkien’s story, the role of Hades, god of the underworld, is essentially split into the persons of both Morgoth and Mandos. Like two sides of the same underworld/afterlife-themed coin. One is evil and rules a physical hell, the other wields just authority and oversees a spiritual realm where the souls of the dead gather. But what is Tolkien doing here? He has said that “legends and myths are largely made of ‘truth’,” so what is the truth he is addressing? When all is said and done, death is one of the most recurring themes throughout his legendarium. For mortals, death is not an evil, just part of the divine plan—the gift of Ilúvatar and a release from the circles of the world. Men thus escape from Morgoth’s corruption, while Elves cannot. They must endure it, and live on, and remember everything. To Elves who are physically slain, the “underworld” of Mandos is just a waiting room before healing and recovery and returning to the world. To men, it is a waystation before leaving the world entirely.

Tolkien doesn’t stop and discuss this with us, naturally. That’s not how stories work. But we can ask these questions along the way and discuss them. 

All right. So Tolkien’s invented myths are often a conglomerate of others’ myths fused together then combined with original ideas to make something new and multifaceted. Like Narsil into Anduril (or Anglachel into Gurthang!), Tolkien’s myths are reforged to new purpose, like yet unlike what they were before. Tolkien doesn’t hide the original ingredients—some are obvious enough—he just stirs them into the soup of Arda, and together they make an original new whole. 

And yet that whole is often deemed difficult due to his mode of language. A few months ago I conducted an informal survey on social media. I asked what people’s first experiences were with The Silmarillion, particularly those who approached it without help. While most eventually came to love it, in the beginning they first “tried,” “gave up,” “couldn’t get into it,” “bounced off,” “struggled with,” or had to “truck through” it, while others “abandoned” it or only ever “skimmed” through it. I was certainly no exception, back when I first tried. I only understood the main beats of the narrative, if that, for a very long time. 

Now, understanding or even just finishing The Silmarillion is still a point of pride to most fans. As it should be! And this is why I made the Silmarillion Primer. I had three personal goals with it: 

  • To make The Silmarillion more approachable for prospective new readers.
  • To entertain those already familiar with it.
  • To offer new ways of looking at Tolkien’s myths. Maybe to “air” some of the questions that I had, that maybe others had, too. That was my part in the retelling. 

I didn’t intend it to be a CliffsNotes version of the Silmarillion; those are study aids, but students famously use them to bypass the book they’re supposed to be reading. Maybe it would be more like… The Creation of Arda and the Dramas of the Elder Days That, Once You Know Them, Deeply Underscore the Themes of The Lord of the Rings for Dummies. But if so, then I was a dummy, too. The truth is, I never grasped The Silmarillion as fully as when I sat down and started writing about it. The main point being, I absolutely want my readers to learn something from my rendition, then go and read Tolkien’s actual and far superior words, except now armed with some new perspectives, some art, some fun maps, and definitely some diagrams to help visualize the geography and all the Elf sunderings and family trees. 

Because those can be a doozy. I’m definitely looking at you, Finwë, Fingolfin, Finarfin, Fingon, and Finrod!

So I attempted not to replace The Silmarillion but to repackage it. To present the stories in a more contemporary vernacular so that a new reader—who might have otherwise found it difficult—could ease into the text when they do give it a try. 

Imagine a set of double doors. They’re elegant and tall, but they’re set in a high place with no stairs up. Instead it’s a steep climb up a mountain wall. They say there are amazing things inside, and you can take others’ word for it, but you’d never discover it yourself if you don’t go up. Some people are naturally good climbers, make short work of it, and go right in. Yet not everyone can. But what if there was another way up? What if there was a comfortable ground-level door, which led to a hidden passage that gradually ascended inside the mountain and reached the double doors? And once you’ve made it, you look down and find that the sheer wall was only an illusion all along. There are plenty of easy handholds, and now you know them. You can climb up any time from here on out and explore the wondrous chambers. That’s what I wanted my Silmarillion Primer to be likethat alternative door. That’s my “remaking” of Tolkien’s myths.

By the way, we use these phrases like “myths remade” and “myths retold,” but I’m not sure there are many other ways to approach them. When you’re retelling a myth, you are remaking it. We’re always re-doing something when we engage them. And it’s not like there’s any proper canon when it comes to ancient tales. Sure, we like to argue about what’s canon in modern myths, by which I mean today’s intellectual properties: Star Wars, Harry Potter, Marvel, Tolkien. But it’s not so different with real-world myths. Was it an eagle that devoured Prometheus’s liver, or a vulture? And Pandora’s box? Originally a jar. Or was it?! Before the poet Hesiod got around to writing it down, it could very well have been a casket, a satchel—a waistcoat pocket! Who knows how far back a snippet of mythology like this might go, how many stages of evolution it may have gone through, so far back that the so-called original may barely resemble the story of the box of mischief we know today.

There are so many revelatory myths from around the world worth remaking, but first we’ve got to learn them: from the innumerable oral tales of Africa to The Epic of Gilgamesh to the spiritual kami of Japanese folklore (which, by the way, maybe-coincidentally-but-maybe-not includes a story about a “god” going into the underworld to save his spouse…). I’m an expert on none of those, and have still only seen the tips of their mythological icebergs.

In truth, it is hard to escape the Greek myths. Western culture and language has its siren songs, its Achilles’ heels, its furies and fates, and its narcissists because they’re so pervasive. We echo these old stories and we fly too close to the sun. Even Tolkien—though he didn’t poach from Greek mythology quite as directly or as unabashedly as his friend Jack Lewis—still lets fall the choice word or two. In The Two Towers, his narrator describes the land of Ithilien as keeping still “a disheveled dryad loveliness.” 

But in C.S. Lewis’ defense, he did much more than just sprinkle fauns and centaurs into Narnia. In his book Till We Have Faces, he brilliantly remakes the myth of Cupid and Psyche. He centers not the character of Psyche (a mortal woman who would eventually become a goddess), but one of her previously unnamed elder sisters. Through the eyes of Orual, he blurs the lines between mortals and gods, explores what it means to love others possessively rather than selflessly, and just tells an all-around profound story that you wouldn’t get from the original myth. Yet somehow he keeps the original myth’s plot points intact. Retelling a myth without subverting it.

More recently, the novel Circe by Madeline Miller does this exceptionally. She weaves in the threads of many well-known Greek myths through the life of the witch Circe—she is an eyewitness to some and plays a pivotal role in others. With women so often made victims in the original epic poems, Circe gives us a fresh voice and greater agency to its protagonist without making her a villain. She does this without wholly changing things—all characters become more nuanced, filled with virtues and flaws we may have never thought of. Odysseus himself included.

In his short story “The House of Asterion” (1947), Argentine poet Jorge Luis Borges fixates on the utter loneliness of the Minotaur through its own point of view. It’s a very sad but poignant narrative that also reminds us that the Minotaur did have a name: Asterion, which means “starry.” Even Frankenstein’s monster didn’t have a namethat was one of his problems.

Speaking of the Minotaur: For thousands of years, there was just the one—killed again and again with each retelling of the legend. But monsters that cool and/or tragic don’t have to remain static. Yes, there are lessons we can draw from the original story, as with any myth. Like the existential injustice of the Minotaur itself; the heroism of Theseus, despite his questionable later decisions; and the cleverness of Ariadne and her ball of string (from which we get the word “clue”). BUT! We don’t have to remake entire tales. We get to pilfer when it suits us. Why not pluck out just the Minotaur and give him a better imaginary life?

Well, in the 1970s, Dungeons & Dragons came along and started to do just that! Now, D&D rose out of the wargaming hobby and the fertile shadow of Tolkien. And longtime gamers know that the best myths and legends are the ones we dream up and make right at home. In our living rooms or dining room or kitchen tables, even in our Zoom or Roll20 sessions. Wherever!

And what are roleplaying games but one of the best ways to mine from whatever myths we want, people them with our own personalities, and infuse them with personal meaning? They’re not so much games as systems for collective storytelling. It’s deliberate mythologizing with elements of risk (and fun polyhedron dice). From D&D’s early days, you could be a halfling or a dwarf, an elf or a ranger; you could battle giant spiders, orcs, wights, trolls, wraiths; you could flatter and/or fight dragons on their hoards of gold well outside the bounds of Middle-earth…remaking and reinventing the conventions of fantasy of the day. 

Right, so, back to the Minotaur. (I always go back to the Minotaur.)

So in the early years of Dungeons & Dragons, minotaurs (plural now) were just one of many types of monsters you could populate your dungeons with: the perfect beasties for a subterranean maze, but still only meant to be slain, evaded, or, at best, riddled with. Like sphinxes! Or manticores or hydras. The Dragonlance campaign setting from the mid-80s was the first to reimagine minotaurs as a civilized race from which heroes and villains alike could be drawn—yet theirs was still a generally antagonistic society. Shout-out to my boy, Kaz the minotaur!

But since the mid-80s, a lot of traditionally evil creatures in Dungeons & Dragons (creatures drawn from Tolkien and all kinds of real-world mythology) have become less homogenized and more independent. So while you can still find minotaurs in the Monster Manual to be fought, you can also play one as a hero. Win-win!

And while I don’t know a whole lot about them, I believe the nomadic, bull-headed tauren of the Warcraft games are minotaur-inspired. And that’s just one creature type. There are tons more with their own trajectories in the many-splintered telephone game we’ve all been playing.

Earlier, I mentioned the Golem of Jewish legend, which certainly inspired D&D’s own early golems: clay golems (like Prague’s), flesh golems (what up, Frankenstein?), then stone and iron golems. Those last two call to mind Talos, the colossal animated statue of bronze from Greek myth. These days, Talos might be best known from his appearance in the 1963 film Jason and the Argonauts, but his tale is bigger than that. And he is arguably mankind’s first imagined robot!

Screen shot: Columbia Pictures

Talos had been commissioned by Zeus for King Minos—you know, the same royal jerk who had a maze-like prison built to cage the Minotaur? (I can’t quit you, Minotaur.) Forged by Hephaestus, god of the forge and invention, Talos was massive and strong, powered by divine ichor, and he was set to patrol the coastline of the island of Crete. He’d throw rocks at trespassing ships. If anyone actually got close, he’d pick them up in a deadly embrace; his bronze body could heat up and they’d be, well, toast. That idea of an animated statue with not-so-obvious special tricks also carried through to the golems of D&D. The iron golem could be healed when heated, while lightning could slow it down; yet it could exhale a cloud of poisonous gas. The stone golem, meanwhile, could magically slow its opponents down just by facing them.

Clay golems, from their first appearance in 1977’s Monster Manual all the way to their 5th Edition incarnation, have always had some chance to go berserk in combat and even attack their creators. Its roots in the original Golem legend are still present. Now, in the old story, Rabbi Loew had carved the word “emet” (אמת, the Hebrew word for “truth”) on its forehead to activate it. Later, he would erase the aleph (א), making the word “met” (מת, or “death”), to deactivate it. Hold onto that image for a moment.

“Golem of Prague” by Owen William Weber (Used with permission by artist.)

With that said, there is a particular D&D fantasy world I would like to call some attention to, where myths were reinvented again starting in 2004: Eberron.

Wizards of the Coast presented Eberron as a new campaign setting—that is, a new sandbox D&D players could set their stories in. It was a world of Indiana Jones–inspired cinematic action and pulp noir. And techno-magic advancements like airships, mass communication through “speaking-stones,” and even an elemental-powered train system. The whole world manages to combine Renaissance, Victorian, and Cold War aesthetics. All a far cry from Tolkien, obviously, yet the roots of his myths are still there. Such as the sect of druids who call themselves the Wardens of the Wood, who seek to maintain a balance between civilization and nature, and are led by a massive, walking “awakened” pine tree.

Incidentally, Eberron also made minotaurs morally flexible, and did so with nearly every sentient creature of legendgiants and harpies, goblins and orcs—long before it became a matter of course to do so. The hobgoblins of the fallen Dhakaani Empire, for example, were once the more civilized and dominant race on Eberron’s central continent before humans came along. And oh yes, and the medusas of Cazhaak Draal in the “monstrous” land of Droaam are the stonemasons and architectures I mentioned at the start.

But there’s one particular Eberron fixture that really roped me all in. During the course of a century-long war, there came a magical innovation greater than all the rest: the warforged. In Eberron, warforged are living constructs of stone, metal, and wood; they are man-shaped, mass-produced soldiers designed to fight wars so that fewer fleshy, breathing people have to. Their makers, the human artificers of House Cannith, intended them to be intelligent enough so they could be trainable, and adaptable in combat situations but they hadn’t planned on their creations being so gosh-darn sentient, and so individualistic. In fact, when each warforged rose up from the creation forge that spawned it, it bore a unique glyph upon its forehead. Familiar concept, eh? Called ghulra (the Dwarven word for “truth”), these symbols were not part of the design specs at all. Yet there they were; each ghulra, just like each warforged, was unique. Like a finger print, but more prominent.

This presented some uncomfortable yet fascinating questions for their makers, or anyone who interacted with them. Did warforged have…souls? They certainly had minds of their own, and free will. Had some greater power—and not the artificers’ magic—given them real life? How easy it is for a Tolkien fan to remember Aulë the Maker, whose creations were imbued with life but not by his hands, or Rabbi Loew’s Golem who goes on a rampage and must be deactivated by means of the word carved on its forehead; in some versions of the legend the Golem was even afraid to die, pleaded with the rabbi for its life. Why, if it had no soul?

So what becomes of a warforged when the war for which it was made has ended? All kinds of new stories and morality plays are there for the taking—now, a warforged Player Character can just have fun and be a glorified, armor-plated, sword-wielding Pinocchio going on adventures, defeating monsters and winning glory and treasure, or it can be a philosopher-hero trying to figure out what it is and how it fits into the world. Or it can be both! In one Eberron game I ran, Adamant was the name of one player’s warforged paladin, and he was the party’s moral compass; despite Adamant’s strength and increasing holy power, his player did an excellent job making him fumble through social mores and never quite knew how to stand without looking like a machine of war. He was fond of children and at one point fell in love, as much as a warforged could, with a wood-skinned dryad. 

Now, this is not just a pitch for Eberron, I promise! (Though I feel no regret in pushing anyone to discover that campaign setting.) I’m just trying to demonstrate how elements of myth have evolved through our present entertainment. Obviously, lots of movies, TV shows, and books have been exploring similar concepts with robots and AI for decades. Most of those have their roots in Frankenstein, Prometheus, or Talos—that is, in beings who are “made and not born.” I recently pestered Keith Baker, the game designer who invented the Eberron setting about just this. I asked him what exactly was the origin of the warforged? What was their chief inspiration? He named two: the Jewish Golem and Philip K. Dick’s Do Androids Dream of Electric Sheep? No surprises there.

I, too, absolutely borrowed themes from the Golem and from Frankenstein in my own Eberron novel years ago. On the surface, the book is a murder mystery set in a gothic, magic-infused city, but beneath that I explored the complex relationship between one unusual warforged and his creator. I wanted to ask new hypotheticals. Like: suppose that before Victor Frankenstein even had a chance to reject his highly intelligent creation he fell into a coma, and the creature—who had only ever known the laboratory—tried to save him, no matter the moral cost? Except, you know, with some dungeons & some dragons thrown in. (And halflings and kobolds.)

Obviously, myths are revisited in more than just books, TV, and movies. There is music—so much great music—which explores the ever-morphing ideas of the past. I’ve always been inspired by music, and that was before I learned how Tolkien positioned music itself so prominently in his world. Which made it all the cooler. Well, here are just two (of a thousand) examples of myths remade in modern music, which happen to take pages from the same source. Earlier I named Apollo and Dionysus, who are sons of Zeus, the gods of wine and prophecy, respectively. And hey, both are gods of music. 

From “Apollo and Dionysus” by Leonid Ilyukhin (Used with permission by artist.)

Now take the duo known as Dead Can Dance, which started as a Neoclassical dark wave band that became more difficult to classify over time. Anyway, they are two people, musicians Brendan Perry and Lisa Gerrard, and their whole discography is infused with exotic and mythological explorations, some more obvious than others, like their album Into the Labyrinth. (Some of you may know Lisa Gerrard from her voice on The Gladiator soundtrack, but I assure you there’s so much more of her work to be discovered.)

Well, their last album was inspired by the literary and philosophical concepts in Friedrich Nietzsche’s book The Birth of Tragedy from the Spirit of Music. That is, in the Apollonian and Dionysian paradox—logic and reason vs. impulse and emotion, or more simply: the heart vs. the mind. This was a dichotomy popularized by Nietzsche but it preceded even him in the great mythic telephone game. Myth is remade and manifests into philosophy. Now, the Greeks themselves didn’t necessarily see Apollo and Dionysus as opposites or rivals in this way. Again, myths change in the telling and are reimagined. Gods become metaphors and symbols, representing parts of ourselves. 

All right, now take the band Rush and its drummer/lyricist, Neil Peart (R.I.P.). In 1977, Peart reimagined this same mytho-philosophical debate in the Rush opus “Hemispheres.” Within, the two gods, Apollo and Dionysus, each offer their particular divine skillsets to the mortal world. Apollo, being the god of reason, brings “truth and understanding / Wit and wisdom fair / Precious gifts beyond compare.” Under his guidance, mortals “build their cities and converse among the wise.” Then one day the people feel empty; they’ve lost all desires; they’re missing something. So they turn to Dionysus, the god of feeling. He brings “love to give [them] solace / In the darkness of the night / In the heart’s eternal light.” He tells them to throw off the “chains of reason.” They comply, abandoning the cities, and live under the stars; they sing and rejoice. But when winter comes, they’re unprepared, facing wolves and starvation for having abandoned Apollo’s more sensible gifts. After a whole wonderfully prog-rock operatic struggle and the arrival of an unexpected, unlooked for—and dare I say eucatastrophic?newcomer, Cygnus, the God of Balance, the people learn that there must be an equilibrium between the two states of being. The two halves of the human brain, the hemispheres of love and reason, must unite into a “single, perfect sphere.” Another sweet myth remade for the modern age. 

I for one think of Rush first when I think of Dionysus and Apollo, not so much the wine, indulgence, prophecy, and chariots. The Greeks who originally held festivals in the name of Dionysus or made sacrifices to Apollo probably didn’t have angular time signatures, crunchy guitars, and squirrelly rock vocals in mind.

And finally, visual art in all its forms has always taken up the mythological torch, invoking and remaking with new purpose. Sometimes just used as a metaphor, and sometimes transforming. Like: long ago I noticed that the crest of West Point, where I lived many years as a kid, includes the helmet of the goddess Athena, since she represents the ultimate soldier scholar. Wisdom in battle. 

But there is one final and more significant example I’d like to bring up.

It’s a stunning sculpture that I’m sure some or most of you have seen (and maybe shared) on social media a while back. It was made in 2008 but got renewed attention during the rise of the #MeToo movement only a few years ago: “Medusa With the Head of Perseus” by Argentine artist Luciano Garbati. Although it was seen by many as a symbol of righteous feminine anger, the artist himself had actually made it ten years earlier and had simply meant to reimagine the story of Perseus and Medusa from her point of view. To depict the woman behind the monster.

From “Medusa with the Head of Perseus” by Luciano Garbati (Used with permission by artist.)

This piece of art isn’t a snub, just a shift in perspective. In Garbati’s remade myth, Medusa is victorious against her would-be slayer. I for one am especially transfixed by her face. Seen from some distance, she looks defiant, resolute. More specifically, she does not appear smug. She is victorious, yes, but not gloating. She did what she had to do, even though Perseus was just one of the many who came seeking her death.

Seen up close, or at least from the proper angle, Medusa seems to be almost mournful. It was not her desire to kill; she did not make herself what she is. However you interpret the myth, Garbati’s work is striking.

From “Medusa with the Head of Perseus” by Luciano Garbati (Used with permission by artist.)

Now, the artist was fine with #MeToo activism sharing his work for new purpose. Medusa’s tragic story lies behind it, of course, but Garbati had been particularly inspired by Benvenuto Cellini’s well-known “Perseus With the Head of Medusa,” a sixteenth-century sculpture which also invoked the famous myth but had, in its time, actually been commissioned as a political message. Heroic Perseus represented the wealthy, powerful banking family—the Medici—”saving” the city of Florence, while the slain Medusa represented “the Republican experiment” it had defeated.

“Perseus With the Head of Medusa” by Benvenuto Cellini (1545–1554) Photo: Vyacheslav Argenberg (CC BY 4.0)

Does that message live on to anyone looking at Cellini’s sculpture today? In the end, is it mythology, art, or politics? Maybe all three, but the history is only there for those who look into it. Actor/director Charlie Chaplin, when he first saw the Cellini’s sculpture there in Piazza della Signoria were it sits, later said of it:

Perseus, holding up the head of Medusa with her pathetic body twisted at his feet, is the epitome of sadness. It made me think of Oscar Wilde’s mystical verse, “Yet each man kills the thing he loves.”

Where, in all of that, is the original myth of Medusa? It almost doesn’t matter. 

Myths, like art, are tools for our use. We are their inheritors. And just as technology has advanced exponentially since the Industrial Revolution, so too has the pace of our mythological consumption and reinvention. Mass media has snowballed everything in our lives, and somewhere in the din of politics and social turmoil and everything else we’ve been pelted with there are old metaphoric narratives of relevance worth revisiting again and again. And not just revisiting. Redoing, maybe for the betterment of ourselves and others. Write a book, write an essay, make a movie, roll some dice, and tell your own story using any of the “truths” of old, of what it means to be human. 

As Tolkien says, certain truths and motives “must always reappear.”

Finally, in the spirit of remaking myths, I asked my friend Russell Trakhtenberg, a senior designer in the Tor art department, if he would throw the following sketch together. This is to right a great wrong as far back as 1977, first called out in John Gardner’s review of The Silmarillion. Gardner had lamented that while numerous characters in that book “have interest,” “none of them smokes a pipe” and “none wears a vest.”

Well, then, I give you…

by Russell Trakhtenberg

 

Jeff LaSala brought his family to Mythmoot, where on costume night his wife and son became hobbits. He remains grateful to Signum University for the experience. As always, he is responsible for The Silmarillion Primer, the Deep Delvings series, and a few other assorted articles on this site. Tolkien nerdom aside, Jeff wrote a Scribe Award–nominated D&D novel, produced some cyberpunk stories, and works in production for Macmillan and Tor Books. He is sometimes on Twitter.

Middle-earth’s Hottest Hobbits

$
0
0

frodo and sam, mount doom

Look, sometimes you wake up in the morning and think, “What can I do today that would make J.R.R. Tolkien proud of me?” And your brain, rested and wise, supplies the only true answer:

You will rank hobbits by hotness because nothing on Earth (or Middle-earth) can stop you.

Disclaimer: This is a ranking of hobbits by hotness, not the humans who play them. They are being ranked on their hobbit forms. Take no offense, dear reader. We will also not be ranking any harfoots from Amazon’s upcoming Rings of Power series because we don’t know any of them well enough for that, alas. Maybe next year. Or not, seeing as they’re harfoots, not hobbits.

Note: Peregrin Took is not on this list because during the events of The Lord of the Rings trilogy, he does not reach the hobbit coming-of-age of 33 years old (he does in the appendices, but that’s not where the bulk of his story can be found). He’s only 28 when the story starts, which puts him at roughly 16 or 17 years old in human terms. Ranking the hotness of a hobbit teenager (no matter the true age of the actor playing him) is not cool. Unless the person doing the ranking is also a teenager! Which I am not.

 

11. Odo Proudfoot

Hobbits, the Proudfoots

Screenshot: New Line Cinema

Look, while we must appreciate his declaration of “ProudFEET” at Bilbo’s birthday party, Mr. Proudfoot is clearly a hobbit with no love in his heart. His angry glare as he sweeps this stoop while Gandalf ambles past in his cart proves that he is a very bitter fellow indeed. He’s so bitter that he hides his own happiness! When Gandalf sets off some fireworks for hobbit children, old Proudfoot forgets that he should not laugh… and then promptly reverts to glaring when this is brought to his attention.

 

10. Sméagol/Gollum

Hobbits, Gollum and Smeagol

Screenshot: New Line Cinema

The overall effect here drops him pretty far down the list, since there’s not very much hobbit left in Gollum by the end. But he did help get that pesky ring into a very big fire, so he’s not bottom of the list. Helping to save the world bumps you up a place.

 

9. Déagol

Hobbits, Deagol

Screenshot: New Line Cinema

Deagol technically started most of the world’s Ring Problems when he scooped the One Ring off the bottom of a river bed, and while it’s true that the ring was trying to get found, it still bumps him down the list. Also, he wasn’t very good at sharing, which led to his unfortunate demise.

 

8. Lobelia Sackville-Baggins

Hobbits, Lobelia Sackville-Baggins

Screenshot: New Line Cinema

Bilbo’s cousin is a genuinely nasty person. We know this because Bilbo takes every opportunity to let us know. (Is Bilbo an unreliable narrator? Well yes, but a cousin who takes every possible opportunity to loot your house for the purpose of looking richer isn’t a very nice cousin.) She’s not all the way down at the bottom because she didn’t bring about the end of the world, and also, she has spectacular taste in hats.

 

7. Gaffer Gamgee

Hobbits, Gaffer Gamgee

Screenshot: New Line Cinema

Not necessarily a smokin’ babe, but we have no idea what the old Gaffer looked like back in his heyday. He’s a pretty okay dad, even if he does get a little bit caught up in the gossip of pub buddies. He does his hobbit job well. He’s just pretty okay all around. And he’s an inspiration to his kid.

 

6. Bilbo Baggins

Hobbits, Bilbo

Screenshots: New Line Cinema

Poor Bilbo could be higher on this list. He’s an adventurous spirit despite all intents not to be, and he’s always got a full pantry stocked. He writes stories (mostly about himself, but they say “write what you know” and it’s not his fault that he’s learned quite a lot in his travels). But he also stole a ring from some poor creature in a cave and then lied when questioned about it. Then he tried to take said ring back from his nephew, and the act made him decidedly unattractive. For about two whole seconds. Guess in this case, the ugliness on the inside really does show on the outside. Yikes.

 

5. Farmer Maggot

Hobbits, Farmer Maggot

Screenshot: New Line Cinema

Farmer Maggot is fine. He’s got a proper hobbit job, he’s never short on mushrooms, and he’s got a very cute dog. Sure, he betrays the location of the Baggins family to a terrifying dark stranger on a horse, and he chases thieves away from his farm with a scythe, but those are reasonable actions in certain lights. And there’s still the dog to consider.

 

4. Meriadoc Brandybuck

Hobbits, Merry

Screenshot: New Line Cinema

Some people will cry foul that Merry isn’t in a top three spot, and they might have a point. But in the end, Merry is the perhaps the least “hobbit-y” of the Fellowship crew. He’s constantly looking after cousin Pippin to his own detriment. He shouts at Ents when they seem less than keen to help with the war effort. He insists on fighting in the battle he’s entirely too small for, which leads to him having a hand in Eowyn’s vanquishing of the Witch-King of Angmar. He’s just very insistent on being a rebel, and that’s a totally hot thing for a human to be, but probably less so for a hobbit? He’s still a handsome fellow, though.

 

3. Frodo Baggins

Hobbits, Frodo

Screenshot: New Line Cinema

If we were ranking hobbits by the likelihood of drowning in the depths of their haunted eyes, Frodo Baggins would definitely take first place. If we were ranking hobbits by their ability to be elven and otherworldly with a melodic cadence to their voice, he would also take first place. But we’re ranking the hotness of hobbits as hobbits, and Frodo Baggins falls just a little outside of that brief. He saves the world (for the most part), which bumps him way up the list, and those eyes are gonna get you whether you mean for them to sway your rankings or not. So he comes in third with the acknowledgement that he’s far too pretty for a mere list to contain.

 

2. Samwise Gamgee

Hobbits, Samwise Gamgee

Screenshot: New Line Cinema

Sweet sunshine perfect soft boy who never did anything wrong ever including dropping eave on wizards. Excellent farmer, wonderful cook, lovely father, protects you with frying pans, cries when you’re sad because he feels your sadness, would literally die for you without hesitation and never regret doing so because he believes you are worth it. A++ please swipe right and give him all of your poh-TAY-toes for boiling, mashing, or otherwise sticking in a stew.

Which brings us to the #1 spot, who could only be…

 

1. Rosie Cotton

Hobbits, Rosie Cotton

Screenshot: New Line Cinema

If you hadn’t guessed that Rosie Cotton took the top spot on this list, then shame on you. She is perfect. Her smile is like a blooming flower, and her curls are well-moisturized. She’s an excellent dancer. She’s neither a gossip, nor a ring thief, and she doesn’t make terrible split-second decisions all the time, like some other hobbits we could mention. Plus, she’s always ready to hand you a tankard of ale. Samwise Gamgee would die for you, but we would all die for Rosie Cotton, and should not pretend otherwise.

 

And that’s the list! It is accurate and brooks no argument. It is eternal. It is written on a door somewhere in Sindarin. Sorry, I’m just delivering the news.

This month, we’re celebrating the legacy of J.R.R. Tolkien with a look back at some of our favorite articles and essays about Middle-earth. A version of this article was originally published in September 2018.

Navigating Middle-earth Before the Bending of the Seas

$
0
0

How on earth did the Númenóreans become such good mariners?

“Above all arts,” says the Akallabêth, the Men of Númenor “nourished ship-building and sea-craft, and they became mariners whose like shall never be again since the world was diminished; and voyaging upon the wide seas was the chief feat and adventure of their hardy men in the gallant days of their youth.” With the exception of the Undying Lands, travel to which was banned, the Dúnedain traversed the Sundering Sea and beyond: “from the darkness of the North to the heats of the South, and beyond the South to the Nether Darkness; and they came even into the inner seas, and sailed about Middle-earth and glimpsed from their high prows the Gates of Morning in the East.” In other words: they got around.

To travel the world like that doesn’t just require hardy seafarers and ships, it requires skilled navigation. And that’s where the problem is. Before the Changing of the World that destroyed Númenor bent the seas and made the world round, the world—Arda—was flat. And if you know enough about maps, navigation, or mucking about with boats, you know that will have serious implications for navigation.

Think about how a sailing crew would navigate on our world. During the later years of the Age of Sail, a navigator might make use of a compass, a sextant and a marine chronometer to figure out their precise location on a map—the compass to determine bearing; the sextant to determine the latitude from the height of the Sun at noon or Polaris at night; the chronometer to determine longitude. (Longitude can be determined by measuring the difference in time between noon in two locations: if local noon is an hour earlier in one position than it is in another, it’s 15 degrees west of that other position.) Earlier in maritime history an astrolabe or a Jacob’s staff would have been used instead of a sextant.

All of these tools are predicated on a spherical (okay, oblate spheroid) world. On a flat earth they wouldn’t work the same way, or even at all. On a flat earth, noon takes place at the same time around the world—Arda has no time zones—so longitude can’t be determined that way. And while the angle of the Sun or the celestial north pole might change the further north or south you go, it would not (as we will see) be a reliable way of determining latitude.

So how could the Númenóreans have navigated? That’s a surprisingly tricky question—one I didn’t think would have a good answer when I started working on this article. But it turns out that there are methods they could have used to cross the wide seas of Arda without getting completely and hopelessly lost. In this thought experiment, I explore how they might have done it.

 

Sea-Craft in Middle-earth

But before we talk about navigating Tolkien’s seas, let’s establish what we know about them.

For all of the talk of Sea-Kings and of passing over the Sea, and for all the characters from Tuor to Legolas coming down with case after incurable case of thalassophilia, the Sea plays a relatively small role in Tolkien’s legendarium. In a 2010 essay for TheOneRing.net, Ringer Squire notes that Tolkien mostly keeps the Sea off-stage. “In the annals of Middle-earth there is no action at sea, no description of the moods of the ocean, no engagement with the voyages as voyages. Tolkien’s Sea for all its greatness is merely the context for a text about Lands.” It acts as both borderland and staging area: deeps for ships to come out of, like Elendil’s nine ships out of the wreck of Númenor, or to disappear into, like the ship bearing the Ring-bearers away at the end of The Return of the King.

As such, we have few details of the seafaring aspects of the cultures of Middle-earth, Númenor or Eldamar, because it’s not the central focus of the story. Even Eärendil’s pivotal voyage is dealt with in a single paragraph. Mostly we read about ships and shipbuilding: about Círdan the Shipwright, the swan-ships of Alqualondë, the vast fleets of the Númenóreans built to challenge the might of Mordor and (later) Valinor. The focus is on ships’ seaworthiness (Telerin ships are apparently unsinkable) rather than sailing prowess.

Artists working in the Tolkien legendarium generally depict small, open single-masted boats, with square or lateen sails. Most of them seem to have oars: Eärendil’s ship Vingilot had them, and in Unfinished Tales an approaching Eldarin ship was remarked upon for being oarless. The ships were not always small: Númenor in particular was capable of building gargantuan vessels. Aldarion’s ship Hirilondë is described in Unfinished Tales as “like a castle with tall masts and great sails like clouds, bearing men and stores enough for a town.” Millenia later, Ar-Pharazôn’s flagship Alcarondas, the Castle of the Sea, is described as “many-oared” and “many-masted,” and with “many strong slaves to row beneath the lash.” (Remember, kids: Ar-Pharazôn is bad.)

Aldarion and Erendis” by O. G. (steamey) (Used with permission of the artist)

Either way, large or small, we’re talking about galleys rather than pure sailing vessels: boats that rely on muscle power when the winds fail or are unfavourable. Winds nevertheless play a major role in Númenórean seafaring: “Aldarion and Erendis,” a chapter in Unfinished Tales that includes more about Númenórean seafaring than any other source, describes riding the spring winds blowing from the west, ships “borne by the winds with foam at its throat to coasts and havens unguessed,” and being beset by “contrary winds and great storms.”

In dealing with those winds and storms there is a certain amount of divine intervention, or at least divine restraint, on the part of Ossë and Uinen, the Maiar responsible for storms and calm waters, respectively. As Aldarion’s father, Tar-Meneldur the fifth king of Númenor, remonstrates with him,

Do you forget that the Edain dwell here under the grace of the Lords of the West, that Uinen is kind to us, and Ossë is restrained? Our ships are guarded, and other hands guide them than ours. So be not overproud, or the grace may wane; and do not presume that it will extend to those who risk themselves without need upon the rocks of strange shores or in the lands of men of darkness.

Emphasis added in bold: the Dúnedain are not necessarily masters of their own craft.

 

How Could They Have Navigated?

Following the winds and the weather (and when they’re adverse, enduring them), is a rather passive form of sea-craft, and strange spirits lying in seas is no basis for a system of navigation. Surely the Dúnedain had more agency than that when it came to feats and adventure.

Fortunately, there are methods of finding your way at sea that could be used on a flat world. John Edward Huth sets out a number of them in his 2013 book, The Lost Art of Finding Your Way, which discusses the strategies by which pre-GPS human beings used to be able to avoid getting lost. Huth’s book is an argument for mindfulness and situational awareness: awareness of your surroundings, of the factors that may push you off course, and the tricks you can use to put you right again. For sea-based navigation, they include:

  • Using wind direction as a natural compass;
  • Following the migration paths of birds;
  • Local knowledge of currents and tides;
  • Local knowledge of the interference patterns in the waves created by nearby land; and
  • Dead reckoning: using distance and direction travelled to estimate your current position.

Currents and winds and tides, a connection to the sea: these methods have a certain poetry, a certain lack of technology, a certain naturalness that would no doubt appeal to Tolkien’s anti-modern outlook, and were probably what he would have had in mind if he had given some thought to this subject. One imagines what Strider the Ranger would do at sea.

But are they enough?

It depends on where you’re sailing, and how far; but as far as the Númenóreans are concerned, no, they aren’t.

Each of these methods has a margin of error that gets larger the further you travel. The winds can change. Currents induce drift. Dead reckoning’s uncertainties—figured by Huth as between five and ten percent—accumulate over time, like an expanding cone. The further you go, the less accurate your path, the further off course you can get without knowing it. You need to get a fix on your actual position on a regular basis.

This is not a problem when navigating short or even medium distances. Significant error will not have time to accumulate: if you’re off by only a few miles, you can correct your course visually. And if your journey has many intermediate steps—if, for example, you’re hopping from island to island—you can get a fix on your position at every stop, increasing the accuracy of your overall route.

The Númenóreans, however, were sailing over large distances. How large? The maps in Karen Wynne Fonstad’s Atlas of Middle-earth come with a scale, so we can figure that out.

To Approximate Distance Heading Travel Time
Mithlond (Grey Havens) 1,900 miles NNE 24 days
Vinyalondë (Lond Daer) 1,700 miles NE 22 days
Pelargir 1,800 miles ENE 23 days
Umbar 1,600 miles ENE 20 days

The ports in Middle-earth used by the Dúnedain were between 1,600 and 1,900 miles from the main Númenórean haven of Rómenna, on a roughly north-easterly heading. Ships in the early Age of Sail could average about eighty miles a day; using that as our benchmark, and assuming ideal conditions, it should take between three and four weeks to make the journey from Númenor to Middle-earth. Ideal conditions—and an improbably straight line. More realistically, a month would be considered exceptionally quick.

Rómenna” by Matěj Čadil (Used with permission of the artist)

But the problem isn’t that it’s 1,600 to 1,900 miles. It’s 1,600 to 1,900 miles over uninterrupted ocean. The distance between Númenor and Middle-earth is roughly the same as the distance between Norway and Greenland, but the Norse never did that trip in one go: they could, for example, stop at Shetland, the Faroe Islands, and Iceland. There appear to be no islands between Númenor and Middle-earth, which means there are no intermediate stops for Númenórean ships to pause and reorient themselves. Nowhere on land to get a fix. The chances of drifting off course are quite high.

This isn’t much of an issue when sailing from Númenor to Middle-earth: Middle-earth is huge and hard to miss. If you were aiming for Mithlond and end up at Umbar instead, you can work your way up the coast and still make your date with Gil-galad. Getting back home is a little trickier: at 250 miles across, Númenor is a smaller target, though not particularly small. Assuming Huth’s five to ten percent uncertainty, the cone of uncertainty would be around 160 to 380 miles. It would be difficult for a seasoned mariner to miss that target, especially given the extended horizon of a flat world and the good eyesight of the Dúnedain. Plus there’s the Meneltarma: the mother of all trig pillars.

But wait! Huth’s five to ten percent uncertainty assumes the use of a compass. Do the Númenóreans even have compasses? We don’t know whether Arda has a magnetic field: it hasn’t come up in Tolkien’s writings, as far as I’m aware. Earth’s magnetic field is the result of its outer core acting as a dynamo: it requires planetary rotation. Because Arda is not round and does not spin, it won’t have a magnetic field—not unless one of Aulë’s Maiar is tasked with churning things up in the deeps. So compasses may not be a thing, in which case sailing past Númenor—and into trouble—just got a lot more likely.

So, our Númenórean navigators need to solve two problems: how to figure out a ship’s bearing, and how to get a fix at sea.

 

Bearing and Position

If magnetic compasses aren’t an option, the Númenórean navigators would have to resort to celestial methods to determine bearing. For example, the Sun. Even on Arda, the Sun rises in the East and sets in the West, and so sunrise and sunset can be used to determine a rough heading. But on Arda, because the Sun rises and sets at exactly the same point, the azimuth angle of the sunrise changes depending on your position, not just your latitude. A ship keeping the rising Sun to port would sail in a long arc curving from southwest to southeast, and the effect would be greater the further east it was. You could compensate for it, but first you’d need to know your exact position, and solving the problem would be more complicated over long voyages.

Something similar would occur if the navigators used the stars as their guide. We know that Tolkien’s celestial sphere rotates on its axis, because we’re told that Tar-Meneldur observed the motions of the stars from a tower in the north of Númenor. Enter star compasses. Based on the position of rising and setting stars, star compasses have been used both by Arab navigators in the Indian Ocean and by Pacific Islanders: at equatorial latitudes a star will rise at the same point, giving a consistent bearing. On a flat earth like Arda it should operate at any latitude, and the same equatorial stars and constellations would be useable, but there’s a catch: like the rising Sun, the azimuth of a rising star would change depend on your position. Borgil (Aldebaran) and Helluin (Sirius) would rise at a different angle relative to true north in Lindon than it would in Umbar, just as the Sun does.

Which means that the Númenórean navigators can’t determine an accurate bearing without knowing their position. So how do they determine their position? As I mentioned above, longitude can’t be determined by the Sun at high noon. Nor can latitude: the Sun would appear to have the same apparent altitude in a circle around the centre of the world, rather than along parallels of latitude.

Since we’ve been talking about azimuth, a solution presents itself: triangulation.

You can’t do very much with the azimuth of the rising point of a single star. With a second star, or even the Sun, the observer is now at the intersection of two lines between themselves and the two stars—position lines. That gives the angle between the two stars. If the observer also knows the direction of true north (or west, or east), that would be sufficient to determine position, but on Arda, as we’ve established, we need to find position before we can find bearing. So we add a third star and a third position line. The angles between these three lines will be unique for every position on the earth.

This is similar to the intercept method still used in navigation today (as well as the method my computerized telescope uses to align itself). The intercept method combines position lines derived from celestial observations with more conventional means of navigation (the chronometer, the sextant, charts and tables) to achieve a high degree of accuracy. Since many of those conventional methods wouldn’t work on a flat earth, the Númenóreans wouldn’t be able to be quite that accurate. But it would be far more accurate than dead reckoning, and—more importantly—it would allow them to get a fix at sea.

I imagine it working something like this: In the same way that Ptolemy’s Geography or medieval astronomical tables collected longitude/latitude coordinates for cities in the known world, the Númenóreans would collect angles. Getting a fix at sea would involve taking new angular measurements and comparing them to what was already recorded. Perhaps there would be a set of tables carried by every ship’s master, or perhaps there would be a lot of math involved; either way, the new position could be interpolated into what was already known. But however it was done, it could be done. If nothing else, they’d have nearly three thousand years to get good at it.

This method yields two unusual outcomes. One is that because they’re measuring azimuth rather than altitude, Númenórean navigation instruments would be held horizontally; sextants, octants, and astrolabes are held vertically. And, as I suggested above, bearing would be derived from position. Once a navigator determines their ship’s position, they will know the angular difference between the position lines and the compass points: for example, that north is 80 degrees clockwise of the rising of Borgil at this location. It would be a good deal more complicated than using a magnetic compass, but more consistent, because magnetic declination wouldn’t be a factor.

But a significant drawback is that bearing could not be checked throughout the day: following a compass heading or a rhumb line wouldn’t be possible. You sail; at night you get a fix and see how far off course you’ve gone over the course of the day; you make corrections for the next day’s sailing. Which means that a Númenórean navigator requires clear, starry skies—if you’re beset by storms or clouds, your ability to navigate drops precipitously. In a cosmology where angelic spirits rule the winds and the waves and the skies, it really would behoove you to remain in their good graces.

 

The Changing of the World

Of course, everything changed with the Downfall. The mariners of the Dúnedain kingdoms in exile, Gondor and Arnor, would be starting from scratch. Ossë and Uinen would no longer be factors, and the stars would, from their perspective, behave strangely: they would be different if they moved too far south, and their angles would not change if they moved east to west. They would have to learn navigation all over again, on seas that operated under entirely new rules.

Small wonder the Exiles, who managed to, you know, circumnavigate the globe, nevertheless saw their Númenórean forebears as “mariners whose like shall never be again since the world was diminished”: they mastered lost seas in ways that were now forever obsolete.

This month, we’re celebrating the legacy of J.R.R. Tolkien with a look back at some of our favorite articles and essays about Middle-earth. A version of this article was originally published in November 2018.

Jonathan Crowe blogs about maps at The Map Room and reviews Canadian science fiction for AE. His sf fanzine, Ecdysis, was a two-time Aurora Award finalist. He lives in Shawville, Quebec, with his wife, their three cats, and an uncomfortable number of snakes. He’s on Twitter at @mcwetboy.

The Lord of the Rings: The Rings of Power Has a Double Episode Premiere — and It Might Not Arrive When You Expect

$
0
0

Amazon’s release schedule is occasionally a little confusing. Shows have airdates, but episodes arrive before them? Okay! Sure! Why not! And the just-released airing schedule for their Second Age saga, The Lord of the Rings: The Rings of Power, is even more confusing than usual. The epic series will have a double episode premiere, but despite Prime Video announcing more than a year ago that it will arrive on September 2nd… that’s not entirely accurate, depending on where you are.

Technically, many of us can watch said premiere on September 1st. “The episodes will launch at the same time around the world, so that all fans can experience them simultaneously,” Amazon says in a press release. Here’s the worldwide rollout for the premiere:

6 pm PDT on Thursday, September 1
9 pm EDT on Thursday, September 1
10 pm Brazil on Thursday, September 1
2 am UK on Friday, September 2
3 am Central European Summer Time on Friday, September 2
5:30 am India Standard Time on Friday, September 2
10 am Japan Standard Time on Friday, September 2
11 am Australia on Friday, September 2
1 pm New Zealand on Friday, September 2

But the rest of the season will arrive a bit differently from the second week through the October 14th finale:

9 pm PDT on Thursdays
12 am EDT on Fridays
1 am Brazil on Fridays
5 am UK on Fridays
6 am CEST on Fridays
9:30 am IST on Fridays
1 pm JST pn Fridays
2 pm AU on Fridays
4 pm NZ on Fridays

It’s kind of delightful to imagine we’re all arriving in Middle-earth together, though maybe not super realistic in some of those time zones. The Lord of the Rings: The Rings of Power arrives September 2nd (or 1st) on Prime Video.

Interpreting Middle-earth With Artist Donato Giancola

$
0
0

When I visited Venice last year, I was overcome by the quality and quantity of the art filling the great halls of the famous Palazzo Ducale (Doge’s Palace). The works of Italian Renaissance painters like Paolo Veronese and Tintoretto surround you and nearly overwhelm you in that place. Saints, kings, soldiers, philosophers, angels, and gods throng the walls, ceilings, and frescoes. But you know, if someone could sneak in an armload of paintings by artist Donato Giancola—paintings like “Gandalf at Rivendell,” “Boromir in the Court of the Fountain,” or “The Tower of Cirith Ungol”—and scatter them around the palace, I bet it would take a good long while for some snooty art historian to notice and complain.

Hell, I probably wouldn’t double-take, either, because those paintings would be perfectly at home there among the masters. I suppose if you put up enough of Donato’s masterpieces in the Louvre or the Met, maybe tourists would eventually wonder why Satan looks an awful lot like a Balrog or ask who all those stressed-out, grey-robed, pipe-smoking old men are, and hey, what’s that blonde lady doing with a sword and, whoa, is she facing off against a headless, mace-wielding black knight who’s just been unhorsed from some kind of pterosaur? What Greco-Roman myth is that even from?!

Personally, I was sold on Donato Giancola’s work the moment I first saw his illustrious and mesmerizingly expansive “Beren and Lúthien in the Court of Thingol and Melian.” I later contacted him to ask if I could include some of his art in The Silmarillion Primer. Not only was he cool with it, he turned out to be a surprisingly down-to-earth fellow, and it was only a matter of time before I roped him in for an interview. Good timing, because he’s got a great new book out, too.

In the book’s Introduction, fellow Tolkien illustrator and Middle-earth luminary Ted Nasmith writes:

Doubtless the most striking aspect of Donato’s artwork is the impression that he stepped out of an 18th century French or Italian atelier, of course.

And Ted of all people would know!

Need some more proof? Have a look at Frodo here, languishing in torment at the hands of his orc captors in the Tower of Cirith Ungol. You know, before Sam arrives to show them who’s boss.

“The Tower of Cirith Ungol” by Donato Giancola (Used with permission of the artist)

If you’d never seen this piece before but someone told you with a straight face that it was painted by Anglo-Swiss artist Henry Fuseli—perhaps as a follow-up to his famous “The Nightmare“—you’d have to believe it for a few moments. Of course, this one’s more like Frodo’s nightmare…

Still, Donato Giancola isn’t just a Tolkien artist. He’s a teacher at Manhattan’s School of Visual Arts and an award-winning painter who’s done an unfathomable amount of work for Wizards of the Coast, LucasFilm, a bunch of magazines and video games, and basically all the major book publishers (which includes Tor!). But I’ve cornered him here to talk specifically about his Tolkien treatment. In fact, he’s just released his second art book on the subject, and it’s incredible. Middle-earth: Journeys in Myth and Legend, by Dark Horse Books, has nearly two hundred illustrations that offer a fresh take on the characters and realms of the professor’s glorious world. Fresh and yet somehow invoking classical antiquity.

I guess what I’m saying is: Donato is the Tolkien neoclassicist we need right now, but not the one we deserve.

Or do I have that backwards? You know what—let’s just jump to the interview:

Donato, you’re a New Yorker (or, like me, a transplanted one), and it’s 2019, so I have to ask this first: Did you make it to the Tolkien: Maker of Middle-earth exhibit at the Morgan Library? What did you think, as an illustrator, or as a book fan?

Donato: Certainly I have stopped in at the Morgan and taken in the Tolkien exhibition there! I am soon heading over for my third visit (the benefits of membership). What is there to say? As a fan it doesn’t get much better than viewing the conceptualizing of Middle-earth through the intimate eyes of the creator. Art and maps, taking in the original cover art created for the first edition of The Hobbit, and browsing various letters where he questions and makes fun of his own writing, it is all pure gold!

One of the issues I was most impressed by, from the exhibit, is the craftsmanship Tolkien brought to his illustrations; they are carefully and beautifully rendered in shape, form, and detail. The passion he had for manuscript illumination is very evident in the small scale the works were executed in and the precision handling of line and color. His thoughtfulness to world-building in words extended into that of visual art as well.

Right. I’m accustomed to thinking of Tolkien’s “secondary world,” as he called it, in a strictly literary sense. But seeing his actual drawings and maps up close really reminds you that he didn’t limit his world to the written world, not even in his own mind.

Next question: In a nutshell, what’s your Middle-earth origin story? We all have one.

Donato: My introduction to Tolkien happened in two ways, first indirectly as I began to play Dungeons & Dragons after being introduced to it in middle school from my friends and participating in the immediately formed afterschool D&D club. Second, very directly about a year later when my older brother Mike, who was in high school at the time, handed me a book they had just read in English class one Friday afternoon. “You might like this,” he said.

It was The Hobbit.

“The Hobbit—Expulsion” by Donato Giancola (Used with permission of the artist)

I didn’t put it down until it was finished two days later. Needless to state, I dove into The Lord of the Rings, Silmarillion, The Tolkien Companion, The Tolkien Bestiary, and then into Unfinished Tales and the Book of Lost Tales I and II and others as they were released by Christopher Tolkien. I even disrupted my high school silent-reading sessions as I uncontrollably laughed my way through National Lampoon’s Bored of the Rings.

A slight but related digression: I recently came across the entry for wight in the original 1973 “Blue Book.” Back in those days, Tolkien’s influence on the hobby was immediate and obvious, and the references in the game books were often overt.

Barrow wights (as per Tolkien) are nasty nearly immaterial creatures who drain away life energy levels when they score a hit in melee, one level per hit.

As per Tolkien. My point being, to a kid in the 70s or 80s, D&D and Tolkien were like chocolate and peanut butter. You could like one or the other, but if you had both, you were lucky. Bilbo joining up with Thorin & Co. in The Hobbit, and then Frodo’s quest snowballing into the whole Fellowship—these are the prototype adventuring groups. In fact, to quote one caption in your book:

Gandalf had a particular fondness for Bilbo’s maternal ancestors, the curious and intrepid Tooks. This painting depicts an earlier hobbit adventure in the old forest, one that might have inspired Gandalf’s admiring affection for the queer Bucklanders, and eventually led him to Bilbo’s door years later.

“Then There Were Three” by Donato Giancola (Used with permission of the artist)

You can’t tell me that’s not a party of PCs, where each player chose to be a halfling in their DM’s Shire-, Breeland-, and Old Forest-based campaign. (Top to bottom: rogue, bard, fighter, maybe?) And Gandalf definitely loaned that glowing staff to their leader. Anyway, I digress.

People have rightly compared your style to that of Dutch masters like Rembrandt or Italian painters like Caravaggio. And I personally see a touch of John William Waterhouse lurking in there, too. (If you painted Goldberry, I imagine she’d look like a cheerier version of the Lady of Shalott “clothed all in silver-green.”) And this really sets your approach apart, given how much Tolkien’s work likewise evokes a bygone era. There is a synchronicity at work. Given your proclivity for classical realism, is there anything in the legendarium that you find difficult to tackle?

Donato: I am always at odds regarding my realistic approach to interpreting Tolkien’s world, for I believe it was his intent to be as physically vague as possible so that the mental visualizations of all the characters, elements, places, etc. could be manifested with personal integrity within each of his reader’s minds. Did Homer describe the eye color of Odysseus? Do you know what Perseus’ shield looked beyond that of “polished”? Admittedly there are a few specific descriptions, like that of the One Ring or Gandalf’s overall appearance, but tell me, what did the Horn of Gondor looked like? Or the color of Frodo’s shirt? Good luck recalling details, for they are not there.

Thus as a storyteller, I am misguiding audiences by providing details which are not really integral to the story and narrative of the books. But as a visual artist who loves and celebrates high realism, I cannot help but be drawn into making Middle-earth concrete and real. I want to feel it.

I see no harm in that. Absolutely every artist is taking a stand whenever they depict a character’s face. The expression you give a character is just one moment in time. Take “Boromir in the White Mountains.” Readers know the eldest son of Denethor as a tragic figure whose moment of weakness has him taking one for the team, but we’re with him long enough to feel the range of his character. Here he is proud and honorable, but also conflicted.

“Boromir in the White Mountains” by Donato Giancola (Used with permission of the artist)

Donato: In an interesting contrast, my upbringing through various media like The Tolkien Bestiary by David Day, and seeing numerous artists tackle the book covers and calendars (Howe, Lee, and Nasmith rock that area!) set the expectations for me that there is no one correct way to see and interpret the world of Middle-earth. Ian Miller’s Ents are the best, Michael Kaluta’s Éowyn and the Nazgûl is top of the charts for that scene, Nasmith’s Caradhras avalanche was obviously sampled for the Peter Jackson movie, but Jackson’s Riders of Rohan armor and barding are mindblowing! (Actually that should be credited as Weta Workshop’s Riders!) The plurality of valid interpretations of Middle-earth is a gift to those experiencing Tolkien’s world before the movies!

Yeah. I know David Day gets a bad rep among hardcore Tolkien fans (maybe deservedly so), but the guy definitely got some good art out there with his collections.

Donato: Back to your question, is there anything difficult to tackle from the legendarium? Yes. Lots. Melkor. Sauron. The Silmarils. What an Elf or hobbit really looks like. These are all aspects I have no internal visual grounding in. I know what they “felt like” but that is a very different realization than depicting them visually. The Power of Words! Therefore many of these elements change from imagining to imagining within each of my pictures. You can really see this with depictions of Éowyn, Frodo, and Sam in the book, they look different every time, but feel ‘right’ within each image as I use varied emotional bases to tackle the artworks. I still have various actors playing their parts, thus cannot lock down any one particular look to their character!

“Shieldmaiden of Rohan” and “No Living Man” by Donato Giancola (Used with permission of the artist)

You’re not kidding. “Shieldmaiden of Rohan” almost looks like an adolescent still in training, determined and unafraid, where “No Living Man” looks like Éowyn’s been put to the test, at last. And as for Frodo and Sam, every depiction is different from the previous, from the daring halfling adventurers sketched in “Phial of Galadriel” to the unexpectedly serene “Frodo in Ithilien,” to the stricken hobbits in “On the Steps of Mount Doom.”

Donato: I have the technical facility to paint nearly anything now, from dragons, to demons, to landscapes, to dwarves, to castles, but I still do not know what so much of Middle-earth looks like… I interpret Middle-earth one painting, one emotion, at a time.

“Phial of Galadriel” and “Frodo In Ithilien” by Donato Giancola (Used with permission of the artist)

I couldn’t agree more. I actually think it’s a great thing when a beloved character is portrayed in so many varied ways. It makes them more mythical, yet accessible—like you’re giving the reader permission to reconstruct their imagination.

I never imagined Legolas to look quite like Orlando Bloom’s when Jackson’s films came out, but I found it easy to accept that vision. Yet when I see others, his form is reshaped in my mind without a problem. Your book helps with this. Your Legolas, for example, has an indigenous look in several sketches and paintings, which actually feels right considering that Elves are bonded with the natural world in ways mortal Men never are.

“Legolas” by Donato Giancola (Used with permission of the artist)

One of my favorite sketches is “Saruman—Doubt” precisely because it’s a rare glimpse of the wizard that we just don’t see in The Lord of the Rings, but it’s surely a moment that exists behind closed doors. There are the accounts of Saruman in “The Hunt for the Ring” chapter of Unfinished Tales, wherein Tolkien more thoroughly lays out the predicament the White Wizard has placed himself in treating with Sauron. Not to mention the fear and regret that comes with it. I’m fascinated by the tragedy of Saruman, so these drawings are perfect for me.

Saruman still looks threatening here, but there’s a holy-shit-what-have-I-done? tension in his posture.

“Saruman—Doubt” by Donato Giancola (Used with permission of the artist)

What’s the story of this sketch, and your other Sarumans? What made you settle on the final pose your colorized oil painting “Saruman—Corruption”? He looks soured by guilt, not the vicious pride he displays on the balcony of Orthanc. But he seems to be just taking a moment to breath.

Donato: What captivates me about Saruman is his connection with Men, from taking his home in one of the great towers from the Númenóreans, and being twisted by Sauron through the desire for power and the Ring like the Nazgûl. His fate must have begun similar to what Boromir experienced, seeing the power the Ring held and wishing to manipulate it for good. For me this makes Saruman the more “mortal” of the Istari and therefore more prone to human emotions. Therefore I love to play on these ideas of the corruption of the wizard’s mind.

Although Boromir and Saruman likely began their descent in a similar fashion, Boromir was spared from the decline into what his forefather Isildur became, but not Saruman. We see Saruman in The Lord of the Rings hundreds of years after this initial affliction, near the end of the corrupting disease, and distortions of his mind provided from Sauron through the palantír.

Much of my inspiration for character portrayal comes from expressive human emotions. How do we see/feel doubt? Reluctance? Hundreds of hours of life drawing have been critical in informing me in the fascinating dynamic poses and expressions the human body can take. It was just such a sketch which helped move this concept forward—the wasted, tired figure, a glance lacking confidence, the hands loosing their grip on the staff (a symbol of power), all of these subtle elements come into play in creating the mood of the work.

“Saruman—Corruption” by Donato Giancola (Used with permission of the artist)

That’s exactly it. A letting go of that confidence. That’s precisely what you rendered. That humanity, even in an immortal Maia, feels way more accessible in this medium.

Donato: I was lucky enough to have created a painting a few years before “Saruman—Corruption” about a knight reluctant to go to battle. The acting and posing the model executed for this commission helped inform my sketching. It was the idea of a seated figure, energies spent, which brought this concept of Saruman into final clarity.

It’s one my favorites now. So who, beyond Tolkien, are your literary heroes? Is there another fantasy or science fiction series you would enjoy illustrating?

Donato: Ursula K. Le Guin’s work has been a deep inspirational source these past years. I would love to interpret novels like The Dispossessed and The Left Hand of Darkness, books within her Hainish Cycle, which while not a series, are placed within a similar universe. And compared to Tolkien for visual details, Le Guin has us nearly walking visually blind in her worlds. There is so much to interpret here, and I love that fact that nearly all the basis for illustrations would come from emotional, social relationships.

Well now I really just want to see your take on Sparrowhawk and Tenar from her Earthsea books. So thanks for that.

And now I’m going to pull something from the FAQ on your website when you were asked if music ever inspired you. To which you answered: “The Minimalist music of Steve Reich and Philip Glass mimics some of the patterning I used in my art, but my tastes run larger, too. I love to listen to whatever John Schaefer chooses to play on WNYC as well as alternative rock, and Rush for nostalgia’s sake!”

Man, you can’t swing a dead orc in room full of Tolkien nuts without hitting a few Rush fans, can you? I love it.

Philip Glass is excellent, too, and hey, my brother had some of his music played on John Schaefer’s New Sounds once! Small world. So are there any other bands or musicians you can name regarding alternative rock, since you name-dropped Rush there? I am always interested in the other influential forms of media that percolate in the minds of fellow Tolkien fans.

Donato: I wish I had more references or suggestions on the music front, but I have mostly listened to John Schaefer’s New Sounds because its parent broadcaster, New York Public Radio, is my go-to setting on the stereo in the studio. I love the diverse guests and content that streams over NPR—art, literature, history, politics, pop-culture, etc. It keeps me grounded in local and global events. I’ve tried audiobooks, but have never gotten past ANY first chapters—I just hate being read to I guess.

But I do love theater and modern performances. The Brooklyn Academy of Music (BAM) is a 10-minute walk from our place and we are always catching shows and events there. My first viewing of Godfrey Reggio’s and Phillip Glass’ groundbreaking film collaboration Koyaanisqatsi was on the giant screen at BAM while Glass and his Ensemble played the music live! What an experience!

BAM and their New Wave Festival has been an annual inspiration for me, from creative stage designs to contemplative and challenging music.

On the stay-at-home side, I love to read. I entertain a little, dabble in SF and Fantasy, but also into modern fiction and non-fiction—science writings from Richard Dawkins to fiction by Ursula Le Guin, The Things They Carried by Tim O’Brien to On Ugliness by Umberto Eco, my tastes are very diverse! All of this goes to fuel the creative impulses…

NPR. BAM. You’re such a New Yorker. I approve!

All right, so here’s my first hypothetical: if you were to receive an exclusive, never-before-seen description—as in from the hand of Tolkien himself—of one remote place or one lesser known character in Arda, what would you choose? Something we never see or know much about that you’d enjoy getting intel on and depicting.

Donato: What I love about Tolkien’s writing is that he tends to avoid highly specific visual descriptions. Certainly places have form—Gondolin on a rocky mound in the middle of a flat plain surrounded by mountains, the Black Gate stretching from one side of the valley to the other with the Teeth of Mordor perched on the flanking hills—but Tolkien’s real power is in the “feel” of these places.

One area I would love to feel more about are the Dwarven kingdoms. I do not think we really got to know the Lonely Mountain. And the Iron Hills, Belegost, and Nogrod are just hinted at. What about the other kingdoms of the Dwarves? I would like to see how Tolkien would describe Moria, not as in the Fellowship of the Ring, but in a walk through during the Second Age, at the height of its glory. That would be exciting to see come to life in my mind through Tolkien’s words!

The Dwarf mansions, heck yeah! You did depict Telchar of Nogrod forging Narsil, at least. If only we could pan out, see his forge, and then get a tour of his estate!

Now, if they (Amazon or whoever) made an animated anthology-style series for The Silmarillion and you were approached to provide concept art for one of its stories, which would you choose?

Donato: One of my favorite stories from The Silmarillion is the Lay of Leithian (who doesn’t enjoy this epic?). What the tale offers with the meeting, bonding, and adventures of Beren and Lúthien is a wonderful trip through diverse parts of Middle-earth. From Beren’s upbringing in Dorthonion to the Caves of Menegroth to the Isle of Werewolves into Angband and back once again to Doriath. Plenty of places to visualize, so many characters to consider! We could even pay a visit to Valinor to retrieve Beren from the dead!

See, that’s perfect. I so want to see the Halls of Mandos…and yet not have it too fully revealed and lose its mythic quality. What a line to walk. By the way, your two-page spread of the court of Thingol and Melian is breathtaking. Anyone who’s ever seen this piece, which I also used in my Primer treatment of the Beren and Lúthien story, ought to go see your photos of the painting process on Muddy Colors. The size of that thing!

Page spread of “Beren and Lúthien in the Court of Thingol and Melian” in Middle-earth: Journeys in Myth and Legend (Used with permission of the artist)

Now for some easier lightning-round questions. Regardless of the subjects of your own illustrations, who is . . . your favorite Elf of the First Age?

Donato: Beleg. Noble, a true friend and unintentionally slain for his loyalty. A tragic ending to his life.

Beleg! That’s why you sketched him in the book, too!

Favorite mortal man or woman of the First or Second Age?

Donato: Túrin. You see the pattern here. I love tragedy!

And Tolkien’s work, especially in the First Age, sure is overflowing with it.

“Nienor and Túrin” by Donato Giancola (Used with permission of the artist)

Favorite monster of Morgoth?

Donato: Is Sauron a monster?! We could argue that. My alternative pick are the Balrogs!

Which of the Valar do you wish Tolkien had told us more about?

Donato: Yavanna. I love the idea of hearing more about her works in Middle-earth.

She’s got the lion’s share of work on Middle-earth, too. All that nature!

A Dwarf you wish we knew much more about?

Donato: Thorin’s grandfather, Thrór!

Favorite D&D monster? Trick question!

Donato: Do I have to pick just one?? Then it will have to be . . . Trolls! Devastating Claw/Claw/Bite and regenerate 3 HP per round. Every party’s nightmare. (I was a DM!)

Hah! Unless you’ve got fire or acid, now they regenerate 10 hit points per round. Fifth Edition D&D ain’t your grandpappy’s D&D. All right, how about favorite race/class combo?

Donato: Elf wizard…but only if the DM waives the max level restriction (I am 1st Edition Old School). Rules are made to be broken. :)

Totally. Well, you’ll be happy to know that they dropped the racial level caps long ago. So what are you working on now?

Donato: Slowly building for the past decade has been my passion for science fiction robots. As an initial milestone, I have just released the first teaser collection as a 28-page booklet—Empathetic Robots. I will launch into creating more of these images as the year progresses and hope to have a more thorough narrative and world built around them by the beginning of next year!

That’s right, I’ve seen some of those images popping up on your Instagram page! They’re pretty sweet. I daresay some of those androids make me think of the warforged, a race of living constructs from Wizards of the Coast’s Eberron setting…

“Empathy” by Donato Giancola (Used with permission of the artist)

Donato: On other fronts, my fascination with astronauts and space exploration continues in the ongoing Extended Universe series as well as further commercial commissions with book publishers and game companies.

Extended Universe…? Wait, Star Wars, now? Are there any great franchises you want to leave alone already? (I kid, I kid. Keep doing all this.)

Donato: Lastly, with the huge success of the Middle-earth: Journeys in Myth and Legend, already into its second printing before first editions are on the shelves, there is talk of an updated version in a couple of years…so more visuals will be forthcoming from Middle-earth!

Any chance you can be steered into rendering more from The Silmarillion? I would love to see Finrod Felagund, Hewer of Caves, hanging out in his halls of Nargothrond. Or maybe Finrod in the company of Beren, maybe as he’s weaving his spells over their company so they can pass as Orcs! Or maybe Finrod just hanging out with his buddy Bëor the Old. You see the pattern here. I love Finrod.

Donato: The Silmarillion is indeed on my catch-up list to fill out visualizations of Middle-earth, but it’s hard to know which stories I will tackle. So many, where to start? Finrod is a favorite, thus I am sure he will land a color image at some point.

You had me at “Finrod is.” I can’t wait. Thank you for your time, sir!

Folks, Middle-earth: Journeys in Myth and Legend is an elegant coffee table book jam-packed with Tolkien goodness, and Donato Giancola’s devotion to the craft of depicting this world is meritorious. I challenge anyone to flip through his illustrations and imagine which room in the Metropolitan Museum of Art each painting could theoretically be placed. I for one am happy imagining Gandalf sitting pretty beside Rembrandt’s self portrait in Gallery 964 at the MET as part of the Dutch Masterpieces exhibit. (So what if Giancola is an Italian name.)

“Self-Portrait, 1660″ by Rembrandt / “Do Not Tempt Me” by Donato Giancola (Used with permission of the artist)

One of those two men was a prolific and world-famous draughtsman, painter, and printmaker. The other went toe-to-toe with a Balrog.

 

This month, we’re celebrating the legacy of J.R.R. Tolkien with a look back at some of our favorite articles and essays about Middle-earth. A version of this article was originally published in April 2019.

Jeff LaSala is thinking about revisiting Venice in the dead of night, clad in black and armed with a flashlight and a Giancola original. Hopefully the Carabinieri will go easy on him. Tolkien geekdom aside, Jeff wrote a Scribe Award–nominated D&D novel, produced some cyberpunk stories, and now works for Tor Books. He sometimes flits about on Twitter.

A Second Age Primer: The Rings of Power, the Rise and Fall of Númenor, and the Last Alliance

$
0
0

We’ve known for some time now that Amazon’s Rings of Power series is going to be set during the Second Age. But in this article, I intend to walk through the basic events of the Second Age according to what Tolkien wrote. Did he detail the Second Age much? Nope. Is there still plenty to read through? Totally. He still sketched out the basics.

But let’s be clear. This article isn’t about what showrunners JD Payne and Patrick McKay’s are doing in their show. Which could well be awesome, even though it’s likely to be quite different than what Tolkien devised for that same age of Middle-earth that brought us the sea-kings of Westernesse, the rise of Mordor, and a batch of perilous magical rings. We’ll just have to wait and see about the show, and talk about it another day. Again, this article will focus on Tolkien’s own ideas and plots for the Second Age of Middle-earth, spare as they may be compared to the First Age (the bulk of The Silmarillion) and the latter Third Age (The Lord of the Rings).

First, a word about literary canon. The term “canon” gets thrown around a lot these days without much thought. It’s often misunderstood or misused, and it becomes even more nebulous when applied to Tolkien. Strip away the religious associations from the word (which is hard to do, as it’s so rooted in the concept of Church doctrine) and you’re left with a definition like “the authentic works of a writer.” Which means everything that J.R.R. Tolkien wrote and had published during his lifetime is canon. And the rest . . . is also canon.

So let’s be clear on something else. Both The Hobbit and The Lord of the Rings were published when Tolkien was still alive. They went to print on his watch, and even those two works have a few minor contradictions between them. Everything else—including The Silmarillion (1977), Unfinished Tales (1980), the entire 12-volume History of Middle-earth series (1983–1996), the Great Tales compilations (The Children of Hurin, Beren and Lúthien, and The Fall of Gondolin) and The Nature of Middle-earth (2021)—was published by his son after his death in 1973. Yet Christopher Tolkien did so with the utmost care and respect for his father’s work and legacy. He took pains, in at times labyrinthine fashion, to record the proper chronology in his father’s life with these works, not to mention curating the copious, if confusing notes that identify one draft vs. another—and always making it clear what his father wrote vs. what he himself summarized. These vast amounts of material often don’t add up or agree with one another’s particular details.

Which . . . of course they don’t. These were Tolkien’s unfinished notes and essays; only sometimes do they read like he was preparing them for publication. The full breadth of the man’s writings about Middle-earth and its environs, published and unpublished, over the span of decades, are riddled with wonderful if sometimes contradictory ideas.

For example, Tolkien invented a mythology about how the Sun and Moon showed up in the second act of his fantasy world (as it appears in the published Silmarillion), only to decide later in life that he’d rather align his fictional cosmology with the real world’s own. But he died before he could properly execute that endeavor. My point is, in Tolkien, nothing is canon and everything is. The Sun is the last fruit of one of the Two Trees—no, wait, the Sun is maybe a mass of incandescent gas, after all, and it’s been there all along? Or not. Dwarf women are rarely seen and are nearly indistinguishable from Dwarf men, and possibly had beards—but wait, insists a later footnote, only male dwarves for sure had them, thus implying that females don’t, necessarily.

Everything’s perfectly all right now. We’re fine. We’re all fine here now, thank you. How are you?

So all right, let’s talk about the Second Age as Tolkien worked it up in various parts. Now, if you’d like to skip my paraphrasing and go right to the Númenórean horse’s mouth, scroll to the bottom, where I cite the books where Tolkien wrote about peoples, places, and things of the Second Age. Otherwise, read on.

 

The First Age and a Glossary

The First Age ended when the War of Wrath did, and the Host of the Valar withdrew from Middle-earth. Morgoth, the OG Dark Lord, had been defeated at long last and the Valar actually physically removed him from Arda. That is, from the world itself. So the Second Age, which begins with the world recovering from that great war, will last for 3,441 years as written, and it will end with the defeat of Sauron, the new Dark Lord. Well, with Sauron’s first defeat, that is. Here’s a short glossary for what follows.

  • Beleriand – A vast region in the northwest of corner of Middle-earth, roughly the size of Eriador, in which most of the First Age played out. During the War of Wrath, Beleriand is so “rent asunder” that it eventually sank into the sea (probably over a long period of time).
  • Edain Meaning “Elf-friends,” it is the collective name for the groups of Men who allied with Elves and fought against Morgoth in the First Age. They are gifted with a sweet island, longer life, and a whole lot of talent. They become the Númenóreans. 
  • Eru Ilúvatar  The monotheistic God of all things. He is remote, yet not entirely hands-off.
  • Maiar An order of spiritual beings “lesser” than the Valar. Sauron, Gandalf, Saruman, and the Balrogs are all Maiar.
  • MelkorMorgoth An ex-Vala, the originator of all evil, the original Dark Lord; Sauron’s old boss.
  • Noldor A kindred of Elves who traveled to Valinor long before; the majority of them eventually rebelled (it’s complicated) and went into exile, returning to Middle-earth to establish realms of their own and to wage war against Morgoth. But with Morgoth defeated, they were now pardoned and permitted to return to Valinor, if they wanted to. Galadriel, Gil-galad, and Celebrimbor are among the Noldor who remained behind. Elrond has some Noldorin blood in him, but he’s got an impressively mixed ancestry.
  • Númenor The island the Edain were given as a reward for their valor in the War of Wrath. Placed far out on the Great Sea by the Valar, it is far from the coasts of Middle-earth.
  • Númenóreans  The “sea-kings” as they’re sometimes called in The Lord of the Rings. The Men of Westernesse. They are physically quite tall, very long-lived (but they are still mortal, that’s important), and are highly skilled at nearly everything. They represent the peak civilization of Men.
  • Valar – The Powers, the little-g gods of Arda, such as Manwë, Varda (Elbereth), Ulmo, and Aulë.
  • Valinor The land of the Valar, located on the continent of Aman. Also called the Undying Lands, so named for the presence of the Valar and the Maiar, not because the land itself prevents death.
  • War of Wrath The Great Battle at the end of the First Age, when the Host of the Valar (which consisted of at least a lot of Maiar and a bunch of Elves from Valinor) overthrew Morgoth. The Edain joined in, too. The Noldor sat this one out, having fought in nearly every battle before it and suffering vastly depleted numbers.

Lindon was once the land of Ossiriand. Ered Luin, the Blue Mountains, survived but were still rather damaged.

 

Charting the Second Age

A truly comprehensive timeline can be cobbled together if you add up all dates given from various sources (the Tolkien Gateway site does this wonderfully). But for simplicity’s sake, I’d like to frame this summary using only the dates and entries given in Appendix B of The Lord of the Rings, a.k.a. The Tale of Years. I’ll follow each with a brief abstract of what each one signifies.

1 Foundations of the Grey Havens, and of Lindon.

Lindon is where the Noldor who chose to remain in Middle-earth decide to settle (choosing to not yet sail west, returning to Valinor). In fact, Lindon and the Blue Mountains next to it are really the only parts of Beleriand that didn’t sink into the waters of the Great Sea after the War of Wrath. The Grey Havens is the harbor from which Elven ships set sail and to which friendly ships are received—and of course it’s where Frodo, Bilbo, Gandalf, etc. leave Middle-earth at the end of The Lord of the Rings.

32 The Edain reach Númenor.

The Edain are the Elf-friends. That is, the great clans of Men (of various tribes and houses) who fought against Morgoth in the First Age. As a reward for this courageous service, they are given the island of Númenor far out on the Great Sea. Here they will be free to live their own lives, raise a civilization of their own unconnected to the larger world, and enjoy the gifts given to them by the Lords of the West. That is, “wisdom and power and life more enduring than others of mortal race.” They were free to build ships and roam the seas, too. But there is important rule they must abide by: no sailing west so far that they cannot see the coastline of Númenor itself. 

“Númenor” by Robert Altbauer (Used with permission by artist.)

Even so, they’re good friends with the Elves, who sail over from Valinor sometimes and bring gifts. Most notable is the white tree, Nimloth, brought as a seedling from the Undying Lands. It would become a symbol of the nobility of Númenor and its kings. And the tree’s own descendants would carry on all the way to Gondor someday.

40 Many Dwarves leaving their old cities in Ered Luin go to Moria and swell its numbers.

Khazad-dûm (later called Moria by the Elves) is the largest of all Dwarven kingdoms. Two cities in Ered Luin (the Blue Mountains), Nogrod and Belegost, were ruined in the War of Wrath. But not all Dwarves leave. There are some communities and mines there. 

442 – Death of Elros Tar-Minyatur.

Elros, the brother of Elrond who chose mortality, was given the name Tar-Minyatur, and he became the first king of Númenor. Knowing Númenor was founded in the year 32, and now we’re at 442, shows us just how long-lived the royal Númenóreans are. For comparison, Aragorn (who is descended from this line) lives to the ripe old age of ~210. 

500 Sauron begins to stir again in Middle-earth.

Ah-hah! See, up until this point, Sauron has been quiet. Hiding. Staying under the radar. (Lying low and assuming odd jobs under the name Mr. Pilkington, maybe.) But now he’s just starting to move, and before long certain Elves, like Gil-galad, will at least sense him.

And overall in Middle-earth, things aren’t great for Men. We’re told the lands are “for the most part savage and desolate” except where anyone who survived the sinking of Beleriand settled.

521 Birth in Númenor of Silmariën.

Silmariën is the daughter of the fourth king of Númenor, Tar-Elendil (not to be confused with the better-known Elendil the Tall thousands of years later). Up until now, the eldest child of each king has taken the sceptre from his father—the sceptre being the symbol of rulership. But, up until now, the eldest child has always been a boy. So now what? Silmariën is the eldest and she’s a girl. Sadly, Númenórean law at this point hadn’t the good sense to allow for ruling queens. (It will . . . later.) Therefore Silmariën’s little brother, Meneldur, will be given the sceptre and the line of kings will proceed from him, not from her (or the middle child, another daughter).

So why is Silmariën on this timeline? Because her brother’s line will, over the centuries to come, lead Númenor down its ill-fated path. It’s a political divide, and a kind of turning point in history. Now, Silmariën’s own direct descendants will eventually be called the Lords of Andúnië (a port city on the northwestern part of the island, see the map above), and they will become the chief counselors to the ruling monarchs of her brother’s line. More important, it is Silmariën’s descendants who will establish the Faithful, the political faction that tries to remain loyal to the Elves and maintains respect for the Valar when the rest of Númenor goes off the rails. Silmariën is also given the Ring of Barahir and it will be passed down through many generations all the way to Aragorn! One can think of the Lords of Andúnië, Silmariën’s line, as the rulers who ought to have been the kings and queens. Maybe things would have worked out better.

Consider this summation of the family tree of Númenórean royalswhere the first king (Elros/Tar-Minyatur) gets things started, where the sceptre gets handed off the firstborn male, and where things end up after the last king seizes the sceptre.

In Unfinished Tales, the story “Aldarion and Erendis: The Mariner’s Wife” gives us a fuller tale about the era of Tar-Meneldur, his son Aldarion, Aldarion’s wife, Erendis, and their daughter, Ancalimë. It paints a good picture of the political climate and the early relations with the elves of Lindon. More about that down below!

600 The first ships of the Númenóreans appear off the coasts.

So it’s Silmariën and Meneldur’s dad, Tar-Elendil (fourth king), who makes “first contact” with the Men over in Middle-earth since the founding of Númenor five hundred years before. This is now so many normal mortal generations after the Edain had first gone to Númenor—so now, in returning, they’re like myths coming alive to the people of Middle-earth. They are tall Sea-kings who bring gifts and knowledge; they teach them better in the ways of the “sowing of seed and the grinding of grain, in the hewing of wood and shaping of stone.” The Númenóreans lift the spirits of their “lesser” brothers and sisters.

750 Eregion founded by the Noldor.

Eregion is now a second realm established by the Noldor to be founded since the end of the First Age. This is where Celebrimbor sets up shop with his fellow jewel-smiths in close proximity to Khazad-dûm.

1000 Sauron, alarmed by the growing power of the Númenóreans, chooses Mordor as a land to make into a stronghold. He begins the building of Barad-dûr.

What Tolkien said. That’s right . . .

But, it’s a secret. Shhhhhh.

1075 Tar-Ancalimë becomes the first Ruling Queen of Númenor.

A bit of progress . . . but a bit too late. Ancalimë is the first queen, but she’s cold and bitter due to daddy issues (and mommy issues). Appendix A tells us that “it was then made a law of the royal house that the eldest child of the King, whether man or woman, should receive the sceptre.” In Unfinished Tales we learn that this amendment was made “for reasons of private concern, rather than policy” by Ancalimë’s father, Tar-Aldarion. In fact, he did so out of spite toward Ancalimë’s mother. It’s a whole thing. Read “Aldarion and Erendis: The Mariner’s Wife” for the juicy and tragic details! Tolkien was amazing at portraying opposing POVs and convincing you, beat by beat, that the one you’re currently reading in a given moment is the “right” one, only to switch back on you with compelling counterpoint. He’s tricksy.

1200 Sauron endeavors to seduce the Eldar. Gil-galad refuses to treat with him; but the smiths of Eregion are won over. The Númenóreans begin to make permanent havens.

What the Appendices don’t specify—but The Silmarillion and Unfinished Tales do—is that it’s not like Sauron just went over and tried to con the Elves of Eregion as-is. He does so in the guise of Annatar, a fair and friendly persona that they have no idea is Sauron. But we’re told that Gil-galad and Elrond especially didn’t trust this Annatar fellow, this so-called Lord of Gifts. They wouldn’t give him the time of day, nor entry into their realm of Lindon. Which was fine with Sauron. He really just needed the acquiescence and the skills of Celebrimbor and the Elven-smiths. Galadriel also didn’t trust him, and he was especially careful of her. 

1500 The Elven-smiths instructed by Sauron reach the height of their skill. They begin the forging of the Rings of Power.

Ah, the game is afoot! We’re almost halfway through the Second Age at this point. Pay no attention to the Dark Lord behind the curtain.

1590 The Three Rings are completed in Eregion.

While Celebrimbor and his fellow jewel-smiths all contribute to the forging of the Rings of Power (under Sauron’s direct tutelage), Celebrimbor himself makes the three elemental-themed rings Vilya, Narya, and Nenya (without Sauron peeking over his shoulder). 

And then, ten years later . . .

“Forging the One Ring” by Ted Nasmith (Used with permission by artist.)

1600 Sauron forges the One Ring in Orodruin. He completes the fortress of Barad-dûr. Celebrimbor perceives the designs of Sauron.

Oh, the game is on. When Sauron actually completed his Ring, he literally speaks these words in the Black Speech, which Gandalf will one day recite to impress upon the Council of Elrond how dire their situation is:

One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them.

Notice that it’s not the whole Ring poem we know and love. No talk of Elf-kings and Dwarf-lords. It’s just the two lines of “fiery letters” inscribed on the Ring itself. The rest of that verse “long known in Elven-lore” (according to Gandalf) will be written years later, when the Rings of Power have been repurposed. But right now, the One Ring’s only goal is to enslave the wearers of the sixteen already made. And the Elves of Eregion who actually forged the damned things are late to the Annatar Isn’t To Be Trusted party. Still, in that moment, Sauron’s identity and his role in the scheme is revealed. So the Elves take off their rings. They’re at least not going to make this easy for him.

Sauron is pissed that it doesn’t go off without a hitch. You had one job, One Ring. What part of “rule them all” didn’t you understand?

1693 War of the Elves and Sauron begins. The Three Rings are hidden.

Ninety three years after the One Ring was forged and Sauron was unmasked, actual war between the Elves and Mordor now begins. What took the war so long, right? In 2021’s The Nature of Middle-earth, we get an explanation for this gap of time. In brief, Sauron wasn’t really prepared for war himself, either (he’d been counting on his ring scheme to do the work for him, and it failed.). Meanwhile Gil-galad and the Elves couldn’t tell how dangerous Sauron’s military force really was, nor did they even know that Mordor was his seat of power.

1695 Sauron’s forces invade Eriador. Gil-galad sends Elrond to Eregion.

This wording makes it sound like Gil-galad is trying to get rid of Elrond by sending him to the front lines! But really it’s all part of the military movements of the time, most of which are detailed (but also unrefined) in Unfinished Tales in the chapter on Galadriel and Celeborn.

1697 Eregion laid waste. Death of Celebrimbor. The gates of Moria are shut. Elrond retreats with remnant of the Noldor and founds the refuge of Imladris.

Slow down, professor! We get huge spans of time where it’s unclear anything is happening and them BAM, so much happens at one time. So Celebrimbor and his realm of Eregion are no more! Sauron has gathered up all the Rings of Power the Elven-smiths had made, but despite being tormented Celebrimbor doesn’t give up the location of the Three. So Sauron’s got only sixteen of them. They’ll have to do for now.

Now, the Dwarves don’t shut themselves in Khazad-dûm right away. They actually help out for a while, decent folk that they are, and in Unfinished Tales we even get a few brief mentions of their direct participation in this war. At one point they save Elrond’s butt by attacking Mordor’s forces “in the rear”! But in retaliation Sauron goes after them, so at last they head into their mountains and slam the door. The Dwarves are out of the game. They’ve done enough for those troublemaking Elves, haven’t they? Meanwhile, Elrond takes the remains of the Noldorin Elves, goes north, and establishes Rivendell.

1699 Sauron overruns Eriador.

Looks like it’s game over, man. Sauron’s forces have either slain or driven the Elves away. But . . . 

1700 Tar-Minastir sends a great navy from Númenor to Lindon. Sauron is defeated.

The Númenóreans have been ignoring their alleged Elven friends for centuries (basically, since Ancalimë was queen) because they’ve become rather self-absorbed. But Tar-Minastir, the eleventh king of Númenor, makes up for that by sending some help against Sauron! And it makes all the difference. 

1701 Sauron is driven out of Eriador. The Westlands have peace for a long while.

The good news is, things calm down in Eriador for a while. The bad news is, Númenor now has Sauron’s full attention (but they don’t know it yet).

1800 From about this time onward the Númenóreans begin to establish dominions on the coasts. Sauron extends his power eastwards. The shadow falls on Númenor.

This is a nice way of saying that Númenóreans now go from saviors to conquerors, from helpers to subjugators. Thus “the shadow” of evil falls on them. They’re becoming imperialists. While most still live on the island itself, plenty now live on the coasts of Middle-earth. They start demanding tribute from the “lesser” men who live here. It’s not a good look.

Now we’re going to jump ahead some two-hundred fifty years. 

2251 Death of Tar-Atanamir. Tar-Ancalimon takes the sceptre. Rebellion and division of the Númenóreans begins. About this time the Nazgûl or Ringwraiths, slaves of the Nine Rings, first appear.

Tar-Atanamir was a real piece of work. He was the thirteenth king of Númenor, but the first one who actually refused to give up the sceptre to his heir at the rightful time, so he clings to his rulership even as he becomes “witless” and infirm. His son has to pry it from his cold dead hands, not the sign of good health in the royal psyche. Númenóreans, especially the royals, are already long-lived compared to “lesser” Men, but it’s not enough for them. They’ve been fretting about their own mortality for centuries. Now they’re becoming obsessed with it. 

Meanwhile, Sauron has not been idle. His Rings of Power scheme didn’t work on the Elves, so he’s enacted a plan B, which is to redistribute the sixteen Rings of Power he recovered. Seven end up with seven Dwarf lords, but the domination effect doesn’t quite. Stubborn Dwarves! Sauron doesn’t get control of them just like that. But the remaining nine rings? He’s now used them to ensnare nine kings of Men, and that at least paid off. Enter the Ringwraiths, three of whom were Númenóreans obsessing over mortality. Do these new rings give them extra life? Nope, but it stretches it out terribly.

2280 Umbar is made into a great fortress of Númenor.

South of where Gondor will one day be settled, Umbar is a coastal city from which the Númenóreans have become like Conquistadors. Umbar will one day be where the worst of the surviving Númenóreans will operate, the ones called Black Númenóreans. This is where the Haradrim (under Sauron’s sway) and the Corsairs will one day set sail in the War of the Ring.

2350 Pelargir is built. It becomes the chief haven of the Faithful Númenóreans. 

The Faithful are the Númenóreans still trying to walk the straight and narrow path of loyalty to the Elves and the Valar who first blessed them. They’re led by the Lords of Andúnië, the descendants of Silmariën. Remember her? 

Umbar and Pelargir are the two main harbors on Middle-earth’s coast from which the survivors will rally when things go really pear-shaped for Númenor.

2899 Ar-Adûnakhôr takes the sceptre.

Ar-Adûnakhôr is the twentieth king of Númenor. Note that we’ve gone from the Tar- prefix (Quenya for “high” or “noble) to the Ar- prefix (Adûnaic for the same). This is another cultural shift, and a pushing out of all things Elvish and Valarian. In fact, three kings later, all the Elven tongues will be forbidden. Then it’s truly all Adûnaic (the Mannish language) all the time! #NúmenorFirst

3175 Repentance of Tar-Palantir. Civil war in Númenor.

After a string of crappy asshole kings who’ve lost sight of history and what Númenor used to be, we get Tar-Palantir. He’s actually a good king, and he tries his best to roll things back, to “repent” of his predecessors. But his younger brother takes after their father and becomes the leader of the King’s Party (as opposed to the Faithful). This political schism becomes a kind of cold civil war. 

3255 Ar-Pharazôn the Golden seizes the sceptre.

Pharazôn is Tar-Palantir’s own nephew, but by means not quite fleshed out by Tolkien, he seizes the sceptre of rulership by forcibly marrying his uncle’s daughter and heir, Míriel. She should have been Queen Tar-Míriel. But Pharazôn is a usurper, and it seems the people, most likely under his political sway, simply allowed this act to stand. It bodes poorly for all! He’s one of the leaders of the King’s Men, a faction dead-set against Elves, against the authority of the Valar, and against anything standing in the way of Númenor becoming a global immortal superpower.

Here’s a graphic summary of the timeline up to this point that I worked up for the The Silmarillion Primer.

3261 Ar-Pharazôn sets sail and lands at Umbar.

Ar-Pharazôn is a king of action. He goes to Middle-earth himself, while king, to direct his imperial forces. 

3262 Sauron is taken as prisoner to Númenor.

Such a tantalizing short entry. Sauron has seen the writing on the wall, and knows that Númenor can’t be defeated by military force, not even with the might of Mordor and the One Ring on his finger. But it can be undermined and rotted out from the inside, can’t it? They’re still just mortal men, ain’t they? Númenor has already got the shadow of evil upon it (a legacy of Morgoth, his old boss!). So Sauron goes forth, as himself with no alias, and surrenders to Ar-Pharazôn. They sail with him as a captive back to their island. 

3262–3310 Sauron seduces the King and corrupts the Númenóreans.

Yadda yadda yadda, the long run of poor decisions made by the Númenóreans for the last millennium and a half has led to . . . this final lap of even worse decisions. Even as a captive, Sauron with his lying silver tongue has wormed his way into the king’s close counsel. Like an evil bellows, he fans the flames of Ar-Pharazôn’s pride and fosters the fear of death (which, he insists, the Valar have foisted upon Men). The king becomes the worst of tyrants; the Faithful are persecuted, and Sauron even introduces the worship of Melkor (aka Morgoth) among them. Ar-Pharazôn begins to venerate “the Dark.” Yikes. Eventually, blood sacrifices are made in a temple. It’s bad. Like bad-bad. 

3310 Ar-Pharazôn begins the building of the Great Armament.

Númenor already represents the pinnacle of human technology and skill. Now Ar-Pharazôn turns the dial up to 11, heavy with intent. This intense military buildup is “the greatest that the world has seen.” Ruh-roh. Sauron has wound up these immortality-seeking Númenóreans and is now pointing them at the Lords of the West. At Valinor itself. Does he think the Númenóreans could actually take down the Valar in the Undying Lands? He’s got to know that’s unlikely, but reckons they can do some real damage (if so, that’s a win for him). Either way, Sauron’s goal isn’t to eliminate the West so much as it is to eliminate the greatest threat to his domination of Middle-earth: Númenor itself. 

Remember the white tree? Somewhere during this period Sauron tries to convince Ar-Pharazôn to cut it down; it’s a symbolic link to the Elves and the Valar, and he wants it gone. But before the king caves in, a young man named Isildur, grandson of the king’s advisor and part of Silmariën’s bloodline (remember her?), sneaks into the court where the white tree Nimloth was placed. He cuts a fruit from the tree and barely escapes with his life. Thus the next sapling has a chance to survive these dark days!

3319 Ar-Pharazôn assails Valinor. Downfall of Númenor. Elendil and his sons escape.

It doesn’t get more succinct than that. Sauron’s plan finally works. A massive armada sails out of Númenor and lands on the shores of Aman, the Undying Lands, intending to pick a fight if necessary. Intending to, I guess, wrest the power of immortality out of the Valar? Now, for their part, the Valar aren’t quite sure what to do about this situation; they’ve been very hands-off when it came to the doings of Men. So instead of squashing them, Manwë, the King of the Valar, appeals to Eru Ilúvatar himself.

Eru, the One, simply removes Númenor—along with any temptation Men may have of accessing the Undying Lands ever again—from the equation. He does this by changing the shape of the world itself and sinking the entire island kingdom. The seas “bend,” everything gets a bit more round and less flat-Earth-like, and down Númenor goes into the devouring waves, taking almost everyone down with it. Even Sauron, which wasn’t quite how he was expecting this to go.

Now, there are survivors, but not many. We have Elendil, descendant of Silmariën and the Lords of Andúnië. We have his sons Anárion and Isildur (the aforementioned saver of fruit), who escape with an unknown number of their families and friends, others of the Faithful. They make it to their havens in Middle-earth.

“The Ships of the Faithful” by Ted Nasmith (Used with permission by artist.)

3320 – Foundations of the Realms in Exile: Arnor and Gondor. The Stones are divided. Sauron returns to Mordor.

Elendil and his boys waste no time getting the two kingdoms underway. They’re setting up shop all over the map, even right up against Mordor! They managed to save seven of the Seeing-stones, the palantíri, from the wreck of Númenor, and now the stones are spread out across the Realms in Exile for practical use. In the newly minted southern kingdom of Gondor, which both Isildur and Anárion govern together, four of the palantíri are placed: at Minas Anor, Minas Ithil, Osgiliath, and Orthanc. In the northern kingdom of Arnor, where their dad, Elendil, becomes king, three are placed: at Annúminas, Amon Sûl, and the Tower Hills near the Grey Havens.

Meanwhile, Sauron, reforming as “an image of malice and hatred” after having gotten sucked down into the abyss with Númenor, goes back to Mordor. He’s not at all pleased that Middle-earth isn’t ripe for an easy takeover. 

3429 – Sauron attacks Gondor, takes Minas Ithil and burns the White Tree. Isildur escapes down Anduin and goes to Elendil in the North. Anárion defends Minas Anor and Osgiliath.

Gondor and Arnor are now over a hundred years old and Sauron’s had it with these despicable Faithful. He finally goes on the offensive when he’s strong enough. He captures Minas Ithil, the Tower of the Moon, but, ehh, Gondor will get it back again.

3430 – The Last Alliance of Elves and Men is formed.

The final team-up has begun. Sauron’s days are numbered, but victory by sheer military force will be hard won.

3431 – Gil-galad and Elendil march east to Imladris.

Gil-galad, the last High King of the Noldor, and his mortal friend Elendil soon meet up at Rivendell. And Elrond joins the band (as Gil-galad’s herald)! But note that it does take a few years for them to muster the force to march out again.

3434 – The host of the Alliance crosses the Misty Mountains. Battle of Dagorlad and defeat of Sauron. Siege of Barad-dûr begins.

The final showdown begins. It’s long and grueling. The Last Alliance is there within the bounds of Mordor, battling for years. It’s mostly Elves and Men vs. Orcs and other Men, but there are Dwarves who’ve marched out of Khazad-dûm to help out the good guys, too. It’s a massive war.

3440 Anárion slain.

Isildur’s kid brother and co-king of Gondor, now dead, six years into the fight.

3441 Sauron overthrown by Elendil and Gil-galad, who perish. Isildur takes the One Ring. Sauron passes away and the Ringwraiths go into the shadows. The Second Age ends.

Gil-galad and Elendil have their legendary battle with the Dark Lord, laying down their lives in the process, but also laying low Sauron himself. His physical form is beaten in this total boss-fight. Isildur then takes the broken sword Narsil and uses it to cut the One Ring from Sauron’s hand. He sees it as compensation for the loss of his brother and father. Bad move, of course. He does this despite Elrond and Círdan’s urging him to throw the Ring into the fires of Mount Doom. Isildur says thanks but no thanks, which basically assures that Sauron will be back for the sequel. 

But in Isildur’s defense, that’s not obvious. Yes, Elrond and Círdan are both wise and their counsel to toss the Ring is the right call no matter what; it was made by Sauron, which means “the Abhorred,” and who had been known among the Sindarin Elves as Gorthaur the Cruel. He was a masterful crafter; anything he makes with his own hands is going to be bad news for anyone. Like, if the survivors of the Last Alliance found some macaroni art in the dungeons of Barad-dûr that Sauron had made in his spare time, it would be evil macaroni art and they would be well-advised to either leave it alone or destroy it.

Anyway, my point is, at this point in history, Sauron seems to be donezo. Defeated. Dead, even. He has ceased to be. He is an ex-Dark Lord. And this apparent demise marks the end of an era. Everyone tossed in their Second Age calendars.

And there we have it: the Second Age in a big, bloody, ring-filled nutshell. The Second Age is basically a 3.4-millennium period where Sauron starts off quiet, attempts to trick the Elves into slavery, tries to kill them when that doesn’t work, and though he does manage to wreck a lot of their lands, he’s driven back by the upstart Elf-friends (the Númenóreans), so he changes gears and spends all his efforts on undermining their empire from the inside, only to overreach a bit when their island sinks and the world changes, but, upon returning to Middle-earth, he finds that the Elves and their mortal allies are still in his way, and though he arms up again, this time they beat him up soundly.

Here is another timeline graphic I made back in February when all we had to go on were those Rings of Power character posters and I started to muse on what Tolkien wrote vs. what the showrunners might be doing. Notice the span of time. Notice that when Ar-Pharazôn comes onto the scene, the Rings of Power are old news, Celebrimbor already dust. And Sauron has his Ruling Ring during the whole Númenórean debacle.

For all that Tolkien wrote, there is plenty that he didn’t. It’s known that in The Rings of Power show we’ll be meeting a young woman named Eärien, who is presented as Isildur’s sister. Tolkien didn’t say Isildur had a sister, but he didn’t say he didn’t. Who’s to say? There are lots of women who must have existed but who are not named. Where is Isildur’s mom? Elendil’s wife. We’ve got nothing, not even a name. Obviously, she existed, too. It was much later in Tolkien’s life, as accounted for in the latter volumes of the History of Middle-earth books, that he started to go back and retcon more female characters (Galadriel included). Suddenly some of the wives and sisters who must have been there all along begin to appear. Maybe they’d have factored more into the stories, had Tolkien more years in him.

 

Where To Actually Read about the Second Age

Okay, no more of my paraphrasing. What did Tolkien actually write about the Second Age?

As an introduction to Númenor, you can always just read the first section from Appendix A of The Lord of the Rings, I. The Númenórean Kings. It’s a bit on the dry side, relatively speaking, but it gives the high-level overview and then a big list of monarchs, then goes into the legacy of Númenor, which are the Realms in Exile (Arnor and Gondor) and eventually presents the tale of Aragorn and Arwen. All fantastic information.

If you want to know the “full” tale of Númenor, the best place to go is The Silmarillion itself. The second to last part of the book is called The Akallabêth and it’s the primary narrative of the fabled Men of Westernesse, beginning to end. I walked through the basics in these two installments from my Silmarillion Primer:

But there are even more details to be found in 1980’s Unfinished Tales of Númenor and Middle-earth. Read the Second Age chapters in Part Two:

  • I. A Description of the Island of Númenor – Mostly just a geographical report of the island itself, its resources, and a hint of the culture and seamanship of its people.
  • II. Aldarion and Erendis: The Mariner’s Wife – An actual in-depth story, this one, telling the tale of the sea-loving sixth king (Tar-Aldarion), how he took over from his star-loving and wiser father (Tar-Meneldur), and how his on-again-off-again romance and marriage to Erendis led to him changing the laws so that daughters could inherit the sceptre. It’s a melancholic tale with a chilly ending; in some ways, it’s a good and sadly realistic foil to the better known Aragorn/Arwen and Beren/Lúthien stories. It also features the moment when the king receives a letter from Gil-galad, in which the Elf-king first voices his concern about “a new shadow” stirring that he deems to be “a servant of Morgoth.”
  • III. The Line of Elros: Kings of Númenor – A literal list of the kings and queens of Númenor, but it’s not a dry read. Each ruler is given at least a short paragraph (some quite a bit more) describing how they differed from those before and after.

The twelfth volume of The History of Middle-earth series, The Peoples of Middle-earth, includes the very unfinished “Tal-Elmar, which is a strange disjointed little story that doesn’t neatly tie into other writings, but it gives us some idea how the Númenóreans might have been seen by some of the “lesser” men on Middle-earth during their years of imperialism. It’s unclear what year this takes place, but one of the main characters says that the “High Men of the Sea” are to be feared, “For Death they worship and slay men cruelly in honour of the Dark.” Yikes. That sure sounds like the days of Ar-Pharazôn, doesn’t it? In the same book, the section “Of Dwarves and Men” provides a bit more about the role of Dwarves, in alliance with Men, during the Second Age (amidst more general Dwarven lore).

Now, The Nature of Middle-earth, which was published in 2021, gave us a whole bunch more about Númenor and its culture. Do yourself a favor and read Chapter XIII of Part Three, “Of the Land and Beasts of Númenor.” Foxes, squirrels, sheep, horses, birds, fish, narwhales, dolphins . . . and bears. Oh my, but there sure are bears on Númenor. And not idle bears, at that.

But now to the matter of the Rings of Power as Tolkien devised it. 

If you want to know the “full” account of Sauron’s ring-based pyramid scheme, you’ll find only tantalizing brief summaries in the Appendices of The Lord of the Rings and then a richer account in “Of the Rings of Power and the Third Age, the final part of The Silmarillion. To me, the key difference between the two is that in LotR we’re not told that those first sixteen Rings of Power made by the Elven-smiths of Eregion weren’t intended to go to Dwarves and Men at all. Remember, the full Ring poem isn’t written upon the One Ring; that was devised at some point after the “Dwarf-lords in their halls of stone” and the “Mortal Men doomed to die” were roped in. It’s a bit misleading. In any case, I also walked through this in two installments in the Primer:

Going back to Unfinished Tales, there’s a lot more detail in the final chapter of Part Two:

  • IV. The History of Galadriel and Celeborn – This is a fun but tangly mess that sounds like it’s going to give you the before-she-was-famous scoop on Galadriel, only to give you several contradicting versions of her biography. Peppered in are all kinds of gratifying details about the war between the Elves and Sauron after the Rings of Power were made. Plus there’s a bit more about Celebrimbor and his gruesome fate. Poor chap. This is also the place to read about a more active, fiery Galadriel, especially in her youth. She is described as “a match for both the loremasters and the athletes of the Eldar” in their earlier days.

Lastly, and this is a bit of a deviation, there are some abandoned stories (a Tolkien trend) found in the third and ninth volumes of The History of Middle-earth series. This isn’t so much a deeper dive on the subject of Númenor as it is just a dive into a different but certainly adjacent pool. In The Lost Road and Other Writings (volume 3) you will find the genesis of Númenor, for it was Tolkien’s 1930s reimagining of Atlantis as a writing experiment he shared with his friend C.S. Lewis. The agreement: Lewis would write a space-travel story (what ended up becoming his Space Trilogy) and Tolkien would write a time-travel story (wherein Atlantis-but-really-it’s-Númenor was born). In Sauron Defeated (volume 9) we find the even more complex The Notion Club Papers, wherein Tolkien revisits his time-travel story and tries again to develop his Númenórean ideas and tie them into the modern-day real world. To continue with the diving metaphor, this is like if you jump into the deep end of the pool only to discover a hatch to a second, even-deeper pool beneath it. Is it good stuff? Yup, but it’s still kind of a doozy, and probably not the best place to start if you just want to know more about the Second Age in Middle-earth.

A lot of the above will be compiled in an upcoming release, The Fall of Númenor, edited by the meritorious Brian Sibley. I don’t think there will be anything truly new in that book, but having most Second Age lore in one place will be great for fans. 

 

Jeff LaSala—aside from feeling that people don’t talk about Silmariën enough—is responsible for The Silmarillion Primer, the Deep Delvings series, and a few other assorted articles on this site. Tolkien nerdom aside, Jeff wrote a Scribe Award–nominated D&D novel, produced some cyberpunk stories, and works in production for Macmillan and the Tor Publishing Group. He is sometimes on Twitter.


Galadriel Is Certainly Not Putting Up Her Sword in the Final The Lord of the Rings: The Rings of Power Trailer

$
0
0

If the San Diego Comic-Con trailer for The Lord of the Rings: The Rings of Power made the almost-here Amazon Prime series look appropriately epic and awe-inspiring, the final trailer… kinda doesn’t. Maybe it’s the poor choice of music (just give us Bear McCreary’s score!); maybe it’s the sheer number of characters they’re trying to introduce at once… or maybe it’s the fact that a harfoot seems to look straight at the camera while uttering the words, “With our hearts even bigger than our feet.”

No, I did not make that part up.

To be fair, everything looks gorgeous, and Morfydd Clark, who plays the younger, more tempestuous Galadriel, can intone Super Serious Fantasy Dialogue with incredible gravity. There are some very intriguing moments of fighting here; the elf Arondir (played by Ismael Cruz Córdova) seems likely to become a fan favorite; and of course the show’s true star, New Zealand, shines as beautifully as ever.

This trailer also gives us a moment with the dwarf princess Disa (Sophia Nomvete) and her striking golden eyes; another look at the eerie blonde fellow who is totally not Sauron, the showrunners said; and the suggestion that Galadriel is off hunting the Enemy because her brother died, which is sort of a disappointing cliché so far as motivations go—but as always, this is only a trailer, and the show could have a lot more to say. “Choose not the path of fear, but that of faith,” says Galadriel, and my lady, I am trying.

The Lord of the Rings: The Rings of Power premieres September 2nd on Prime Video.


Wisdom and Grace: Galadriel’s Path to Redemption

$
0
0

A portrait of a golden-haired woman

Galadriel’s first words in The Lord of the Rings position her firmly within the tradition of Tolkienian women. When the Fellowship reaches Lothlórien, and it becomes clear to the Lord and Lady that Gandalf is not with them, Celeborn is concerned. Was there a change of plans? he wonders. Or perhaps he misunderstood Elrond’s message? Galadriel, and not one of the Company, responds. “‘Nay, there was no change of counsel,” she informs her husband, speaking in a voice unusually deep. “Gandalf the Grey set out with the Company, but he did not pass the borders of this land. Now tell us where he is; for I much desired to speak with him again. But I cannot see him from afar, unless he comes within the fences of Lothlórien: a grey mist is about him, and the ways of his feet and of his mind are hidden from me” (LotR 335).

Galadriel, we can infer here, is something of a seer. She can watch the progress of the world from afar, though at least Gandalf is a mind that is closed to her. This is, of course, all the clearer when she uses the intensity of her gaze alone to interrogate and test the resolve of each member of the Fellowship. And again, we witness her seer-like qualities in a very traditional sense when she invites Frodo and Sam to look in her Mirror and see what Sam innocently calls “Elf-magic.”

What stands out to me about Galadriel’s characterization in The Lord of the Rings is that she is, first and foremost, discerning. Yes, she’s powerful, mysterious, ancient, and sorrowful; but her reactions to the people and events of the world around her are always wise and measured.

Consider her response to Celeborn’s rather insensitive accusation of the Dwarves’ role in waking the Balrog. First, she gently corrects him—not in a way that shames him or undermines him in front of their guests, but also in a way that brooks no refusal. Galadriel then turns to Gimli, offering understanding and a welcome which changes the trajectory of the Dwarf’s entire narrative. She calls on the Lord Celeborn to place himself in Gimli’s shoes; and then, in case anyone was in doubt as to what she meant, she turns to the Dwarf and speaks to him of the beauty of his people’s treasured places—and does so in his own tongue.

This shows incredible discernment. Galadriel knows exactly what will diffuse the tense situation, exactly what Gimli needs to hear in order to set aside his ingrained prejudices, exactly what Legolas needs to hear in order to do likewise, setting the stage for their mutual acceptance and deep friendship. The Fellowship is immeasurably better for that one, lifechanging moment.

She wasn’t always like that, though. Though she first appears as the wise woman of The Lord of the Rings, Tolkien continued to add complexity to her character even after it was published, and along with that complexity, her power and influence in Middle-earth also grow. Oddly, then, Tolkien’s writing of the character moved from future to past, and he wasn’t at all sure of her history when she first stepped from the shadows of the trees to offer light and comfort to weary travelers. And he never was quite sure… In the last month of his life he continued to alter Galadriel’s story, leaving us a trail full of contradictions and half-certain sketches. Indeed, according to Christopher Tolkien, “”There is no part of the history of Middle-earth more full of problems than the story of Galadriel and Celeborn, and it must be admitted that there are severe inconsistencies ‘embedded in the traditions’; or, to look at the matter from another point of view, that the role and importance of Galadriel only emerged slowly, and that her story underwent continual refashionings” (Unfinished Tales, hereafter UT, 220). But we’re getting ahead of ourselves already.

The road that brought her to that flet in Lórien, to that generous response to Gimli’s grief, was a hard and trying one. Galadriel, after all, was born in Eldamar in the morning of the world, before the first sunrise, before the moon first walked his wandering path. Even in those early years she was mighty among the Noldor, crowned with the golden hair of the Vanyar, her mother’s kin. According to The Peoples of Middle-earth (hereafter PM), “Galadriel was the greatest of the Noldor, except for Fëanor maybe, though she was wiser than he, and her wisdom increased with the long years” (337). I find that “maybe” curious, half-comical, even, as if the race were just too close to call. Clearly Galadriel turns out to be the better of the two. But greatest? Our narrator just isn’t sure.

For all my dismissiveness, I suspect that this has to do with the potency of their spirits. Both Galadriel and Fëanor are great in that they aspire greatly and have the capacity to achieve much. They are driven by passion and a desire to be always doing, creating, living to a fuller extent than they did before. Both were, fascinatingly, driven by pride and an insatiable desire for control—in the beginning. “She was proud, strong, and self-willed,” we’re told, “and like her brother Finrod, of all her kindred the nearest to her in heart, she had dreams of far lands and dominions that might be her own to order as she would without tutelage” (PM 337). The choice of words here is significant. Notice that she wants dominion. She wants a realm that might be her own. She wants to rule it as she would and without tutelage.

Sounds familiar, doesn’t it? All of these things are explicitly negative desires in the context of Middle-earth. It’s no wonder she was swayed by the words of Fëanor. According to one telling, “Galadriel, the only woman of the Noldor to stand that day tall and valiant among the contending princes, was eager to be gone [from Valinor]. No oaths she swore, but the words of Fëanor concerning Middle-earth had kindled her heart, and she yearned to see the wide untrodden lands and to rule there a realm at her own will. For the youngest of the House of Finwë she came into the world west of the Sea, and knew yet nought of the unguarded lands” (Morgoth’s Ring, hereafter MR, 112-113). First of all, not swearing oaths seems like a reasonable move, and gives us at least one good idea of why Galadriel is considered wiser than Fëanor. It’s important, though, that we don’t condemn the Noldo for her adventurous spirit (the narrator doesn’t either, you’ll notice). The Valar themselves explore and search out the mysteries of Middle-earth. Where we might say Galadriel is at fault, then, is in her pride, her self-will, if you will, that pushes her to defy the Powers in order to claim a kingdom for her own.

For all that, the desire for control is in line with Galadriel’s nature, regardless of the fact that it ought to be suppressed for ethical reasons. In Eldamar, Galadriel “grew to be tall beyond the measure even of the women of the Noldor; she was strong of body, mind, and will, a match for both the loremasters and the athletes of the Eldar in the days of their youth” (PM 337). She also “was then of Amazon disposition and bound up her hair like a crown when taking part in athletic feats” (Letters 428). In other words, she always stood out, even when surrounded by the greatest of the Elves in a time of their flourishing. Unfinished Tales, for example, clarifies that Galadriel was about six feet, four inches tall (273).

Now, we can easily see that Galadriel is a woman of incredible spirit and potential. “She did indeed wish to depart from Valinor and to go into the wide world of Middle-earth for the exercise of her talents,” Christopher Tolkien clarifies, quoting his father; “for ‘being brilliant in mind and swift in action she had early absorbed all of what she was capable of the teaching which the Valar thought fit to give the Eldar’, and she felt confined in the tutelage of Aman” (UT 223). I consistently find myself amazed by that assertion. Who else, so early in their lives, could claim to have learned all the Valar would teach them? Well, Fëanor likely would, but as we all know, he’d be wrong. But our narrator obviously understands that Galadriel is in a different position. She has legitimately reached her potential in Valinor, like a precocious child who is far smarter than they have any right to be, who is far ahead, say, of what their grade or school has to offer. Not surprising, is it, that she was ready to explore new territory? The text goes on to point out that even Manwë had heard of Galadriel’s desires and had not forbidden her (UT 223).

This is really where things start to get tricky. Above, I quoted a passage that said she was “the only woman of the Noldor to stand that day tall and valiant among the contending princes” (MR 112). That’s not actually the full story. In the final months of his life, Tolkien started an overhaul of Galadriel’s storyline. His reasons for doing so are vague and thus sometimes unconvincing. He was at least partially moved by a desire to recast Galadriel as a more perfect symbol of Mary, mother of Christ, which meant that she could in no way be implicated in the rebellion of the Noldor, for Mary is sinless. There are therefore two major versions of Galadriel’s story in existence (with lots of smaller variations within those major divisions, of course).

The first is the version I’ve been setting up above. It was the first, and the one longest in existence, which is one reason I’ve privileged it here. Another reason is that it tends to make more sense than the other. So let’s finish out that version first.

Galadriel, caught up in the fervor of the moment, is one of those who lead the Noldor out of Eldamar (MR 120). Indeed, “Even after the merciless assault upon the Teleri and the rape of their ships, though she fought fiercely against Fëanor in defence [sic] of her mother’s kin, she did not turn back” (PM 338). When Fëanor burns the ships at Losgar, Galadriel steps up to help her kinsman lead the remaining Noldor through the hellscape of the Helcaraxë. In one letter, Tolkien clarifies that though Galadriel did reflect aspects of the character of Our Lady, Mary, “actually Galadriel was a penitent: in her youth a leader in the rebellion against the Valar” (407).

In another place, Tolkien wrote, “Pride still moved her when, at the end of the Elder Days after the final overthrow of Morgoth, she refused the pardon of the Valar for all who had fought against him, and remained in Middle-earth. It was not until two long ages more had passed, when at last all she had desired in her youth came to her hand, the Ring of Power and the dominion of Middle-earth of which she had dreamed, that her wisdom was full grown and she rejected it, and passing the last test departed from Middle-earth forever” (PM 338). Thus, though he believed that Galadriel embodied much of the beauty and grace he imagined were contained in Mary, she was by no means perfect, and in fact had much to answer for. Her life in Middle-earth became sad, yes, a “long defeat,” even: but in all likelihood it was no more than she deserved. She was, in other words, observing penance for her sins.

All of this gets thrown out the window as Tolkien grew older. In 1973, less than a month before his death, he responded to a letter positing an explanation for Galadriel’s claim that she had “passed the test.” He wrote, with what seems like more than a tinge of exasperation, “Galadriel was ‘unstained’: she had committed no evil deeds. She was an enemy of Fëanor. She did not reach Middle-earth with the other Noldor, but independently. Her reasons for desiring to go to Middle-earth were legitimate, and she would have been permitted to depart, but for the misfortune that before she set out the revolt of Fëanor broke out, and she became involved in the desperate measure of Manwë, and the ban on all emigration” (431).

As much as I find myself wanting to validate Tolkien’s own claims, I can’t help but approach this skeptically. Doubtless, as Christopher notes, he intended to overhaul all of Galadriel’s narrative so that it would in fact concur with this changing conception of her role in the departure from Valinor. But in the end, it’s hard to agree that Galadriel “had committed no evil deeds.” What then would we do with her many statements in the published Lord of the Rings? What test has she passed? Why is there no ship that can bear her back into the West? It would take a lot of work to make her narrative fit with a Marian referent.

And, frankly, I prefer the old Galadriel. Don’t get me wrong—I revere the figure of Mary and I think it’s important, at least as far as Tolkien’s Catholic context is concerned, to consider that characters might figure the Lady in one way or another. But Galadriel as a penitent is an important piece to the larger puzzle. We need Galadriel the penitent: she provides a useful and productive counterpoint to Fëanor’s violent and selfish refusal to repent. We can explore this in more detail if we look at Galadriel’s early years in Middle-earth, her gradual journey towards wisdom, and her eventual abnegation of the pride and possessiveness that characterized her youth…

***

Thus far, we’ve followed Galadriel’s story up to her arrival on the shores of Middle-earth. We’ve seen her walk a long and heavy road from her youth as one of the greatest of the Noldor in the glory days of Valinor to the turning point of her life, as she stands “tall and valiant among the contending princes” (Morgoth’s Ring, hereafter MR, 112-113), to the horror of the Helcaraxë. There, she, along with Fingolfin and his sons, secures the survival of her people, and with great losses and an enduring bitterness against the house of Fëanor, they emerge in Middle-earth. In defiance of despair they “[blow] their trumpets in Middle-earth at the first rising of the Moon” (Sil 82).

The symbolism here is striking. The Moon is, as we know, the response of the Valar to Ungoliant and Morgoth’s destruction of the light of the Two Trees: it’s their protection of that light, but it’s also their acknowledgement that they should not have hoarded the gift and that the Children of Ilúvatar need what protection it has to offer against Morgoth. In a way, we might read the arrival of Fingolfin’s people in a similar vein. They are meant to act as a response to and a protection against the evil deeds sparked by Fëanor’s folly. They are the correction to a terrible choice—an opportunity for and a sign of the redemption of the Noldor. Not that they always succeed. Often they withdraw, or look the other way… In fact, I would suggest that Galadriel alone, with her final rejection of the Ring and all that it symbolized, managed to fully live up to the promise that is illustrated here. Indeed, it’s said in The Peoples of Middle-earth that resisting Fëanor’s influence became Galadriel’s primary concern (338). This second coming of the Noldor is thus cast as a sign of hope for the future that is ultimately fulfilled in one simple sentence: “I pass the test” (LotR 366).

a woman stepping down to a stream

“A Light in Dark Places,” by Jenny Dolfen (Used with permission of the artist)

But we’re not there yet. In the aftermath of the burning of the ships at Losgar, Fëanor’s betrayal, and the Helcaraxë, Galadriel joins Melian in Doriath, where the two women become confidants and the Ainu Melian mentors the young, headstrong Noldo, “for there was much love between them” (The War of the Jewels, hereafter WJ, 38). Galadriel learns “great lore and wisdom” through her relationship with Melian (WJ 178). She is no longer the same. The trauma of her experience weighs heavy: she refuses to speak of her time in Valinor after the death of the Two Trees, instead saying, “that woe is past, […] and I would take what joy is here left untroubled by memory. And maybe there is woe enough yet to come, though still hope may seem bright” (WJ 41). Melian respects this, though she is able to learn some of the story of the Kinslaying for the sake of Thingol (who later learns the full story through the sons of Finarfin).

As a side-note: I suspect that Galadriel learned to hone her powers of sight, which were already considerable (Peoples of Middle-earth, hereafter PM, 337), during this lengthy sojourn with Melian. She’ll put these skills to use later, in that she’s able to speak with Elrond and Gandalf without any verbal utterances, mind-to-mind (LotR 985); she tests each of the Company upon their arrival in Lothlórien (LotR 357); and of course, we’d be remiss if we didn’t acknowledge her use of water touched by Eärendil’s starlight as a sort of seeing-glass.

At this point we ought to pause and address what I call the Celeborn Conundrum. That is: where did Celeborn come from and how did Galadriel become involved with him?

According to the story in Unfinished Tales, Celeborn was one of the Teleri. Galadriel, becoming restless in Aman, relocates to Alqualondë to stay among her mother’s kin; while there she meets Celeborn, who is a prince, the son of Olwë. In this version, Galadriel and Celeborn are about to seek the permission of the Valar to go to Middle-earth when Fëanor rebels and shows up at Alqualondë. Galadriel, who already disliked Fëanor, and Celeborn then join the Teleri in fighting against the people of Fëanor. Then—again, in this version—since Celeborn’s ship is one that is saved, “Galadriel, despairing now of Valinor and horrified by the violence and cruelty of Fëanor, set sail into the darkness without waiting for Manwë’s leave, which would undoubtedly have been withheld in that hour, however legitimate her desire in itself” (UT 224). Here, Galadriel doesn’t participate in the rebellion, and she doesn’t have to experience the Helcaraxë. Her movements are prompted by a sort of gut-level, instinctual reaction born of horror and despair.

The story we find in the published version of The Silmarillion is, of course, easier to fit into the standard version of Galadriel’s narrative. There we learn, though only briefly, that Celeborn was a kinsman of Thingol who was also, at the time, dwelling in Doriath. The Silmarillion thus gives a different reason for Galadriel’s decision to remain in Doriath: “there was great love between” herself and Celeborn—not Melian (108). Regardless, Galadriel still becomes the pupil of Melian and grows in knowledge and wisdom during her time in this hidden kingdom. Later in their lives they depart to seek their fortunes, as it were, ultimately coming to rule the realm of Lórien as Lady and Lord.

I’d like to slow down here, at the threshold of “the heart of Elvendom on earth,” as we find it in The Lord of the Rings. Galadriel’s welcome of Gimli is notable, as I pointed out above. But at the same time, it’s entirely understandable: after all, Galadriel was one of the Noldor, most beloved of Aulë, the Dwarves’ maker. Indeed, Unfinished Tales points out that Galadriel “had a natural sympathy with their [the Dwarves’] minds and their passionate love of crafts of hand, sympathy much greater than that found among many of the Eldar: the Dwarves were ‘the Children of Aulë’, and Galadriel, like others of the Noldor, had been a pupil of Aulë and Yavanna in Valinor” (226-227). Thus, already, Galadriel is uniquely positioned to reach out to Gimli in the only way that could have affected him.

Her gentle rebuke of Celeborn is significant, too: “If our folk had been exiled long and far from Lothlórien,” she asks, “who of the Galadhrim, even Celeborn the Wise, would pass nigh and would not wish to look upon their ancient home, though it had become an abode of dragons?” (LotR 356). Take a moment to ponder this. Galadriel has lost so many homes. She found herself an alien in even Valinor the fair; she is, in at least one version, driven out of Alqualondë; she sees the fall of Nargothrond, the realm of her brother; and Doriath, which had long been her home, also falls. Now she stands amidst a constant reminder both of Valinor (from whence comes the Mallorn) and of the slow but irreparable fading of Lórien itself.

The arrival of the Fellowship is only the final nail in the coffin, as it were: “Do you not see now wherefore your coming is to us as the footstep of Doom?” she cries to Frodo. “For if you fail, then we are laid bare to the Enemy. Yet if you succeed, then our power is diminished, and Lothlórien will fade, and the tides of Time will sweep it away” (LotR 365).

Her sympathy for Gimli’s desire to see Moria emerges from her own grief over her lost homes, and from the endless grief-amid-joy that is life in Lothlórien. So, gently, she reminds Celeborn that they have more in common with the Dwarf than he readily realizes.

Another moment influenced by Galadriel’s past experiences is, I believe, her rejection of Sauron. When Frodo sees the Eye of Sauron in the Mirror, Galadriel knows immediately. She acknowledges their shared experience and then offers comfort: “Do not be afraid!” and a caution:

But do not think that only by singing amid the trees, nor even by the slender arrows of elven-bows, is this land of Lothlórien maintained and defended against its Enemy. I say to you, Frodo, that even as I speak to you, I perceive the Dark Lord and know his mind, or all of his mind that concerns the Elves. And he gropes ever to see me and my thought. But still the door is closed! (364)

Notice that Galadriel slightly adjusts the traditional way of referring to Sauron. Lothlórien is “maintained and defended against its Enemy”—not the Enemy. Galadriel thus admits a very personal understanding of the conflict against Sauron. I suspect this is in part due to the fact that she wields Nenya, the Ring of Adamant, and was a personal friend of Celebrimbor: the betrayal that the One Ring signifies is all the nearer, all the more painful. But that isn’t all: Unfinished Tales asserts that Galadriel suspected and scorned Sauron when he first appeared in Eregion under the guise of Annatar, Lord of Gifts (228).

It seems likely that this is the case because Galadriel saw Fëanor in the newcomer, and so old bitterness and antagonism was aroused. Annatar is, after all, a character very much in the Fëanorian tradition: a vibrant, charismatic spirit, a talented craftsman who is always eager to develop more and more fantastic creations. And, as with Fëanor, Galadriel is right. The “Lord of Gifts” turns out to be every bit as possessive and power-hungry as Fëanor of old, and Galadriel might have seen the Ring as a sort of analogue to the Silmarils.

As I said before, Galadriel is doing penance for allowing herself to be swayed by Fëanor’s words. Part of that process means resisting everything Fëanor stood for. Sauron is therefore a natural enemy.

Ah, Fëanor. It seems that Galadriel just can’t avoid his caustic legacy, even when she least expects it. Before looking at her refusal of the Ring to close her narrative, let’s turn briefly to her interaction with Gimli during the gift-giving at the end of the Fellowship’s sojourn in Lórien. It reveals yet another shadow of Fëanor’s influence.

It’s curious that Galadriel doesn’t simply give Gimli a gift like she does the others, instead asking him to name his desire. Perhaps it’s a conscious attempt to allow him to speak for himself, to not reduce him to some kind of stereotype: it’s a recognition that for all their similarities, she doesn’t pretend to know Gimli entirely. Gimli, overwhelmed by such an offer, tells her he needs nothing; it’s enough to have seen her and heard her kindness. In recognition of his selflessness and courtesy, she insists that he chose something.

His reply must have shaken her, though she doesn’t show it. Gimli hesitantly, respectfully “name[s] a single strand of your hair, which surpasses the gold of the earth as the stars surpass the gems of the mine. I do not ask for such a gift. But you commanded me to name my desire” (376).

First of all, it’s important that we understand that Galadriel’s hair was considered a treasure even back in Valinor. Her High-elven name was Altarielle, “Lady with garland of sunlight” (MR 182), and it was said that her hair was “touched by some memory of the star-like silver of her mother; and the Eldar said that the light of the Two Trees, Laurelin and Telperion, had been snared in her tresses” (PM 337). According to one of Tolkien’s letters, she “bound up her hair like a crown when taking part in athletic feats” (428).

But that’s not all. More importantly, Fëanor was infatuated with it—her hair was the most beautiful thing the craftsman had ever seen, and, characteristically, he wanted it. It’s said that he asked her three times for a single strand of her hair so that he could use it to improve his own work (PM 337). Each of the three times, Galadriel vehemently refused.

Imagine her surprise, then, when literally Ages later, a gruff, silver-tongued Dwarf admits that all he wants from her is a single strand of hair. The Elves around them “stirred and murmured with astonishment, and Celeborn gazed at the Dwarf in wonder, but”—and this is significant—“Galadriel smiled” (376). Undoubtedly remembering those encounters with Fëanor, she tells him that “none have ever made to [her] a request so bold and yet so courteous” (my emphasis). Then she asks him why. And Gimli doesn’t say he wants to use it to embellish some creation waiting back home. What will he do with it? “Treasure it,” he says. It’ll be “an heirloom” and “a pledge of good will between the Mountain and the Wood until the end of days” (376). In other words, it will heal breaches that have grown and deepened and become more and more painful as time has passed.

And so she freely gives him three strands of her hair. One for each time Fëanor asked the same, though with greedy intentions. And she tells Gimli that he will have treasure in abundance, but it won’t have any power over him. He won’t become greedy or possessive—unlike Fëanor.

The readiness with which Galadriel responds to Gimli’s words illustrate her growth in wisdom and grace during her exile. To see most clearly what she has learned, however, we must turn to her personal test: the offer of the One Ring and her refusal of it and all it entails.

The key point is that the Ring offers her all that she desired when she first sought to leave Valinor. And she considers it…tries it on for size, as it were:

She stood before Frodo seeming now tall beyond measurement, and beautiful beyond enduring, terrible and worshipful. Then she let her hand fall, and the light faded, and suddenly she laughed again, and lo! she was shrunken: a slender elf-woman, clad in simple white, whose gentle voice was soft and sad. (365)

The contrast here is undeniably shocking. We see for a moment what Galadriel might have been—indeed what her spirit was—but what, ethically, she could not let herself become. Her rejection of the Ring is in reality a rejection of the ideals that caused her to listen to Fëanor, to seek dominion in Middle-earth. And for just a moment she listens to those temptations, testing herself.

I read her ultimate decision as symbolic of the redemption of the Noldor as a people. She is the last of her kind; she is the only one who has had the opportunity to fulfill the promise of the rising Moon, which we discussed earlier. The temptation of the Ring was that she might become the culmination of everything that had ever lured her people away from basic morality: glory, power, authority: to be loved and despaired over, to be stronger than Arda itself, “beautiful and terrible as the Morning and the Night” (365). Galadriel’s exclamation, “And now at last it comes,” suggest more than just the fulfillment of her personal desires; this chance to show her quality, as it were, is also the chance to find out just what the Noldor are capable of.

In this moment, though, “from the ring that she wore there issued a great light that illumined her alone and left all else dark” (365). We’re shown here in a very visible way what that choice would mean for the rest of Middle-earth, and unsurprisingly, it’s exactly what it has meant every time someone seizes power and glory for themselves without considering the implications and the cost: everything around her falls into shadow.

Galadriel’s choice is the explicit answer to Fëanor’s, for when he had the chance to share or hoard light, he chose the latter route, and so wrought upon Middle-earth some of the worst tragedies of all her days. In The Peoples of Middle-earth, Tolkien wrote that “it was not until two long ages more had passed [since Galadriel’s part in the rebellion], when at last all she had desired in her youth came to her hand, the Ring of Power and the dominion of Middle-earth of which she had dreamed, that her wisdom was full grown and she rejected it, and passing the last test departed from Middle-earth forever” (338).

I find Galadriel’s story one of the most compelling in the Middle-earth legendarium specifically because she isn’t perfect. It takes her a whole lot of time to learn and grow as a woman to come to this moment and make the difficult, necessary choice. She is no less passionate and powerful—in fact, in some ways, she’s more so. But she is wiser, and the tragedies and joys of her past twine together to make her indeed a figure of a grace which is at once mighty and valiant.

This month, we’re celebrating the legacy of J.R.R. Tolkien with a look back at some of our favorite articles and essays about Middle-earth. A version of this article was originally published in two parts in February 2020 as part of the People of Middle-earth series.

Megan N. Fontenot is a dedicated Tolkien scholar and fan who loves, almost more than anything else, digging into the many drafts and outlines of Tolkien’s legendarium. Catch her on Twitter @MeganNFontenot1 and feel free to request a favorite character while you’re there!

Rankin & Bass’s The Hobbit Revealed the Future of Pop Culture

$
0
0

Rankin/Bass The Hobbit

As you’ve probably heard, Amazon has a new series set in Middle-earth, the world created by J.R.R. Tolkien in his landmark novels The Hobbit and The Lord of the Rings. With The Rings of Power premiering this Friday, let’s revisit the very first on-screen adaptation of Tolkien’s work: Rankin/Bass’s animated version of The Hobbit, first released as a TV movie on NBC in November, 1977.

As I watched The Hobbit, for the first time since elementary school, I tried to imagine what it would have been like to see the film when it first aired on television forty-five years ago. I picture a child sitting on a lime green couch in a wood-paneled basement, wearing a Darth Vader t-shirt she got after she fell in love with Star Wars (aka A New Hope, then still simply known as “Star Wars”) when it was released in theaters a few months earlier.

Our hypothetical child would have no idea that she was glimpsing, like a vision in Galadriel’s mirror, the future of pop culture. Forty years later, now perhaps with children the same age she was when she watched The Hobbit, our heroine would find that Star Wars still reigns at the box office, the most popular show on TV features dragons, and everywhere we look, humble heroes are set against dark lords: Kylo Ren, Thanos, Grindelwald, the Night King, and even The Hobbit’s own Necromancer.

Screenshot: Rankin/Bass

But in 1977, all of that is yet to come. The animated Hobbit is merely the first step out the door. The movie is certainly aware of its larger context. It opens with a skyward-dive toward a map of Middle-earth entire, almost like the opening credits of Game of Thrones, and ends with an ominous shot of the One Ring. But despite the gestures towards The Lord of the Rings, the film largely seems content to be an adaptation of Tolkien’s children’s adventure. It even includes the songs. All of the songs.

The film opens with the sort of “someone reading a storybook” conceit common to many Disney cartoons. We then dive down to Bag-End, which is lovingly animated, but seems to exist by itself—we see nothing of the rest of Hobbiton or the Shire. Bilbo Baggins walks outside to smoke and suddenly, the wandering wizard Gandalf appears literally out of thin air. He accosts poor Bilbo, looming over the little hobbit, more or less shrieking at him, and summoning lightning and thunder. It’s a strange greeting, and a marked departure from the banter the hobbit and wizard exchange in the book.

But the overriding concern of the Rankin/Bass film, doubtless due to being a TV movie for children, is to cut to the chase (metaphorically; Peter Jackson’s Hobbit movies cut to the chase literally). Gandalf doesn’t have time to shoot the shit. He needs help, and he needs it NOW. The Dwarves, looking like discarded sketches for Disney’s dwarfs in Snow White, suddenly pop up behind various rocks and trees and Gandalf gives them a quick introduction. We then cut to dinner in Bag-End as the Dwarves sing “That’s What Bilbo Baggins Hates!”, though Bilbo does not seem all that put off by their presence in his house, nor their handling of his fine china. This Bilbo is less frumpy and fusty than either his book counterpart or Martin Freeman’s portrayal in the live-action movies. He seems more naturally curious than anything—less a middle-aged man steeped in comfort but quietly longing for something more, as in the book, and more a child willing to go along with whatever the adults around him are doing.

That night Bilbo dreams of being the King of Erebor (an odd, but nice, touch that again underlines Bilbo’s naivety and curiosity) and awakens to find the Dwarves and Gandalf already saddled up and ready to go. No running to the Green Dragon for this Bilbo: Time is a-wasting! The party needs to cross the Misty Mountains, Mirkwood, and multiple commercial breaks before bedtime.

The party is captured by Fraggle Rock-ish trolls, saved by Gandalf, and then stops for dinner in Rivendell. Rankin/Bass’s Elrond sports a halo of floating stars, a high-collared cape, and a gray goatee. He looks vaguely like a vampire in a Looney Toons short who’s just hit his head. But this Elrond is still my favorite of all cinematic depictions of the Half-elven master (despite my inner nerd raging that Círdan the Shipwright is the only bearded elf). Ralph Bakshi’s Elrond looks like a bored gym teacher, and Hugo Weaving’s portrayal in the Jackson movies is too grim and dour. Rankin/Bass’s Elrond properly looks like a timeless elf of great wisdom. The star-halo in particular is beautiful and fitting, given the Elves’ love of the stars (and the fact that Elrond’s name literally means “Star-Dome”). We don’t see any other Elves at Rivendell, so it’s impossible to say if they look like Elrond or share some resemblance to the very, very different Wood-elves we meet later in the film.

Elrond reveals the moon letters on Thorin’s map, and a quick fade to black to sell shag carpeting later, Bilbo and Company are high in the Misty Mountains and seeking shelter from a storm. They rest in a cave, where Bilbo has a quick homesick flashback to the dinner at Bag-End, and then their ponies disappear and the party is captured by goblins.

Screenshot: Rankin/Bass

I imagine our hypothetical 1977 child viewer probably had more than a few nightmares fueled by what follows. Rankin/Bass’s goblins are toad-like creatures, with gaping mouths full of teeth, plus big horns and sharp claws. They’re much more fantastical than the Orcs as Tolkien describes them—and as Jackson portrayed them in his movies—but they fit the storybook tone of the novel and the film, and also helpfully sidestep the racist aspects of the Orcs that are found in The Lord of the Rings. These goblins are pure monster through and through.

But the goblins look like hobbits compared to the slimy, frog-like horror that is the animated Gollum. Rankin/Bass’s Gollum doesn’t look like he could ever have been a hobbit. He truly looks like the ancient subterranean creature Tolkien originally meant him to be when he first wrote The Hobbit. And he’s terrifying: He has sharp claws, a disturbingly hairy back, green skin, and huge, blind-looking eyes. He also looks like he might snap and devour Bilbo at any moment.

(Funnily enough, I jotted down “reminds me of a Ghibli character” in my notes during the Gollum scene. And it turns out I wasn’t far from the truth—the 1977 Hobbit was animated by a Japanese studio called TopCraft, which was transformed into Studio Ghibli a few years later. I like to think a bit of Gollum made it into Spirited Away’s No-Face two decades later).

Screenshot: Rankin/Bass

The Gollum scene is genuinely tense and frightening, though Bilbo again seems to take it in stride, as he also does the discovery of a magic ring that lets him disappear and escape Gollum’s clutches. The ring makes a very ‘70s-TV “vrawp!” sound when Bilbo puts it on and vanishes, and I like to imagine Sauron built that feature in for funsies: Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. Vrawp!

Bilbo reunites with Gandalf and the Dwarves, and then the company is rescued from wolf-riding goblins by the Eagles. The only major omission from the novel occurs here, as Beorn is nowhere to be found. Which is a shame, because Beorn is a grumpy literal bear of a man who loves ponies, and he should feature in every Tolkien adaptation. Beorn appears only briefly in The Hobbit: The Desolation of Smaug, and my only specific hope for the Amazon series is that Beorn plays a substantial role, because Beorn is awesome.

But alas, Bilbo and Co. don’t meet a single were-bear, and immediately trek into Mirkwood, sans Gandalf, where they are attacked by giant spiders. The spiders are wonderfully horrible, with mouths of sharp teeth and lips (I can’t stop thinking about spider lips) and big fluffy antenna like moths have. Also, whenever one dies the camera becomes a spinning spider-POV of multiple eyes. It’s odd, but the film goes to great lengths to avoid showing anyone actually being slashed or stabbed with a sword—even spiders.

Screenshot: Rankin/Bass

Bilbo rescues the Dwarves but they’re soon captured by the Wood-elves, and here comes the movie’s greatest departure from the text—not in story, but in design. The Wood-elves look nothing like the elves in every other adaptation of Tolkien. Hell, they don’t even look remotely like Elrond from earlier in the same movie (presumably, Elrond took after his human grandfather). They look like Troll dolls that have been left out in the rain too long, and a little like Yzma fromThe Emperor’s New Groove. They have gray skin, pug faces, and blond hair. It’s frankly bizarre, but it did make me want a version of Jackson’s movies where Orlando Bloom plays Legolas in heavy makeup to look like a live-action version of Rankin/Bass’s Wood-elves.

The Elves may look weird, but the plot is the same. After escaping the Wood-elves’ hall by barrel, Bilbo and the Dwarves arrive at the Mannish settlement of Lake-town. There they meet the warrior Bard, who sports an extremely 1970s mustache and a killer pair of legs. I will refer to him as Bard Reynolds (RIP, Bandit) from now on.

There’s a beautiful shot of the Lonely Mountain looming in the background over Lake-town, a reminder of how close—for good and for ill—it is. In fact, the background paintings throughout the movie are gorgeous and seem to consciously adapt the look of Tolkien’s own drawings and paintings of Middle-earth, underscoring the storybook feel of the movie.

Against the advice of Bard Reynolds, Bilbo and the Dwarves head to the Lonely Mountain, where they open the secret door and Bilbo finally gets around to that burgling he was hired for. Except, of course, there’s one little problem: the dragon.

Screenshot: Rankin/Bass

Smaug is probably the most famous, or infamous, instance of character-design in this movie. He has a distinctly feline look, with whiskers, cat-eyes, and a lush mane. He reminded me, again, of Ghibli animation, especially the canine-esque dragon form of Haku in Spirited Away. It’s nothing like our usual idea of what Western dragons look like, but it also works really well. After all, Smaug is an intelligent, deadly, greedy predator who likes laying around all day. He’s a very cat-like dragon, is what I’m saying.

What’s more, Tolkien clearly didn’t care for cats, as they are always associated with evil in his legendarium. There are the spy-cats of the Black Númenorean Queen Berúthiel, and the fact that the earliest incarnation/prototype of Sauron was a giant cat (a depiction that survives in the Eye of Sauron explicitly being described as looking like a cat’s eye). Making Smaug into a cat-dragon is brilliant. Not only does it fit the character’s personality and Tolkien’s world, but it immediately conveys the particular menace of Smaug: Bilbo (who has a slightly hamster-like look himself) is a mouse walking into a tiger’s cave.

Bilbo barely escapes, even with his magic ring, though he’s luckily accompanied by a thrush who spies Smaug’s weakness—a missing belly scale. When Smaug swoops down to burn Lake-town, the thrush informs Bard Reynolds, who sticks in arrow in Smaug’s belly. Smaug dies, but his death throes lay waste to most of Lake-town.

Screenshot: Rankin/Bass

Back at the Lonely Mountain, Thorin has finally come into his kingdom, but like most new governments, he soon finds he has a lot of debt. Bard Reynolds and the men of Lake-town want money to rebuild their town, and they’re backed by the weird gray Elves of Mirkwood. Thorin wants to fight back, and gets mad at Bilbo not for stealing the Arkenstone (which, like Beorn, doesn’t make it into the movie) but because Bilbo doesn’t want to fight.

Thankfully, Gandalf manages to pop up out of thin air again, just in time to point out to this potential Battle of Three Armies that a fourth army is on its way: the goblins are coming. The Dwarves, Elves, and Men join together, though Bilbo takes off his armor and decides to sit this one out. Perhaps he knew that the production didn’t have the budget to animate a big battle and that the whole thing would just look like a bunch of dots bouncing around, anyway.

All is nearly lost until the Eagles show up. The book never quite describes how the Eagles fight—Bilbo gets knocked out right after they arrive—but the animated movie depicts it: the Eagles just pick up goblins and wolves and drop them out of the sky. It’s actually disturbing, as you see dozens of Eagles just casually picking up goblins and wargs and throwing them to their deaths. It reminded me of the helicopter bombardment in Apocalypse Now, and I wonder how much the disillusionment with the Vietnam War (and Tolkien’s own experience in World War I) played a role in how this battle was depicted.

Screenshot: Rankin/Bass

We also get a view of the battlefield in the aftermath, and it’s littered with the dead bodies of men, Elves, Dwarves, goblins, and wolves. There’s no glory here, no proud triumph. It couldn’t be further from the action-spectacular of Peter Jackson’s Battle of the Five Armies, or the climax of Return of the King when Aragorn bids the “Men of the West” to fight against the armies of the East. Here, there’s just relief and grim reckoning for the survivors.

Bilbo is reconciled with a dying Thorin, then heads home with a small portion of his treasure. Given that his Hobbit-hole at Bag-End seems to exist in pure isolation, it’s not surprising that it hasn’t been seized and auctioned off by the Sackville-Bagginses as in the novel.

Instead, we end with Bilbo reading a book—a Red Book—that turns out to be his own book, There and Back Again. The narrator promises that this is just “the beginning” and the camera closes on a shot of the One Ring in a glass case on Bilbo’s mantle.

And indeed, the next year would see the release of an animated The Lord of the Rings, but by Ralph Bakshi, not Rankin/Bass. It wouldn’t be until 1980 that Rankin/Bass would return to TV with a Tolkien cartoon, Return of the King, which is perhaps the oddest duck in the whole Tolkien film catalogue, being a sort-of sequel to both their own The Hobbit and Bakshi’s Rings.

Screenshot: Rankin/Bass

Despite being a TV movie, Rankin/Bass’s The Hobbit has held its own in pop culture. It’s a staple of elementary school Literature Arts movie days, and it’s likely been producing Gollum-themed nightmares in children for four solid decades (and still going strong!). And given the muddle that is the 2012-2014 Hobbit trilogy, Rankin/Bass’s take looks better and better every day. Its idiosyncratic character designs are truly unique, even if the Wood-elves look like Orcs. Also, the songs are pretty catchy…

Oh, tra-la-la-lally

Here down in the valley, ha! ha!

This month, we’re celebrating the legacy of J.R.R. Tolkien with a look back at some of our favorite articles and essays about Middle-earth. A version of this article was originally published in September 2018. Follow Austin’s tour of other animated Tolkien films here.

Austin Gilkeson formerly served as The Toast‘s Tolkien Correspondent, and his writing has also appeared at Catapult and Cast of Wonders. He lives outside Chicago with his wife and son.

Where in the World Is Galadriel in the Second Age? (And For That Matter, Where Is Celeborn?)

$
0
0

When I was writing up my recent Second Age Primer article, I kept wanting to say more about Galadriel. But here’s the thing. Her role in the events of the Second Age is nebulous. Even in The Silmarillion, which is mostly about the First Age, we don’t have very much. We’re introduced to her in Valinor, where she is already grown. She is one of the children of Finarfin and Eärwen. As such, she is royalty, the granddaughter of Finwë, High King of the Noldor. She is also there at the Darkening of Valinor, when Melkor and his gal-pal Ungoliant murdered the Two Trees that gave power and light to the Blessed Realm—before there was even a Sun and Moon.

I have written about Galadriel before—five years ago in “The Trial of Galadriel,” with an emphasis on her long-term arc—but here I’d like to focus on her actions in the Second Age. You know, just like Amazon’s The Rings of Power is doing. The new series is taking liberties with the character, as will become quickly apparent. In fact, they have to. But it’s still worth knowing what Tolkien had in mind in his “continual refashionings” of Galadriel’s narrative, if only because the showrunners are well aware even of material they cannot use.

It could be asked, who has it in for Sauron the most? Where? And with what? Was it the Lady of the Golden Wood, in the Lórinand Conservatory, with the Lead Pipe?

“Galadriel” by Maria Dimova (Used with permission by artist.)

First, it must be understood that there is very little solid lore that tracks Galadriel’s movements in the Second Age. I say solid because when it comes to Tolkien’s legendarium, everything he wrote can be considered canon (“the authentic works of a writer”) and yet it doesn’t all agree. This is just a fact that all fans have to square with. Most of his stories, histories, and characters were in a constant state of revision—and none more than Galadriel. Keep this in mind when you’re watching The Rings of Power.

In fact, in 1980’s Unfinished Tales, his son Christopher Tolkien even writes this right up front in the chapter specifically about her:

There is no part of the history of Middle-earth more full of problems than the story of Galadriel and Celeborn, and it must be admitted that there are several inconsistencies ’embedded in the traditions’

None of Tolkien’s pre-LotR works included Galadriel. He hadn’t invented her at all until he was writing about the Fellowship’s arrival in the woods of Lórien. But after The Lord of the Rings? Well, now she was there, staring him in the face, demanding to be placed in all that ancient history he’d been laboring over for years. She was like a golden wrench thrown into the works—valuable but complicating. Tolkien had obviously made her important. So he began to retcon her into the Elder Days. Retconning is something writers do. It’s fine. They get to. It’s not even weird, it’s normal. And he was generally very good at it. Still, what he was devising for Galadriel was, ultimately, not only unfinished but also wildly varied.

Speaking of varied, have you ever seen the 1985 film Clue? It’s a brilliant mystery comedy and also the best film based on a board game ever. And who doesn’t love Tim Curry?

Screenshot: Paramount Pictures

If you’d caught the actual original theatric release, you’d have seen one of three different endings, depending on which theater you saw it. But if you watch the film on DVD or stream it somewhere, you’ll see that it has multiple endings built right in, presented as alternatives. Just when the killer is revealed and apprehended—Ending Possibility #1—and it seems like the end credits are about to roll, we get a bit of cheery music with a black title card filling the screen, saying:

That’s how it could have happened.

Ah-hah. This implies that this is not what happened, just one way it could have gone. All right. Then we immediately get a second card:

But how about this?

Then we watch as a bit of the previous segment of the movie plays out but this time a different person is revealed as the killer—Ending Possibility #2! And when that finishes, we get one more card:

But here’s what really happened.

This is the more surprising, hilariously convoluted, and better Ending Possibility #3. And it’s even been presented as the real one.

Well, this is sort of how one must regard the story of Galadriel outside the bounds of The Lord of the Rings and its Appendices. Except it’s not about endings but beginnings. And we never get a definitive “here’s what really happened” message from Tolkien. We get a series of parallel-dimension Galadriels, each with her own primary objective, methods, and uncertain routes. Even though her place of birth remains the same—Valinor, in the Undying Lands—her husband’s Elf-brand and place of origin keeps changing. He’s a wood-elf, like those in Mirkwood. No, he’s a Sindarin prince from Doriath! No! He’s a Telerin Elf from Alqualondë! Whoa!

Each Galadriel may differ significantly from the next, but each is still compatible, in her own way, with the one that Frodo meets and tempts with the One Ring, the one who chooses to diminish and go into the West and remain just Galadriel. She is never a Queen, “beautiful and terrible as the Morning and the Night,” “whom all shall love and despair” …if she chooses it.

“Caras Galadhon” by Sara M. Morello (Used with permission by artist.)

The closest thing we might get to a “final” Galadriel from Tolkien’s later writings is one that he summarized—as Christopher explains—in the last month of his life. That one’s actually the most surprising of them all, actually; one that makes her not merely a participant in major events but an exalted mover and shaker. Yet even that Galadriel remain suspect, because if Tolkien successfully had retconned that version of her story into The Silmarillion, he’d have had to change so much more. And it would, on the whole, be a very different book than the one we know.

But before we talk about any of these versions, let’s just work backwards with what we know about her movements in the Second Age from The Lord of the Rings. This was the launching point for Rings of Power’s Galadriel as led by showrunners JD Payne and Patrick McKay. That is to say, it’s this late-Third-Age Galadriel from which they’ve reverse-engineered a new past for their series. An alternative one, yes. The history and motives of Galadriel in the show are new, and we’ll each get to decide how true to the spirit of Tolkien she is.

 

What We Know from The Lord of the Rings

Just after Galadriel charms Gimli by listing travel-guide landmarks in the Dwarven tongue, she points out that she wasn’t always in Lothlórien. She brings this up not by talking about herself, but her husband. I always find this poignant. For all that we make fun of Celeborn (who can blame us?), one person who never does is his wife. She speaks of his wisdom and power, and then…

He has dwelt in the West since the days of dawn, and I have dwelt with him years uncounted; for ere the fall of Nargothrond or Gondolin I passed over the mountains, and together through ages of the world we have fought the long defeat.

Look at Galadriel namedropping Silmarillion locations like her son-in-law, Elrond! If you don’t know those two long-lost Elf-realms, it’s fine. We don’t need to know them for her story. The mountains she speaks of are the Blue Mountains, and those do matter. They once separated the regions of Beleriand (a vast section of the continent now sunken beneath the waves) and Eriador. Later, from the words of Galadriel’s song at the company’s departure from Lothlórien, it’s clear she once lived in Valinor and yearns for it again. So she was born there, in the Undying Lands across the Great Sea Belegaer, and Celeborn was born on Middle-earth. Yet the Sea clearly calls to her… the Sea that could carry her back to her homeland.

But if of ships I now should sing, what ship would come to me,
What ship would bear me ever back across so wide a Sea?

Much later, in Appendix B, we’re told that Celeborn and Galadriel were already married by the start of the Second Age. Back then, both of them lived “south of the Lune” (the river that feeds the Gulf of Lhûn) in the realm of Lindon in the Second Age (which the High King Gil-galad ruled). But they were only there for a few hundred years, a mere vacation for Elves. Galadriel has a daughter, Celebrían (who became Elrond’s wife and the mother of Arwen), but we don’t know how old she was or when she was born—at least not from this book; outside sources place Celebrían’s birth around 300 of the Second Age. Which further reinforces the idea that Galadriel’s been married to Celeborn for quite a long time even at the start of the Second Age.

Yet, in The Rings of Power show, Celeborn himself is simply not in the picture. So they’ve obviously altered that timeline as well.

The Appendices tell us that Sauron’s servants and allies do eventually attack Lothlórien during the War of the Ring, even though we don’t get a hobbit’s-eye-view of that, and that his army is repelled each time by the “valour of the elven people” and the “power that dwelt there” (i.e. Galadriel and her ring). Sometime afterward, Celeborn leads Galadhrim forces out to Dol Guldur, the stronghold the enemy had been attacking from, and they mop the floor with Sauron’s Mirkwood minions. And then comes that wonderful but tantalizingly brief sentence that, I wish, was its own full tale:

They took Dol Guldur, and Galadriel threw down its walls and laid bare its pits, and the forest was cleansed.

I mean, she’s not doing that with swords and battering rams. She’s got to be using some old-school, Calaquendi, she-saw-the-Light-of-the-Two-Trees-with-her-own-eyes Elven arts. Maybe even with the power of song, as Lúthien had once done, as many Noldor had done in ancient times. What would Samwise say to witnessing that kind of “Elf-magic”? I wonder.

Anyway, when the War of the Ring is over and Frodo’s quest is achieved, Lothlórien’s power begins to fade (because Galadriel’s ring loses its own power), and she finally has no reasons left to remain in Middle-earth. Galadriel is able to heed the call of the Sea at last. Thus she sails into the West with some other noteworthy passengers.

So now let’s look elsewhere, and further back in time. But remember, the information that follows comes from sources outside what The Rings of Power can do with Galadriel. That is to say, the show will not be able to adapt any of these variations directly. (The Tolkien Estate did not, or would not, give Amazon the full rights to it.) But did they take inspiration from this other stuff? Does this material exist as a spiritual or moral basis for the decisions the showrunners, the writers, and the actress Morfydd Clark are making about the character of Galadriel? Almost certainly. Just read on. Or better still, read Tolkien’s text.

In all iterations of Galadriel—the “maiden crowned with a garland of bright radiance”—she is fighting the long defeat. How she is doing so, it would seem, is a matter of a reader’s imagination or a showrunner’s adaptation.

 

What We Know From The Silmarillion

In the published Silmarillion, we know Galadriel was present in Valinor when her half-uncle Fëanor made his ill-advised Oath and fanned the flames of rebellion. She was no Fëanor fan but she, too, desired to go to Middle-earth and govern a realm of her own. She had big ideas. Galadriel had no personal grudge against the Valar (like Fëanor does) or inherent desire to revolt against them, but she did want to leave very much, thank you. It’s a matter of opportunity and pride. So she was counted as one of the actors of that rebellion.

During the tragic Kinslaying in Alqualondë that follows, Galadriel was in the back of the second host of the Noldor and in the company of her father, Finarfin. Therefore she took no part in the bloodshed against the Teleri (her own mom’s people!) and the stealing of their famous swan-ships. She probably wasn’t even aware of its happening until it was over. But she did join her four brothers, anyway, in the great exodus of the Noldor that followed. She, too, braved the long and frozen hellscape called the Helcaraxë that led to Middle-earth. Galadriel’s parents ended up staying behind, so it would be thousands upon thousands of years before she would see them again. Every time the subject of Galadriel’s chance of going home comes up—to return to Valinor, where she would be able to be with them again—I think of Finarfin and Eärwen. Maybe it was worse for them.

The Noldor who chose to press on even after the Kinslaying, which was most of them, were given a last warning. Because of the bloodshed, woe now awaited them in their future; this was called the Prophecy of the North or the Doom of Mandos. Galadriel and a whole bunch of her friends and family may have shed no Elf-blood like Fëanor and his followers had, but theirs was still guilt by association. She might not have robbed the bank and shot the security guard, but when the Elf who did commit the crime ran out with the money and blood on his hands, she followed him. She didn’t turn herself in.

“Helcaraxë” by Stefan Meisl (Used with permission by artist.)

Therefore when the Noldor—even the “innocent” ones—press on, and follow in the wake of Fëanor, their self-imposed exile becomes a proper ban.

There’s no mention of Galadriel taking part in most of the First Age events thereafter, certainly not in the great battles. Which doesn’t mean she didn’t learn how to fight or even have cause to fight at some point. The First Age is a centuries-spanning, war-torn period of time. And I would argue that every royal in the house of Finwë would have learned to take up arms at need. Especially since swords and armor became a thing specifically because Melkor himself (aka Morgoth, the Dark Enemy of the World) once moved among them with a fair face and a silver tongue and encouraged them to arm up (specifically in order to sow dissent). Galadriel’s own uncle, Fingolfin, would later take on Morgoth himself in single combat. Fëanor would take on Balrogs. Both held their own (even if they lost). Even her dear brother Finrod, after all his own adventures and defiance of the Enemy, would personally wrestle a werewolf with his bare hands and win a pyrrhic victory. My point being, Galadriel needs no fainting couch. But we’ll learn that not so much in this book as in Unfinished Tales.

We’re told that Galadriel ended up living in the kingdom of Doriath, in the court of King Thingol and Queen Melian. In fact, the Maia queen became a kind of mentor to her. Galadriel also met and married Celeborn there in that well-guarded forest realm. Here, Celeborn was a “kinsman” of Thingol himself. Thingol being the brother of Galadriel’s grandfather in Alqualondë. So yeah, Galadriel and Celeborn were actually relatives, but rather distant ones. It’s… fine.

There’s no more talk of her actions or location until after the War of Wrath that ended the First Age. We’re only told that she chose to remain in Middle-earth, that she was unwilling to “forsake the Hither Lands where they had suffered and long dwelt” when the other surviving Noldor were finally allowed to return to Valinor. They’ve all been pardoned.

This, at least, maps to The Lord of the Rings, where she and Celeborn lived in the kingdom of Lune under the rule of Gil-galad. As far as the rest of the Second Age, through the events of the making and fighting over the Rings of Power, we’re only told that one of the Three Rings, the Ring of Adamant (Nenya), is given to Galadriel who already by this time has been governing Lórien alongside Celeborn. She may have played no part in the founding of Eregion but soon moved along to the realm of Lórinand, what would be known as Lóthlorien later on.

Then for the Third Age, she comes up again. Tolkien points out that she was involved in the forming of the White Council and had wanted Gandalf to be its head. But Saruman was chosen instead. And oh yeah, about Gandalf: Only Círdan, Elrond, and Galadriel knew where he came from, so while it might not have been explained thoroughly to them that he was a Maia (like Melian, like Sauron), he at least came from Valinor. So they know he’s obviously part of some secret ops. And Elves are good at keeping secrets.

 

What We Know from Unfinished Tales

Unfinished Tales is where all the good stuff is, most of it under Part Two, Chapter IV: “The History of Galadriel and Celeborn.”

Not only does it give us the Clue-ish what-ifs for Galadriel’s past, it also comes with a whole lot more about the goings-on in Eregion when Sauron was doing his whole hey-what-if-we-all-made-rings-together project. It’s got more to say about Celebrimbor and the Rings of Power than the actual “Of the Rings of Power and the Third Age” section of The Silmarillion. BUT: Very little of this, if any, will be making it into The Rings of Power show, because rights. And it’s a shame, as it’s all excellent (and sometimes zany) stuff.

Christopher Tolkien, who was directly responsible for publishing his father’s work from The Silmarillion onward, used that book as a point of reference for the various takes on Galadriel. So in all versions of her, she was from Valinor first and foremost. She was one of the Calaquendi, the Elves of Light, who saw the Two Trees with her own eyes before they were destroyed.

And with all that in mind…

Galadriel was “the greatest of the Noldor,” second only to Fëanor (the one who made the Silmarils). But she was the wiser. Her mom named her Nerwen, which meant “man-maiden.” An unflattering name to contemporary modern ears, no doubt, but it was about her physicality and her height. She was likely 6’4″ and was a “match for both the loremasters and the athletes” among Elves in the early days of their race.” Her dad named her Artanis, which meant “noble woman.” She was “accounted beautiful even among the Eldar.”

Her lustrous golden hair, touched with silver, was “held a marvel unmatched,” as if the mingled lights of golden Laurelin and silver Telperion “had been snared in her tresses.” Some claim that this is what inspired Fëanor to create the Silmarils in the first place, this idea of imprisoning the light of the Two Trees. He asked her on three occasions for a lock of her hair, but she always denied him. Which, of course, makes her later gift to Gimli all the sweeter.

When the Two Trees of Valinor were destroyed and the Blessed Realm became darkened by the actions of Morgoth, she “had no peace within” ever after. She was already proud, strong, self-willed, and had dreams of faraway places—sharing some of these traits with her brother Finrod especially. But unlike him, she was just itching to go. So Galadriel joined in the rebellion of the Noldor against the Valar. She willfully set down the road to exile and was a participant of the tragic Kinslaying. But in that horrible conflict, she “fought fiercely against Fëanor in defence of her mother’s kin.”

Meaning… what?… she fought other Noldorin Elves, the ones who were loyal to Fëanor? Yeah, probably! Given how new bloodshed was to all the Elves in Valinor, though, I personally imagine her doing lots of parrying and shoving, not so much slaying. And look, she’s going to be using a sword and wearing armor. These are Noldor we’re talking about. Don’t think she’s walking around barefoot in white robes and just waving her arms around in combat.

“The Kinslaying at Alqualondë” by Ted Nasmith (Used with permission by artist.)

Galadriel was basically the president of the We Hate Fëanor club, especially after crossing this line. She was resolved to following him into Middle-earth just to thwart him. This is called out as one of her chief motivators, or at least, that’s what she was telling herself. Remember, she wanted to go anyway. She is hot with pride. Then, when the Valar issued their warning against their going, especially under such bloody circumstances, and they went on anyway, Galadriel fell under the Doom of Mandos as all the rest did. She did not repent and turn back, as did her father and a few others.

There is no mention of Doriath and Melian this time around, so who knows where she was for most of the First Age? Hundreds of years later, when Morgoth was finally defeated, Galadriel refused the pardon of the Valar when it was offered to all the surviving Noldor. She was still too proud to go back. So then the Second Age went by and she was… somewhere else? Largely uninvolved again, in this account.

Finally, in the year 3019 of the Third Age, all that she ever dreamed of was within her grasp: The One Ring itself was before her and “the dominion of Middle-earth” could have been hers! All right there for the taking, in the quiet offering of Frodo of the Shire. But she wasn’t the same Elf she was in Valinor. No longer as proud, Galadriel rejects Sauron’s Ring. She’d clearly been thinking about this for a long time. She passed the test. Now she could return to Valinor, yay!

The end.

In a letter written less than a year before his death (#348 from The Letters of J.R.R. Tolkien), Tolkien wrote the following of Galadriel when explaining her name:

It is a secondary name given to her in her youth in the far past because she had long hair which glistened like gold but was also shot with silver. She was then of Amazon disposition and bound up her hair as a crown when taking part in athletic feats.

Given the timing, he may have had the following version of Galadriel in mind.

She was powerful and upstanding in Valinor, right from the get-go, “equal if unlike in endowments of Fëanor.” She was “brilliant in mind and swift in action,” and she seemed to have been some kind of valedictorian among her people. Galadriel eventually “absorbed all of what she was capable” of learning from the Valar and ended up feeling “confined in the tutelage of Aman.” She was all potential energy, a coiled spring desperate to go kinetic. Here, her desire to go to Middle-earth and govern a realm of her own had less to do with the heart-stirring words of Uncle Fëanor and more to do with her innate desire to teach others and be an authority in her own right. Manwë, the King of the Valar himself, is mentioned as being aware of this desire in her. He neither forbade her to leave Valinor nor gave her “formal leave to depart.”

You might say the matter was up… in the air.

So she was actually planning on leaving Valinor anyway. Independently from the Noldor. A very forward-thinking Galadriel, this one. (Maybe a little excessively so.) She thought about the ships of her mother’s people (the Teleri), which sure would be a good way to make her way in the wider world, so she went to live in Alqualondë where it sat by the Sea. There she met and married Celeborn—in this version he’s straight-up a Telerin prince—and together they made plans to sail to Middle-earth. Maybe it was meant to be their honeymoon voyage? Just guessing.

No scofflaw in this version, Galadriel planned to seek permission from the Valar to sail off.

“The Light of Valinor on the Western Sea” by Ted Nasmith (Used with permission by artist.)

But her timing was awful.

Morgoth then went and destroyed the Trees, with Ungoliant’s help, then stole the Silmarils. Then Fëanor made things worse, spouted his terrible oath, and whipped the Noldor into a rebellious frenzy. All this while Galadriel had been preparing to leave. GAH! Now it’s going to look like she was part of this mess! When Fëanor came for the ships of the Teleri in Alqualondë, intending to use them to cross the Sea, Galadriel was already there. She and Celeborn stepped up and “heroically” fought back, defending her mother’s people in the Kinslaying. I’d like to think they managed to at least minimize the body count.

They definitely were able to spare Celeborn’s ship from Fëanor and his goons. That’s right, Celeborn had his own personal ship! Who saw that coming?

Galadriel and Celeborn hopped in and sailed off into the darkness. Horrified by what had become of Valinor and the violence of her uncle, they determined to voyage across the Sea ahead of Fëanor. So here we have Galadriel leaving Valinor quite a bit earlier than the rest of the Noldor, and again, had planned to do so anyway. Yet under the circumstances, and because she never did get around to asking permission from the Valar in all the confusion, the two of them fell under the same ban as all the departing Noldor. That is, they could leave, but they weren’t allowed to come back if even if they tried. Bad Noldor!

When they reached Middle-earth, they met Círdan the Shipwright at the coastline of Middle-earth. (Doesn’t everybody?) They judged that Morgoth (who by this time would be firmly ensconced in his fortress of Angband) would never be overthrown without the help of the Valar. Somehow they just… knew. They’re very wise, maybe a little too conveniently so? This, though, is why they never joined in the fruitless wars against the OG Dark Lord. It’s also why this version of Galadriel never settled in Doriath in the court of King Thingol (as she does in the published Silmarillion), and never becomes besties with Queen Melian. Instead, she and Celeborn took their honeymoon further eastward, clear out of Beleriand altogether, with the intent to establish defenses against evil on the other side of the Ered Luin (Blue Mountains). They figured east was the direction from which Morgoth would be pulling reinforcements in his wars with the Elves of Beleriand (which was true). But they were doing this on their own; none of the elves of Beleriand would follow.

The First Age thus proceeded as we read elsewhere, and Galadriel and Celeborn were simply not present for the big events. They had, well, exited stage left. One wonders if, when Morgoth was drawing in his armies of Men in the latter half of the First Age (the Easterlings and such), Galadriel was actually able to erode his forces somehow. Might things would have gone worse for Beleriand had she not been there? Whatever the truth, when Morgoth was finally defeated at the end of the First Age, the happy couple were then officially allowed to return to Valinor. But they declined. No particulars given.

This is all drawn from the summary Tolkien wrote “in the last month of his life,” according to Christopher. Of course, this version is drastically at odds with The Lord of the Rings and the published Silmarillion. Christopher explains that this account had more to do with his father’s “‘philosophical’ (rather than ‘historical’) considerations” of Galadriel’s character. Even so, all signs pointed to Tolkien wishing to put in the work to realize this version of Galadriel.

Even if so much else would have had to change because of it.

And this one’s much more thorough, too.

Her First Age involvement is essentially that which we read in The Silmarillion. In this version, Celeborn is back to being a Sindarin prince from Doriath, a kinsman of King Thingol. He was never in Valinor, had lived his whole life thus far in Middle-earth. Then, when Morgoth was defeated and the surviving Noldor were pardoned and allowed to sail back to Valinor, she chose to remain. Yes, her pride still likely played a part, but it’s primarily for “love of Celeborn, who would not leave Middle-earth,” that she didn’t go West. See that? She had the chance to go back right then and there, to walk again in the bliss of the Undying Lands and reunite with her parents and all four of her brothers (who had been slain one by one in the wars with Morgoth). But Galadriel doesn’t go, because Celeborn wasn’t ready. This is true love. You think this happens everyday?

So they went into Eriador at this point, and lived among three different groups of Elves: the Noldor who had also chosen to remain (fewer though they are); the Sindar, the Grey-elves; and Green-elves who had formerly lived in the land called Ossiriand (what was now Lindon). Together they lived for a few hundred years around Lake Nenuial (aka Evendim, the Lake of Twilight), north of where the Shire will one day be. Here, Celeborn and Galadriel were regarded as the Lord and Lady of all the Elves of Eriador. Even a bunch of Nandor—another subgroup of Elves who originally gave up the journey to Valinor—flock to their leadership. They’re Elf-magnets, top of the hierarchy.

“Galadriel and Celeborn at Lake Evendim” by Ted Nasmith (Used with permission by artist.)

Interestingly, in this version, Galadriel and Celeborn also have a son: Amroth. Remember him? We first learn about him from that song that Legolas sings when the company reaches the river Nimrodel. ♩ “An Elven-maid there was of old…” ♫ Well, Amroth, in this version of Galadriel’s story, was their firstborn, and Celebrían would be his kid sister. (This doesn’t quite feel right, and the fact is, Tolkien makes no mention of Amroth as Galadriel’s child in The Lord of the Rings, anyway. You’d think that would come up.)

Now, Galadriel is also the one who first perceived that Sauron was a problem in the Second Age, though not in such words. Keep this in mind when watching The Rings of Power.

In some ways, this steals a bit of thunder from Gil-galad, who in most other places is the character most perceptive about the lurking Shadow. In any case, no one could really see that there was a singular being behind the “residue evil” that remained in the world after Morgoth’s removal. But it was Galadriel who felt that there was an “evil controlling purpose abroad,” and that it seemed to stem from the east, beyond the Misty Mountains. Because of this, Galadriel and Celeborn were the ones to move eastward and establish the realm of Eregion. This is around the year 700, long before Sauron comes nosing around the place. This even tracks with the Appendix B timeline from The Lord of the Rings.

It’s even suggested that Galadriel might have chosen Eregion’s location because Khazad-dûm was its next-door neighbor—and who better to borrow a cup of sugar or a lawn mower from than the Dwarves? She was “far-sighted” in this, more so than her husband, and understood that the peoples of Middle-earth would need to work together against this new threat. It’s even said that Galadriel “looked upon the Dwarves also with the eye of a commander, seeing in them the finest warriors to pit against the Orcs.”

With the eye of a commander. I love that. Does that mean she was some kind of military captain, or is this just metaphorical? Either way, it works. No matter how you approach Galadriel, she is a leader to the core.

All right, so when does she actually cross the Misty Mountains and start putting down roots in the woods of Lórinand (future Lothlórien)? She’s got to end up there somehow, right? Those mallorn-trees aren’t going to plant themselves!

Right, right, but I’m not done with the Dwarves yet. In her kinship with the bearded folk of Khazad-dûm, Galadriel shared their love of crafts, in the making of things with her hands. She was of the Noldor, after all, and Noldor make things. We know she’ll be good at crafting cool stuff. Stuff like—oh, I don’t know—phials filled with starry water or fortune-telling birdbaths. In this way, Galadriel had greater sympathy for Dwarven passions than Celeborn. Tolkien even points out that back in Valinor, she (like many Noldor) had even been a pupil of both Aulë and Yavanna. Sauron himself was once a Maia of Aulë, the maker of all things earthen, and Yavanna is the essentially the nature goddess herself, who designed everything that grows, and it was she who sang the Ents into the Music before the universe was made.

Anyway, all this talk of arts and crafts means it’s time for Celebrimbor to show up—he who became the “chief artificer of Eregion.” He, too, became close with the Dwarves, especially his good friend Narvi! It was Narvi and Celebrimbor who together etched the inscription into the West-gate of Moria, set an easy password everyone would remember, then probably high-fived (low-fived?) and shared a drink.

Those were happier times indeed, as Gimli says. Because of this relationship between Elves and Dwarves…

Eregion became far stronger, and Khazad-dûm far more beautiful, than either would have done alone.

Well! These bonds of fellowship, and the subsequent building of Eregion’s capital city of Ost-in-Edhil around 750 of the Second Age, is what prompted Sauron to get his act together and work on a plan to deal with the Elves and their allies. Not just the Dwarves, but those far-off Númenóreans who’d already begun to make landfall on the coasts of Middle-earth. So Sauron picked a bit of prime real estate southeast across the plains from the vast forest of Greenwood. Down there were some imposing mountains fencing the land on three sides. A good place to set up shop. Mordor, he’ll eventually call his new digs, the Land of Shadow. It has a nice ring to it.

So Sauron quietly got to work and centuries went by. Eventually, when his plan was ready to roll, he sent emissaries to Eregion. I wish I knew what kind of folk they were (Men, one supposes?) but they can’t have seemed too sinister; he had some smart Elves to fool. Sauron himself eventually followed in person, adopting the “fairest form he could contrive.” Enter Annatar, the Lord of Gifts.

By this time, Galadriel had already made friends with the realm of Lórinand across the mountains. With the help of the Dwarves, I might add. How cool is that? Dwarves helping Elves make contact with other Elves. Happier times. Now, the Elves of Lórinand were Nandor Elves, of the sort who’d never ventured west of the Misty Mountains. Wood-elves and such. Through Galadriel’s superior managerial skills, and the aid of Dwarven passages through Khazad-dûm, Lórinand became more organized and its population saw an influx of Sindar and Noldor. A right little Elven cultural melting pot.

Gil-galad, back in Lindon, turned away all of Annatar’s emissaries and Lórinand certainly rejected them because of Galadriel’s influence, but Sauron did make inroads in Eregion itself and with Celebrimbor in particular. Annatar wasn’t just some posh, silver-tongued Elf. He was posing as an emissary of the Valar themselves! That’s no small claim. He was really counting on no one being able to gainsay him or see through his disguise. And it’s not like Celebrimbor could pick up the phone and call his old friends in Valinor. Anyone who wished to sail to the West could, but it was a one-way trip.

One of the best parts of this account is how much of a thorn in Sauron’s backside Galadriel was in the Second Age. Tolkien wrote that he saw her as his “chief adversary.” For one, she wasn’t deceived by what he pretended to be, but that doesn’t mean she could see through him entirely. She might not even have guessed that he was that “evil controlling purpose” mentioned earlier. Certainly she didn’t know his real name. But she was a good judge of character, so he had to be careful. This whole set-up—that Tolkien imagined her as Sauron’s obstacle—feels important. And, if I had to guess, I would say this is one of the keystones in the minds of The Rings of Power’s showrunners. Even if they couldn’t use these Unfinished Tales directly, pitting Galadriel as a leader against Sauron is very much compatible with Tolkien’s retcon ideas.

So Galadriel “scorned” this so-called Lord of Gifts, but Sauron’s hold on Celebrimbor and his Elven-smiths was strong. He eventually convinced them to seize power, to “revolt against Galadriel and Celeborn.” So she got out, took her daughter (and son) with her through the passages of Khazad-dûm, and became the lady of Lórinand. Celeborn stuck around in Eregion, though; he wasn’t a fan of the Dwarves and their halls, but was left powerless. Now Celebrimbor was in charge, with Annatar behind him.

In any case, when Sauron’s identity was finally unmasked—when he finished his own magnum opus in Mount Doom—the Elves freaked out and removed those Rings of Power they’d made under his guidance. Celebrimbor himself headed right out of Eregion and visited Galadriel in Lórinand to seek her advice. Presumably with some egg on his face and words of apology.

Although the Elves didn’t destroy all the rings they’d made (as they should have), it was Galadriel who insisted they hide the last Three that Celebrimbor had made, the ones without Sauron’s direct involvement. They definitely needed to keep them out of Eregion, which is the first place Sauron would look when he came for them. But this was also the moment Celebrimbor gave her Nenya, the White Ring, the Ring of Adamant. She would eventually use it to make Lórien powerful, beautiful, and preserved in time—the way we see it in The Fellowship of the Ring. Yet there’s a side effect:

but its power upon her was great also and unforeseen, for it increased her latent desire for the Sea and for return into the West, so that her joy in Middle-earth was diminished.

Now, Tolkien’s writings don’t make it clear when she upgraded Lórien in this way. It couldn’t have been right then and there, after Celebrimbor gave her Nenya, because so long as Sauron held the One, even the Three could not be safely used. She knew that. So this might be a reference to Third Age activity. Still, this mention reminds us again of the long-term longing Galadriel bears for returning to Valinor.

It’s surely no accident, either, that the ring had this effect on her. After all, Sauron had lured the Elven-smiths of Eregion into forging the rings in the first place because “they desired both to stay in Middle-earth, which indeed they loved, and yet to enjoy the bliss of those that had departed.” He’d fed their desire, with lies, to let them think they could have their Valinorean cake and eat it. That Galadriel’s ring, though “unsullied” by Sauron’s touch, could fuel her longing for the sea is no surprise.

When Sauron brought war into Eregion, Galadriel’s name fades into the background. She seems to be more of an arranger or strategist than a general who leads armies into battle. Tolkien wrote of the advance of Mordor’s overwhelming forces, of Celeborn’s “sortie” that drove them back only for a while, of Elrond leading a force ahead of Gil-galad’s own, of Celebrimbor’s fall and gruesome fate, and of the Dwarves who assisted (at first). By the time we get back to Galadriel, the war is done. The Dwarves have called it quits and shut their gates, Sauron’s forces were wiped out by the aid of the Númenóreans, and Eriador was free of enemies but “largely in ruins.”

By this point, Galadriel’s longing for the sea had reached a new level. She couldn’t stay where she was, so far from the water, so she left Amroth in charge of Lórinand and traveled to the newly founded Imladris (aka Rivendell), to meet up with her husband again in the aftermath of the war. She brought Celebrían with her, and this is where Elrond first saw his future wife. Being Tolkien, this was love at first sight, but Elrond was too shy to say anything to her. It’s fine. He’s got time.

A capital-c Council was held, and they all decided that Imladris would be the Elvish stronghold of eastern Eriador (with Lindon being in the west). The other two of the Three Rings made by Celebrimbor were properly placed: one with Elrond, one with Gil-galad (who would later give it to Círdan). Things are looking like they might be peaceful again for a long while, at least. Sauron had been driven out. Of course, none of them realized that in that war…

the Númenóreans had tasted power in Middle-earth, and from that time forward they began to make permanent settlements on the western coasts, becoming too powerful for Sauron to attempt to move west out of Mordor for a long time.

Galadriel’s story in this tale wraps up a bit suddenly. At some point later, and because of her sea-longing, Galadriel and Celeborn took their daughter and traveled far to the south into the coastlands known as Belfalas. This region would later become known as Dol Amroth, one of the principalities of Gondor. Here she dwelled with her family until well into the Third Age when new dangers to Lórinand required their return.

Screenshot: Amazon Studios

Now we come back to The Rings of Power show, and the version of Galadriel we’re going to see. We’re getting a Lord of the Rings and Appendices Galadriel. She’ll still come from Valinor, but we will not have rebelled-against-the-Valar Galadriel, or a friend and protégé of Melian Galadriel, or even grieving-for-the-loss-of-four-brothers Galadriel. We will have an angry and vengeful Galadriel, whose brother, Finrod (the only named sibling in the Appendices), “gave his life” at some point in battle. (I will have more to say about Finrod another day.) They’ve remade him into a hunter of evil, so with his death, she will now become the hunter. The motivation, the chronology, the particulars—it will be different because, again, Amazon does not have the rights to The Silmarillion or Unfinished Tales, or really, anything else.

But if you read Tolkien’s own ideas, of the many hats and faces Galadriel has worn in his imagination—sister, daughter, commander, fighter, leader, organizer, facilitator—you will come away with a character who is restless, passionate, and powerful. And a little bit flawed; she may be overly proud and imperious. That would track. From all they’ve said so far, JD Payne and Patrick McKay seem to be familiar with most of this material, even if they can’t talk about it directly. And so they, along with Morfydd Clark herself, may have found ways to portray her character in keeping with Tolkien’s ideas. I believe they are at least trying. We can all decide individually if they meet our expectations.

So who’s most out to get Sauron in this new series?

Why, Lady Galadriel, in Middle-earth, with the Dagger. Of course.

Image: Amazon Studios

Jeff LaSala is responsible for The Silmarillion Primer, the Deep Delvings series, and a few other assorted articles on this site. Tolkien nerdom aside, Jeff wrote a Scribe Award–nominated D&D novel, produced some cyberpunk stories, and works in production for Macmillan and the Tor Publishing Group. He is sometimes on Twitter.

The Premiere of The Lord of the Rings: The Rings of Power Cannot Escape the Looming Shadow of Jackson’s Trilogy

$
0
0

Lord of the Rings: The Rings of Power, episodes one and two, Durin IV

The much anticipated The Lord of the Rings: The Rings of Power series is finally here, bringing with it new metaphors of light and dark, familiar landscapes, and, of course, Hobbits.

Oh, I mean Harfoots.

 

Episode One: “Shadow of the Past”

The episode opens on a voice over, as elven children play in the landscape of Valinor. One child, Galadriel (Amelie Child-Villiers), folds a paper boat and sets it in the stream, but another child throws rocks at the boat until it sinks. Galadriel attacks him before being restrained by her older brother, Finrod (Will Fletcher). The two talk about why boats float, and Finrod advises Galadriel about looking up for the light rather than down at the darkness of the water. Galadriel asks how to tell the difference between true light and light reflected on the darkness, and her brother whispers the answer in her ear.

The voice over describes the arrival of darkness and death for the elves as Morgoth rises to power. The elves leave Valinor to travel to Middle-earth and wage war against Morgoth, and then against Sauron. Finrod vows to find and destroy Sauron; when he is killed, Galadriel (Morfydd Clark) takes up his vow.

A group of armored elves travel through a snowy wasteland, led by Galadriel. One soldier argues that Sauron is defeated and that they should turn back and go home. They discover an icy fortress, and evidence of orcs whose dead bodies have been mangled by strange magics. Galadriel discovers the sigil of Sauron on an anvil. Other elves argue that the sign could be very old, and after fighting off a snow troll, they refuse to follow Galadriel any further.

Two men hike through the wilderness. After they are gone, Harfoots begin to pop out of the landscape, revealing an entire hidden encampment. Elanor “Nori” Brandyfoot (Markella Kavenagh) leads some children far afield to look for berries, but they retreat after she finds evidence of wolves. Later, her mother warns her that elves, men, and dwarves have reasons to fight for what they have, but that Harfoots survive by staying hidden.

In Lindon, a messenger comes to tell Elrond (Robert Aramayo) that Galadriel has arrived. They talk about her exploits, and he tells her that she went against the High King by continuing her mission to find Sauron. At a ceremony to honor Galadriel and the other soldiers, High King Gil-galad (Benjamin Walker) declares that the time of war is over, and that as a reward for their heroism the soldiers will be sent home to Valinor.

Elven watchman Arondir (Ismael Cruz Córdova) visits a town in the Southlands while on patrol. He lingers at a well with a human healer named Bronwyn (Nazanin Boniadi). Afterwards his fellow watchman scolds him, and warns of the dangers of human and elf romances. Returning back to the Watchtower, they are informed that the High King has declared peace, and that the elves are leaving the area.

Galadriel and Elrond visit a monument to the fallen elves, and Galadriel admits that she doesn’t know who she will be if they take away her identity as a soldier. She tells Elrond that the war she has seen will make a mockery of her songs in Valinor. Elrond tells her that only in the undying land will help that which is broken in her be healed.

Arondir goes to see Bronwyn, but they are interrupted by the arrival of a farmer with a sick cow. Arondir finds that the cow’s teat secretes a black substance, and decides to go to the east and see where the cow has been grazing—Bronwyn comes with him. They discuss the fact that the people here were once staunch followers of Morgoth, while back in town, Bronwyn’s son Theo (Tyroe Muhafidin) shows his friend an evil looking sword hilt he found hidden in a barn. Arondir and Bronwyn discover a town that has been burned to the ground.

Elrond admits to being troubled about Galadriel, and the High King tells him that he did the right thing in convincing her to return to Valinor. Gil-galad explains that Galadriel’s actions could have fanned the flames of the very evil she was trying to destroy. Elrond asks if this means that the King believes that Sauron is still out there, but is told not to worry, and that he is going to be assigned to work with Celebrimbor (Charles Edwards), an elven artisan and smith who Elrond greatly admires.

Galadriel and the soldiers stand on the deck of a ship as their armor and weapons are removed and set aside. The clouds part, showing a bright golden light, but Galadriel is resistant as the others begin to sing. In her memory, she hears herself asking her brother how to tell the difference between true light and light reflected off the darkness, and she hears his answer—that sometimes you must touch the darkness first. At the last moment, she pulls away and leaps off the ship and into the sea. As the clouds close again, the golden light changes briefly to a fiery red.

Lord of the Rings: The Rings of Power, episodes one and two, Valinor

Image: Amazon Prime

Gil-Galad finds a diseased leaf on the ground, and a comet passes overhead. It crashes near to where the Harfoots live, and Nori Brandyfoot hurries out to investigate. In the middle of the smoldering crater she sees a naked, unconscious figure.

 

Episode Two: “Adrift”

Nori stands at the edge of the pit, looking down at the unconscious man (Daniel Weyman). She is startled by the arrival of her friend, Poppy (Megan Richards) who urges her to get away. When Nori touches the man, he awakens, shouting at her in a strange language which affects the surroundings in odd ways. She holds his gaze and he stops, then collapses again. The girls steal a wheelbarrow and use it to move the stranger, arguing about where he comes from and what, exactly, he is. Nori settles him into a hiding spot, and tells Poppy that it feels like she was meant to find and help the man.

Arondir and Bronwyn explore the ruined town, and find a hole in the ground leading to a tunnel, one end of which runs towards Bronwyn’s home. Arondir urges Bronwyn to return home and warn her people, while he follows the tunnel to see where it leads. Later, Arondir encounters orcs in the tunnel and gets captured.

Celibrimbor tells Elrond that he wants to build a special new tower forge. The High King won’t give him enough workers to do the job, so Elrond proposes asking his friend, Durin IV (Owain Arthur), a dwarven prince. They travel to Khazad-dûm, where Elrond attempts to gain access but is told that Durin doesn’t want to see him. Elrond invokes an ancient rite and goes in alone. He is shown into a room where Prince Durin explains the nature of the challenge Elrond has invoked—a contest to split more rocks than one’s opponent. If Elrond wins, he will be granted a boon. If he loses, he will be exiled from all Dwarven lands.

Poppy finds her guest awake and drawing strange patterns in the dirt. Again he speaks in the strange language that affects the surroundings, but then he seems to recognize her and stops. She tries unsuccessfully to introduce herself, and offers him food. Back in the village, Nori’s father is injured, and Poppy comes to fetch her. Nori blames herself for not being there when her father was hurt.

Galadriel encounters a raft of people whose ship was destroyed by a wyrm. As they interrogate her, the creature arrives. Galadriel is pushed from the raft as another of the passengers (Charlie Vickers) separates himself from the others, escaping while his companions are killed. He helps her onto his raft and gives her water. Galadriel learns that orcs drove her companion from his home in the Southlands. She orders him to tell her everything and then take her there.

In the rock splitting trial, Elrond grows tired and eventually yields. He asks Durin to be the one to escort him out, and learns that Durin is angry because Elrond has been gone for twenty years, missing many important events in Durin’s life. Elrond apologizes, and asks to apologize to Durin’s wife as well. Princess Disa (Sophia Nomvete) is pleased to meet him and invites him to dinner. Durin agrees to hear Elrond’s proposal. Afterward, Prince Durin speaks to his father, King Durin III (Peter Mullan) about Elrond’s proposal. Durin III is suspicious of the elves’ motives., and shows his son something in a chest.

Bronwyn arrives home to find her house ransacked and a large hole in the floor. Theo emerges from a cupboard and tells her to run. An orc climbs out of the hole and Theo and Bronwyn manage to fight the creature off, stabbing it several times and then strangling it. Bronwyn cuts off its head and presents it to the villagers as proof that they are in danger. Packing his bag, Theo looks at the broken sword hilt. Somehow, blood is drawn from a cut on his hand onto the weapon, which begins to reform. Theo hears his mother calling and comes outside to leave with the other villagers.

With Poppy, Nori visits the stranger, apologizing for not being able to help him. The stranger whispers to the fireflies and they fly into a pattern, showing Nori a star constellation. She realizes that this is where he’s asking to go, and tells him that she knows where to find these stars—all the fireflies die.

Lord of the Rings: The Rings of Power, episodes one and two, Galadriel

Image: Amazon Prime

A storm batters the raft, and Galadriel ties herself to its mast. Lightning suddenly strikes the mast, dragging her over the side and into the water. The man ends up diving in to rescue her. Galadriel and her companion lie on the raft in the sun. She regains consciousness and looks up to see a figure on a ship looking over them, then collapses again.

 

Commentary

Peter Jackson wasn’t involved in the production of The Rings of Power and there is no official affiliation between the show and the film series, but it is undeniably evident that these episodes owe much of their visual language to Jackson’s films, especially his pacing and particular horror aesthetic. There are also many lingering close up shots of eyes, particularly Elrond’s, Nori’s, and Comet Man’s, which are unmistakably Jackson-inspired. In fact, there are far too many of them for Galadriel, to the point where it’s distracting.

Another, more enjoyable reference to the Jackson films gives us a clue as to Comet Man’s identity, though, when he cups the fireflies in his hands and whispers to them, using them to communicate his message to Nori. Whispering messages to insects is a Gandalf movie move after all—though at least by the time he ends up on the top of the tower in Isengard, he’s learned to temper his powers enough not to kill his mothy messengers.

Lord of the Rings: The Rings of Power, episodes one and two, Nori and Poppy

Image: Amazon Prime

The show sometimes uses these homages to good effect, as in the example above. Galadriel’s quick slaying of the snow troll in Sauron’s abandoned fortress both shows her strength as a warrior and provides the first humorous moment of the series, using the contrast in the audience’s mind between this moment and the Fellowship’s encounter with the cave troll in The Fellowship of the Ring to pull that off. However, the similarities also often feel thoughtless or fall flat, and there are moments when the show seems to copy the movie visuals without apparent understanding.

Of course, some comparisons are truly unavoidable, given how large the Lord of the Rings films loom in our cultural consciousness, and how much they shaped the future of on-screen fantasy. The Rings of Power was even shot in New Zealand; you can recast Elrond and Galadriel, but you can’t recast Middle-earth itself, it seems. This puts The Rings of Power in a difficult position, and demands exceptional clarity from every visual, character, or plot choice. If the audience isn’t exactly sure what the show is communicating, the temptation to fall back on the films for clarity or comparison is hard to resist.

However, the show does have its share of visual differences, moments when it sets itself beautifully apart. The memorial trees, carved to represent fallen Elven warriors, were a particular highlight, as was the knightly armor of Galadriel and her companions, which evoked associations of medieval quests and holy knighthood. The scene on the ship to Valinor where the armor was ceremonially removed was touchingly symbolic, especially when the gorgets were taken off, as though the elves were being freed from an imprisonment.

A particular favorite detail for me are the breast plates that Arondir and his companions wear, featuring a Greenman-like face evocative of Ancient Celtic Art. Although Celtic patterns were certainly an inspiration in much of the elvish design in Jackson’s films, this particular type of image was never seen. And, given that the show’s promotional material states that Arondir is a Silvan elf, this design choice feels particularly apt.

The show also finds moments to develop some of Middle-earth’s cultures in new and interesting ways. Princess Disa tells Elrond about how her people sing to the rock and then the rock sings back, letting them know where and how to dig, and where not to. This information about how the Dwarves work with stone echoes the way that the elves sing to and converse with the trees. In a sad way, it also foreshadows the destruction of Khazad-dûm—one wonders if the dwarves forgot or ignored the singing when they delved too deep and woke the ancient evil of the Balrog.

All in all, the dinner scene with Durin, Disa, and Elrond is one of the best scenes, and it is particularly poignant to watch Elrond learn something new and beautiful about the Dwarves. Nomvete brings a warmth and a joy to the character of Disa that is truly lovely.

Lord of the Rings: The Rings of Power, episodes one and two,Elrond

Image: Amazon Prime

But it is the Harfoots that are the true highlight of these first two episodes. It is with them that the show finds its humor and soul, as is only appropriate, considering that they are the ancestors of Hobbits. Nori and Poppy are both a delight, and their relationship is somehow reminiscent of both Pippin and Merry’s as well as Frodo and Sam’s, without feeling overshadowed by either association. Their costumes are also a lovely, natural and pixie-like, with berries and twigs wrapped into curls and fabrics that feel like part of the landscape that the Harfoots so easily disappear into.

Nori’s character is also the clearest and most developed. We quickly get a good sense of her curiosity, determination, and stubbornness, and we also learn that she is the sort of person who takes responsibility for everyone and everything around her, as Poppy notes several times with a very Merry-like, long-suffering attitude. The script does a good job of giving all this information about Nori and her people quite seamlessly, without ever feeling heavy-handed, and their dialogue is the most natural of all the characters.

Elrond is also a surprising delight, and it is fascinating to see the character-building of this half-elf who is so eager and bright and yet uncertain of himself as well. The show hints that he experiences some prejudices and set-backs due to his mixed heritage, and shows that he is a very loyal friend. His chemistry with Durin was what really sold me on the character—as with the Harfoot scenes, Elrond’s interactions with the Dwarves mix serious moments with humorous ones, which makes the world of the show feel more three-dimensional and real than it did in the first episode, or than it does in Galadriel’s sections.

I did not expect the show to present me with an elf/dwarf relationship to rival Legoals and Gimli’s: Elrond’s comment that “Where there is love, it can never truly be dark” in reference to Durin’s home was a really unfair thing to do to me, personally.

In comparison to Elrond’s visit to Durin and all the Harfoot scenes, Galadriel’s exploits almost feel as though they belong to an entirely different script. Clark is doing her best to carry the material and has some absolutely perfect line deliveries—my favorite was her matter-of-fact “prepare yourself” when she notices the storm approaching. Unfortunately, much of her dialogue is painfully clichéd, and the scenes between her and the mysterious man on the raft fall quite flat as a result. At this point, her character feels like little more than a “strong female warrior” trope, and the entire plotline of meeting a cranky guy on a raft who argues with her for no reason, the storm, and the symbolic near drowning and last minute rescue all feels a bit trite. I found myself forgetting about Galadriel every time she was off screen, in favor of Dwarven rock-splitting contests and watching Nori, with her big Frodo eyes, try to make friends with a fallen angel.

Compared to Nori and Poppy, and even characters with less screen time such as Disa, we don’t know anything about Galadriel’s internal world, personality, or even her motivation. Sure, we know she took up her fallen brother’s oath, but not why: Did she feel a sense of familial duty, believing that such an oath must pass to Finrod’s kin whether she wants it to or not? Was she primarily motivated by a desire to avenge his death? Or perhaps, did she believe in that oath every bit as much as he did even before he died? I am drawn to the character, and mostly felt desperate for some point to latch onto her properly. Of course, the series has time to develop her, and with how much more enjoyable the second episode was than the first, I am optimistic that it will do so. But it is a shame that Galadriel’s scenes can’t hold up to other parts of these episodes.

Lord of the Rings: The Rings of Power, episodes one and two, Arondir and Bronwyn

Image: Amazon Prime

As far as character development goes, Bronwyn and Arondir lie somewhere in the middle of these two extremes. So far their scenes are mostly plot-driving, but we do to get little pieces of who they are as people. Bronwyn’s explanations about her work as a healer and the way she handles her fellow villagers after the orc encounter shows us the kind of person she is, while Arondir’s shy reserve, just as apparent around other elves as it is when he interacts with Bronwyn, piques the audience’s curiosity. Theo is also an intriguing puzzle, especially with the obviously evil sword he has gotten his hands on.

All in all, the first episode struggles to find its feet a little, but the second shows a great deal of promise, and I am excited to see what else the series has in store for us.

 

Join me next week for episode three!

Sylas K Barrett is a writer, actor, and longtime epic fantasy enthusiast. You can find his read of Robert Jordan’s The Wheel of Time here on tor.com.

Viewing all 314 articles
Browse latest View live